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I had a bit of trouble getting this running at first (due to my own lack of knowledge and Origin's funky launcher), but I've got it working now!
I did notice something in GDI Mission 3 - Hampton Roads where the NOD Flame Troopers would keep standing and falling randomly, after being killed. Possibly triggered by the Commando destroying buildings?
Great work though! This certainly adds a very nice touch to the game.
Has anyone gotten this working for the Ultimate Collection version?
So far I have tried:
1.) Carefully following the instructions included and launching the game without any further modification
2.) Using Beeber's Ultimate Collection Launchers fix, adding -ui to a shortcut to use the stock UI rather than Origin's TW/KW selection prompt
(which enables the original 'Game Browser' menu for selecting mods [which seems to be the Tiberium Wars Control Center spoken of here])
3.) And even using Medstar117's CNC3 Mod Installer and placing the mod files in the appropriated mod folder(s) that are created by it.
Whatever I do, the mod doesn't show up in any of the mod browsers and enhanced zoom is not applied in-game.
A Doctor Who mod would be AWESOME!!!
Does this mod still work with the new Uprising update (with the appropriate changes made to EnabledMods.txt) or is it already included in the update?
(As a musician and music lover myself,) I'm interested to see what everyone is raving about. :)
EDIT: After reviewing the contents of this mod, I'm guessing I can just take all the .ogg files in the 'Sound' folder from this mod and copy them over to the Sound folder within the Uprising folder in Documents...
In the case that this does work:
Installing it this way, you won't need to edit the EnabledMods.txt file. But it will overwrite the original STA3_UPRISING audio files.
If anyone wishes to change them back, copy the .ogg files from the STA3_Uprising\Sound folder within the original mod archive .zip file to the working STA3_UPRISING\Sound mod folder in Documents.
Daaaaamn this mod looks INTENSE lmao. Very nice showcase video accompanied by appropriate kickass tunes! Wish I had a better PC...
God I miss this game! Goldeneye Source was phenomenal way back when! And still is, no doubt. Quite an outstanding accomplishment to say the very least. I hope you do continue working on this project, as 'painstakingly slow' as progress may be (as stated previously).
I have very fond memories of playing this game... must have been 10 years ago now. Thanks for all your work on this, and for helping to create those memories. If only you knew what I was going through when I was playing this back then and how much of a relief it was to have this sort of an escape from all that.
Ahh, anyways. Can anyone say if the servers are still populated at all? Or what time they are, if so?
Is there a release on this yet? It looks truly amazing!
I would definitely love to playtest this.
(Ping me for replies please) :)
Is this working with the newest release of eDuke32? I placed dtfupscale.zip in the autoload folder, but it doesn't appear to want to work. Also extracted the .bat file, placed in eDuke32 and doesn't change textures when I use that... ;/ With polymost or polymer activated btw.
I have also tried placing dtfupscale.zip in with eDuke32, extracting the .bat and running it.
Oh buy gawd. I can't wait to try this! I am a huge Lord of the Rings fan. These graphics look insanely cool!! Thanks!
(Umm. Sorry. Page glitched out or something. This was supposed to be a separate comment...)
I know this is an old post... But check Goodwill every so often. That's where I found my Collector's Edition with both AoE and AoE II + Expansions :)
Is there a list of files that Quake2XP is dependent upon? Or a wiki somewhere? I would like to run it separately (preferably in a portable mode) if that is a possibility.
Great work btw! The screenshots look absolutely amazing!
For everyone that's confused (as I was) on how to install this:
Copy everything in the "hl1" folder inside the archive to
"..\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl1_hd"
I'm not sure about the other files included in the archive.
I'm guessing that d3d9.dll file goes in the "..\Half-Life 2" folder (as most directx/direct3d dll's need to be placed in a folder with the program's main executable) and the Half-Life Source.exe is simply a shortcut to open Half-Life: Source directly via Windows Explorer.
I'm unsure where enbseries.ini is supposed to go. I think it's for shader settings to further improve graphics. Not required in a relative sense.
Does anyone have info on where to download the missing headcrab texture(s) and/or any other missing elements such as Medkit and HEV Suit, certain sounds mentioned, etc?
This looks amazing!! Tracking :)
This looks promising. I'm still making my way through Portal: Prelude. Can't get past the first set of trials! LOL, but I love the original voice acting and the semblance of a story so far... what little I've seen/heard anyways. Keep up the good work man :)
Thanks dude!! I found a Steam page listing fixes for Portal 1 & 2, Half Life 2 and HL Episode 2. Apparently no fix for Episode 1 mods...
Nice to have an official gameinfo fix and get the intro videos working.
Now... to get past the first level DX
To anyone looking to download this mod (if the link is still broken) just Google 'Half Life 2 Unseelie'
(Or DuckDuckGo it :)
I think I found a working link on Desura.
Found a fix to get this mod working. (Actually not sure if the update to SteamPipe broke it or not, but if you can't get it running this works)
After Steam updated their client a few years back, they incorporated something called SteamPipe which changed the way the gameinfo.txt works with all their games. I uploaded the gameinfo.txt to MediaFire.
Download this and move the 'gameinfo.txt' file to:
'C:\Program Files (x86)\Steam\steamapps\sourcemods\Unseelie'
Found a fix. After Steam updated their client a few years back, they incorporated something called SteamPipe which changed the way the gameinfo.txt works with all their games. I uploaded the gameinfo.txt to MediaFire.
Download this and move the 'gameinfo.txt' file to:
'C:\Program Files (x86)\Steam\steamapps\sourcemods\Eclipse'
I haven't figured out how to get the intro video to work, but you can just skip that and play the mod :)
I doubt I'll get an answer to this, seeing as this mod is from 2006 and no one has left a comment here in 3 years... but here goes.
I was able to run this game before on my system. I recently installed it to play it again and I only get a black screen upon launching it. Upon getting the black screen, it seems like a hard crash. The busy light on my computer ticks really fast, but I'm unable to force quit with Alt+F4 and can't bring up Task Manager with Ctrl+Shift+Del.
Running Win7 64-bit. Any help would be great... if anyone's listening :)
I've read up a bit on SteamPipe fixes in the gameinf.txt file. Everything looks sound and it should run. Not sure what the problem is.
Oh and it's v1.02 Updated I have installed.
I'm having issues starting the Hydra v2.0 Launcher. I've got vanilla versions of Generals and 'Deluxe Edition' version of Zero Hour, which I believe are both considered vanilla. After installing and attempting to launch VGO, I get a series of errors. The WinXP prompt pops up, than I get around 4 different errors explaining that VGO files could not be copied and Zero Hour files could not be replaced? (I'm reinstalling again to see if I can get it working so I can't note exact nature of the errors)
Is there something I'm doing wrong? Is it compatible with non-TFD? Am I supposed to patch to v1.04 prior to installing VGO?
Looks like a great mod btw, I would love to play it. The anniversary of American troops being pulled from Vietnam just passed btw. (Just a random fact :)
I'm sure this has probably been asked before, but is there any way to add the original campaigns from Tiberian Dawn, Red Alert and Tiberian Sun? It would be SO cool to have a program that loads the campaigns from each game.
I've tried to download and play this awesome looking mod a few times over the last few months, but still can't seem to get it to work.
I extract all files into a folder, but upon running Game.exe, I'm greeted with the main menu. From there, the screen looks like it's cut off at the edges. I'm running at 1280x800 resolution. I can click Options and modify those, but when I click New Campaign, nothing happens. I also see no Exit button to exit the game. I have to force close via Task Manager in order to close the application.
I'd love to play this! It looks like one of the only more complete single player campaign mods still available. (and it sounds like everyone else is having so much fun! :( lol)
EDIT: I was able to change the resolution and am able to exit the game via main menu, but when I click "New Campaign" I can hear the ambient music restart. idk if that helps narrow anything down?
I decided to travel away from my first stable housing I created and when I tried to go back I couldn't find it...
Is terrain randomly generated by area? Some areas forgotten depending how far out you go?
I've started a new house and (like another poster noted) have made sustainable sources of food and water with underground tunnels nearby so I have an endless supply of rocks :)
I am absolutely infatuated with this game! I used to play Terraria a lot on PS3 and I'm a huge survival/crafting game fanatic (though I refuse to play Minecraft). This game is fantastic! It's a bit technical, but once you get the hang of it, it's so hard to put down!
I love how you're constantly learning new crafting recipes from what you gather and experience gathered by doing certain actions in the game. I put this on my watchlist and can't wait to see further improvements!
It takes a few lives/deaths to be able to survive very long and to craft useful items, but experience gained carries on to new characters. That's a pretty innovative idea I think. Thanks devs! Amazing work! Can't wait to see where this goes!
There doesn't seem to be much help or explanation here on how to specifically install this mod. Now that Tiberian Sun and Firestorm is freeware and most people have high speed modems these days, I think the mods should be compiled with the game itself to avoid confusion. As for my situation, I'm running the downloadable freeware version of TS/Firestorm and have placed the files from NCM Revolution 1.2 and the 1.2.1 patch in the corresponding directory and keep getting the "Please insert TS/Firestorm disc" prompt when I run the NCM.exe. I guess I need a full install from the actual CD-ROM version of the game?? Please help! This mod looks spectacular! If I could only get it to run...