Who... What am I? I'm a psycho, who likes to make 3d models just for fun. I'm an inhumane militarist, who would rather see world in the shape shown by "Fallout" game series. I'm a plasma weapons and railguns fanatic. I also fascinate in medieval art of war. I'm a fantasy literature maniac and I especially love everything related to dragons. Oh, and I love listening to some hard rock and heavy metal.

Comment History
TheDarkVenom
TheDarkVenom - - 13 comments @ The Second Tiberium War

I've got an idea on it - perhaps the whole first stage base along with units could turn inert once the fake temple is destroyed. Like, even they didn't know Kane was not in the temple and that there was another base nearby, do they think Kane is really dead, all is lost, and they surrender... or they turn to Khetana's side (or player's if they're playing Nod). They'd probably have to be flagged as a different faction for it to work.

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ The Second Tiberium War

Alright, went through the campaign, played a couple of skirmishes. Generally, I like how some units were changed while others were added/replaced. I especially like the new Stealth Generator mechanics, GDI getting dual-purpose turrets, the addition of navy.
Of the defects I've noticed:
- Mission 5: Kodiak seems to be flagged as enemy object, which causes Vega to C4 it along with the rest of the base - perhaps flagging it as neutral/inert would be in order
- Mission 13: or rather, everything else concerning amphibious APC. It is available literally only in this single mission.
- The final mission has a design flaw - namely the 'cinematic' after destroying the Temple. The game does not pause during it, which means that players basically lose control over their forces for entire few minutes. These forces have high chances of being decimated during cinematic, by Nod forces still fighting (and possibly still being produced) during it, with player unable to react in any way. Don't know if it's fixable, probably yes, though not how. Also a non-critical, but significant problem is GDI does not seem to have any unit capable of dealing with those 'super obelisks' from safe distance (and Nod's artillery can just barely reach them from outside their range), and even an army of 20+ mammoth tanks [half of them with maxed level] (+ around 8 repair drones) is not enough to penetrate those defences (medium difficulty). Generally the mission seems designed to guide player into doing stupid things that it was prepared to exploit. Like, timer forces them to play suboptimally, so they don't clear Nod base before the cinematic. So that they lose their forces (probably all their forces) just as Kane sends a wave of Flame Tanks and Cyborg Commandos hellbent on killing player's ConYard. Ok, no panic, we have 2 maxed mammoths, 2 maxed disruptors and carryalls to take them to base, let's do it... and 'unit lost' when it turns out there is a Nod fleet waiting for them on the way (of course, player did not have a reason to explore there... nor time to do it, remember, timer) - if you were aiming at player feeling like Kane has prepared for everything, like he had been playing some sort of 5D chess with them all along, congratulations, you did it. To add, for the second part of the mission player receives a bunch of maxed units - mainly naval ones, which are already of little use. Plus two maxed mammoth tanks (player probably already has more maxed mammoths if it's not their first attempt), 2 maxed disruptors, 2 maxed repair drones (something not possible to get normally, don't know if it even changes their repair rate). Instead, player could get some mission-specific units designed to deal with these super-obelisks, maybe some juggernaut prototypes or recovered old Nod cruise missile launchers? - then Vega's reappearance would really have an impact on mission - he'd bring something critical to its' success. As it is now, it is not impactful on the mission.

Skirmish:
- heroes allowed toggle seems to not work - they are always available
- AI does not seem to be subject to tech tree, at least in some cases - they can build units that require certain buildings without building prerequisites first (an example: AI building disruptors while just having Tier 1 buildings).
- AI does not build navy at all

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ A Clash of Kings (Game of Thrones)

"The reason you do not get that much money as a refund is probably because you've won some matches, and thus the odds have been decreased."
Nope, it was the first tournament in that game. But i've done a bit more and it seems to occur only in Lannisport.

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ A Clash of Kings (Game of Thrones)

And about those bets?

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ A Clash of Kings (Game of Thrones)

When playing 1.0 i encountered 2 major bugs related to tournaments:
- Sometimes when starting the next fight i happen not to get any weapon at all.
- When i place bets on myself, then after winning the tournament i only get only 200 + refund of the money i staked.

However, I'm astonished about the magnitude of this mod. Good job.

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ Calradia Reimagined 0.4

It turned out to have been caused by an outdated version of the game.

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ Calradia Reimagined 0.4

Can't run it, when loading settings, the game crashes and says: "get_skeleton_anim failed for: equip musket"
Idk if I did something wrong or if I'm missing some files. I'd appreciate some help.

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ Lands Of Acrylia

Aye, it does. Races, classes and magic... that's a lot. Which means a lot can be screwed up. I hope that won't happen.

Good karma+2 votes
TheDarkVenom
TheDarkVenom - - 13 comments @ One more nazie tank from WTF series...

the extenston is a bit different, but means the same- (WA)nderung-pa(NZER). Panzer is a german, not english word, and so should be the first part of the name.

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ One more nazie tank from WTF series...

yeah... and they can be rendered useless just by being hit in the limbs.

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ Command & Conquer 3 - Mutants Revengeā„¢

This means that we will make absolutely new Single-Player Campaign with our own storyline. Only that some idiot mistook the word.

Good karma+4 votes
TheDarkVenom
TheDarkVenom - - 13 comments @ Scrin Mantis - Screen No.1

It stabs them with the front two "Blades", and through them, it sucks the organic matter (mostly blood as it contains all it needs), which it uses to regenerate.

Good karma+1 vote
TheDarkVenom
TheDarkVenom - - 13 comments @ Mutant Rocket ATV - Screen No.2

Are you sure?:
Img341.imageshack.us
This model was formerly intended to be Nod Prophet of the Skies (Tech 3 AA unit), however the whole concept of prophets and their counterparts in other factions has been abandoned and we did not really want to waste models so we are still discussing this one as Rocket ATV.

Good karma+1 vote