A series of minor tweaks for CoC and AO that makes getting money harder and places much more emphasis on finding and bartering with other stalkers to make a living.
These are a few minor tweaks to trading in CoC that I made in my spare time while looking into how modding the game works. The intent of this mod is to place more emphasis on collecting and selling weapons for profit early in the game, as well as making things more expensive and making dealing with fellow stalkers much more of a priority.
I haven't done any exhaustive balance for this yet, I did this for my own fun, so it's still a user beware package. Backup your files just in case you change your mind!
1: Random Stalkers are slightly more picky about weapons they buy. They won't buy anything from you other than near mint-condition (80% or better).
2: Faction merchants and merchant characters like Owl are much less picky about quality, and will buy salvaged weapons as long as they aren't too badly damaged (40% or better).
3: The bandit, military, and monolith faction merchants will basically buy anything that still has the barrel attached (20% or better).
4: Everything is more expensive and merchants pay less for things you sell them. Businesses are basically an outright scam unless the player is on really good terms with that character.
5: Repairs are about 40% cheaper.
6: Some Stalkers have a lot more money on them for trading.
7: I made some edits to the gameplay configs to add starting money definitions to Clear Sky and Ecologist characters that didn't have them for some reason.
Whenever the player collects weapons from battle or gets any kind of treasure, they can make a choice with how to handle their goods. The player can go to a merchant, sell damaged weapons as surplus along with their treasure, but dealing faction supply lines comes with a heavy tax that lowers profit. Alternatively, one can play the merchant themselves by fixing up weapons and selling them to other stalkers along with their treasure for full price, but finding someone open to buy takes time and luck, as not everyone has enough money on them. Either play nose to the grindstone, or take your time traveling and trading with npcs you meet.
My intent for this is to add a bit of tactics and roleplay into how you handle making money while making weapons more of a factor in how you do that. Lastly, this tweak makes things more expensive, I wanted to try to place more emphasis on survival, as I feel getting rich is kind of easy by default and makes things a breeze later in the game.
That's it. Feel free to comment if the mod causes you problems or if the balance gets crazy anywhere. I will take feedback if I get enough of it.
Extract the enclosed zip folder and place the "gamedata" folder into the CoC game directory (the one with the game exe) and overwrite the files as prompted. This is for Call of Chernobyl 1.4.16 and Arsenal Overhaul 3.1. Make sure you install those first. Any mods that make additional changes to the trade configs or gameplay configs will likely be incompatible. Using this with other mods is at your own risk.
This is my first time uploading something to the site, so I hope I was thorough enough. Thanks for checking this little share of mine out!
All credit for CoC goes to TeamEPIC, and all credit for Arsenal Overhaul by E.Nigma42.