Huge stalker fan, I've followed the mod community since a couple of months prior to the game's release.
Maybe reducing carrying capacity would help for this?
Would also be neat if NPC stalkers stashed their excess loot, but that might be a little far-fetched..
This mod looks amazing. Really looks like you're paying attention to details and maintaining a high standard. The developer diary was excellent. Informative and exceptionally well made - hope to see more in the future!
This sounds really good. My only comment would be that it seems strange the military would by broken weapons - aren't they basically the only faction with a supply line from the outside world?
Also for a down-the-line feature, it would be cool to see different factions offer different prices for different weapons. Mercs preferring Western weapons for instance :)
Congratulations to the team on winning mod of the year! Really amazing work.
This sounds absolutely amazing. Looking forward to playing it. One question regarding the weighting, however. Is it random, or based on something? Would it be possible to tie it to the dead stalker's rank? I think that would make sense - if Duty kills a random newbie loner, no one cares, but if they shoot Wolf, the loners are gonna be ****** off. Just a thought.
A toast of Cossack to Sax.
Amazing new features!! Can't wait to play this.
Any word on modders making their own quests for CoC?
I posted this in the forum too but anyone know if there are any mods in the works that add longer, optional questlines to this mod?
No iron sights? How the hell am I supposed to aim? Also, the weapons are WAY too close to the actor's face. Otherwise, awesome mod!
This is just amazing. Awesome and incredibly professional trailer. And the promises it holds for the game..! Definitely going to be mod of the year, whenever it is released ;)
To be perfectly honest: Ridiculous, unrealistic uniforms and stupid-looking faces
Not including dual handdguns was a deliberate decision on the developers' part, because it is highly unrealistic. I haven't seen any mods that adds dual wielding, not even sure if it is possible (stalker uses mirrored models, ie the hands are the same, so that would mean both guns would look exactly the same and probably fire at the same time too). The prequel to the game, Clear Sky (due for release the 5th of September) does add the ability to have a detector in one hand and a pistol in the other, so I'm sure some crafty modder will take advantage of that and add a second hand gun. :)
The S.T.A.L.K.E.R A-life system that controls the AI is, unfortunately, incompatible with network playing. There is simply too much data to synchronize.
There is no need to "keep up" with the new patches - 1.0005 and 1.0006 are exclusively for multiplayer.
The SRP mod team is Russian.
Boo, why does this have to come now when I've been banned from Steam for no reason :(