I am a dreamer, sometimes a coder/artist/designer/modeler/animator/gamer/listener/helper/student/thinker, and much more. I like to think of things that nothing is impossible, and I learned throughout time that there'll always be another day that'll be a better day. A nice quote I like to live to is: Death smiles at us all, all we can do is smile back. The only thing that I believe in is a persons will, If one really wants to do something he/she will be capable to do such a thing, that's how I learned most of the stuff that I know.
I'm currently doing Computerscience, and when done i hope to create my own game.
But for now I'm rather busy with college, and learning.
This does however not mean that I won't be modding, lately i started work on Gaidb again, and I've made some cnc-series concept artfor the Tiberian Twilight mod.
Bad luck has been very overwhelming the past month, both home computer and laptop broken, now they both work again(hopefully staying that way for a long time) laptop needed a new harddrive, as windows demolished it with it's indexing, so I'm now running 7 and linux(ubuntu).
Statusreport mods contribution:
Gaisb: done some fixing, made balance change, started working on RA3 V4 area damage weapon.
Tiberian Twilight: done some concept art: redesign idea Cyborg commando, Nod Obelisk, Nod Buggy, Nod Cycle, Harpy, Tank(no name yet).
Invasion Confirmed: started working on RA3 V4 area damage weapon, this will offcourse go to IC as well :)
Current personal quests:
-find a official location to buy a Starcraft 2 cd-key for max 35euro's.
-make my own game engine.
-learn texturing w3d models...
End of transmission, the message will explode in 20 secconds... Have a nice day :)
ZH functions again, I learned myself some modelling skills, unfortunately no texturing skills, I have a list of stuf to do, and I've decided what the first release will bring.
Current problems, I've got two:
1 = I can't texture, no matter what I try in GMAX/RENX, not that I really care, a mod is for fun, not to look good.
2 = I spotted a problem with infantry, as in the moment that I'll be capable of producing decent infantry might never come.
-My list method works really good, as in I can do about one unit every day, that is coding + modelling.
-I'm learning progressively, I almost figured out how to animate some things.
-The mod will be holding some suprices.
-I'm posting my finding on PPMsite now, everytime I have a major breakthrough I post a tutorial there to help others.
-To help other mods, some of my homemade models will become availible for use in other mods.
Well, first release will take some longer than expected, I don't know when it will be. My work was destroyed, so I have to do it all over again, besides that I'm also working in Invasion Confirmed where a functioning King Oni will be in the next release, that's where I'm working on now.
As for my own mod, I first need to get clear what I exactly want as a mod.
Latest idea is to redevise ZH and make completely new generals to replace the older ones, with four factions each consisting of three Generals, and several AI-not-programmed extra factions(under which United Nations) Current decided Generals:
O-General Micron (Drones)
D-General 508 (Urban warfare)
A-General ? (advanced weapon systems)
D-General Ba Sin Sé (Sneaky warfare)
O-General Sin Sé Re'vup (Gattling weaponry)
A-General Tsing Shi Tao (Nuclear Mass)
A-General ? (Maffia)
D-General Electra "Blackout" (Tesla Technology)
A-General Vladimir Kuzniekov (Winter Warlord(advanced armor divisons and Camouflage))
O-General Oleg "Apoc" (Mass Destruction and insulting opponents)
Russia will hold Conyard based construction, USA base auto heal, china's structures might gain a horde bonus, GLA structures rebuild when destroyed(GLAhole).
Before each General a letter is put: an A,D or O, these show their tactical best:
A = Assaulting.
D = Defense.
O = Other, can be a combination of defense and assault, but can also just be a wierd faction.
Hope someone reads this and says what he/thinks of it, would love to hear it.
Work is starting quite nicely, Most of the UN vehicles are done, and Kwai will come up soon too.
First release will probably hold a completed Kwai, Part of the UN, and a bit of Tao. Also it will hold the new accuracy and range for the modded factions.
-Defensive faction which prefers not hurt the civilian population, they have rather limited unit types.
-UN Humvee: has a machinegun and can transport 7 soldiers, the soldiers can't fire out.
-PeaceKeeper Tank: Medium tank with reasonable firepower, it's the UN MBT.
-Paladin Tank: Heavy Tank with a defensive laser to take out small rockets and infantry.
-Paladin Artillery: Classified(don't try guessing what it does, you'll just have to try it in the game)
New ideas which might be added:
-GLA Supply truck,
-RAD and Toxins only damage infantry,
-Realistic ammo ammounts,
-MBT for Granger,
-MBT for Alexander,
-"MBT" for Fai,
-Light Tank for Kassad.
For quite some time now I've been playing Zero Hour with great fun, now I think it's time for me to create my own Zero Hour mod.
I already have some ideas like adding numerous factions, untherwhich a Super Soviet Faction called Russia's Legacy. If anyone has some nice thoughts of ideas, feel free to post them :)
Russia's Legacy will hold:
- Main Faction
- Tesla General
- Destruction General
- Siberia General
New things for USA:
- New Generals:
- Urban General
- Drone General
- New Airforce, not yet defined.
New China things:
- New Generals:
- China's Sneaky General(Ideas exist but will maybe not be that easy to create).
- China's Gattling General
- Omega Emperor for Kwai (=8xbigger than normal Emperor)
New GLA stuf:
- New Generals:
- GLA Mobster General
- No seccond GLA General yet, have an idea, just post it.
- Power for GLA, for new powered base defenses.
First Release will hold a partially done General Kwai, a bit of the new working method, 1 New Genaral: General Zero, and perhaps a bit of General Tao.
Currently my first release will probably be before 31 December 2010.
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