This is uploaded to the wrong BF2 moddb.
Now this is really cool to see! Cannot wait to see sith Jacen and Lumyia in battle.
This is very close! I'd say just with a color change and a helmet change would make this skin 100% perfect! The white armor over the shoulders feel out of place, extremely rebellion. Simply changing its color to fit the standard KOTOR republic troops, going for the gold color for instance would go a long way for the immersion.
Same goes for the helmet. Definitely should make use of the same helmets as the other Republic troops. At minimum, certainly a color swap as the helmet also evokes hardcore rebel vibes and rips me out. I am so excited to see the next release! Loved v1.0.0, and this next update is going to be even better! You've already gave us the best KOTOR/TOR experience in BF2, keep it up!
So hyped! Can't wait for the release!
Its about time we've gotten a quality mod set in both of these eras! The others are very old and dated now, deltas TOR is still very high quality, but will never recieve updates. TORFRONT is incredible, but is incredibly buggy. When it comes to KOTOR, the conversion pack is now incompatible with AnakinGTs remaster (which has become the go-to for 1.3) and all later attempts for a new KOTOR era always never came to fruition.
Now comes along you, and this very first release is absolutely incredible! So far ive played wvery map the mod is available on, and experienced no crashes. The gameplay is very close to vanilla, so it feels enough like a natural extention of the base game, yet the changes made feel necessary and much needed. The new animations for the hero units, and that beautiful dual wield reload add so much flair. Among everything, the sheer varieties of EU and film aliens found in the jedi and sith characters add so much to my immersion, its incredible. This mod, even in its first release has become a mainstay in my mod order.
Im beyond excited to see this mod develop, as of now i feel its too early gor me to give any proper feedback, as my suggestions would be obvious. Things like adding the other armor variants from TOR, seeing some maps use the standard issue orange troopers over havoc squad would be cool to see. Revan being on the Sith side rather than the Jedi side, Juhani as her own character etc. The mod is far too early for me to point out what will obviously be changed as the mod devolps lol
The balance for a first release is very, very well done so far. One thing that is more likely to be a happy accident than anything intentional is that the jedi/sith classes being easier to take out in this mod. Honestly, i found that being very immersive, during these wars soldiers would have been much more adept at handling these foes vs the clones of the CW and such, so its nice to see that reflected here, even if it was not intended.
I certainly hope to see a swordsman class for the KOTOR era down the line, and a little thing that bugs me (mostly because conventional game design tells me otherwise) is in the KOTOR era, the standard sith trooper having the backpack, and not the heavy class. It's not that it bothers me that its present on the standard soldier, moreso that its not present on the heavy, but thats just a small visual gripe.
Also, as a suggestion, ive always toyed around with a little balance change for base game that if it fits with your vision (its your mod, not mine lol) i know i'd greatly appreciate it. It comes to the heavy and engineer classes: The thing that makes the engineer far too poweful, outside of its detpacks, are the large heals/ammo. For me, that was always far too powerful. I think that could be split between Heavy and Engineer, and as a side effect will give the engineer a more deicated medic role: give the heavy more limited rockets and mines, but also give him small ammo boxes to either use on himself or others. The engineer, replace his full heal/ammos with just small bactas. It'd still give you heals as engineer for yourself and others, but you'd still have to interact with death drops and gonk droids. Plus, in a multiplayer setting (which i play modded frequently with friends) it would encourage the two classes to work.together and with others in general, rather than engineer being a one mman army. Just a suggestion!
Anyway, i had so much fun with this mod, I really hope you continue to uts devolpment. With this mod, the recent Thrawn Trilogy Mod, the currently being worked on Mando Civil War mod (based on open seasons) and where Legends Reboot may go, the future is certainly looking bright for EU mods in this game, and we are finally breaking away from the long period of only TCW-bases content for this game. I'll be watching your career with great intrest :)
It may be some incompatibility with your current mods. I have a few mods installed, and it functions perfectly for me.
I'd absolutely love to see Lumiya in a map, but im not sure if she'd fit considering her main escapades were in the second galactic civil war ~40 years after Yavin. Perhaps if the relation is Kashyyyk, a Darth Caedus would be really cool considering the whole burning thing lol
I hope that update you guys teased awhile back is still coming out. This mod is an absolute blast to play, nailed the feeling of the original game!
Alright this is hype as all hell, i'd kill to see some imperial knights, Darth Maleval, Shado Vao etc. There's so much great content to pull from legacy! It'll be nice seeing that off-yellow marking the stormtrooper captain has!
Is ossus dried out in Tor or is there just a desert region somewhere? Both TOTJ and Legacy depict them as jungle worlds, but im not as familiar with SWTOR, could have been vong forming that saved it if thats the case.
Damn this is looking real nice, though likely not the intention its nice to see some more oldEU based content! In the future, do you plan on adding KOTOR on top of TOR? It'd also be nice as a long term goal to add som GCW maps that are from further in the timeline, maybe some Thrawn Crisis stuff, or warlord zinj maps as its all considered GCW up until the Hand of Thrawn duology where they officially end the war.
I don't know how i missed this release, hope you are continuing the project! Not enough old republic mods out there, especially with vehicles. Keep it up!
This is really cool! Do you plan on doin this for other maps as well?
This is so incredibly freaking cool.
Did i see bothan damage increase? May i ask why? To me that was always the most OP class across all the factions, being able to completely melt while being invisible.
This looks really nice!
Did you make a real functioning squad system? That'd be mindblowing.
Ah yes, the best character from the complete saga.
1,460 days later, still waiting for vehicle update.
10/10
K Wings, but no E wings? :(
Now that's an obscure character from the republic comics, i like it!
Can't wait to see more! Post endor EU needs more love :(
Cool mod, but selection one, Return to Tatooine does not play that track as its first track but instead just the main theme.
I'd say either Yoda or Aayla secura personally.
Captain fordo is my favorite arc trooper just by pure badassery. Well, maybe Alpha 17 as he actually has a character lol but i love that simple phase 1 arc design and he has by far the coolest pistols of the clone wars!
Personally when it comes to the bomber, i'd prefer multiple strikes rather than one stronger one just for the fact that its much more enjoyable to drop a payload or see AI drop it. Just for a cool factor is all.
ThatOneCoconut
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