Description

Small fix that breathes more life into CoC. Can begin to happen strange events... A-life simulation is enabled in every location, even if you aren't there. ATTENTION! Increases the load on the computer! Perhaps you will have to reduce spawn stalkers to 0.25-0.5. Changed only _g.script file. Conflicts with other mods should not be. Author - NecrONIKS

Preview
Full Simulation A-Life [1.4.22]
Comments  (0 - 50 of 116)
Sax
Sax

Will try when I get home!

Reply Good karma Bad karma+14 votes
yoshjoz
yoshjoz

Did you ever got home?

Reply Good karma Bad karma+82 votes
Mihzvol
Mihzvol

Maybe he got hit by an Emission on the way home, we'll never know

Reply Good karma Bad karma+50 votes
Guest
Guest

rip Sax, lets drink to him again, he was a good
comment poster

Reply Good karma Bad karma+26 votes
Menumorut
Menumorut

Stalker, blowout soon
When?
NOW!

Reply Good karma Bad karma+8 votes
Serensius
Serensius

A toast of Cossack to Sax.

Reply Good karma Bad karma+15 votes
Sax
Sax

BUT IM NOT DEAD

Reply Good karma Bad karma+29 votes
Kostov
Kostov

How are you? Have you gotten home?

Reply Good karma Bad karma+11 votes
Devana25
Devana25

How far way is your house?

Reply Good karma Bad karma+5 votes
Bindleton
Bindleton

Clearly a cloud demon taking the form of Sax. Do not trust

Reply Good karma Bad karma+3 votes
jike55
jike55

ithnk that sadly he didnt got home... i cri everitiem

Reply Good karma Bad karma+6 votes
dulfifqariano
dulfifqariano

Maybe he lost his keys and he is looking for them around the world? (just joking, so dont take it too serious)

Reply Good karma Bad karma+1 vote
Rogue_4TW
Rogue_4TW

he probably got looted by bandits and then rapped by freedomers

Reply Good karma Bad karma+4 votes
Strogglet15
Strogglet15

There is no place like home.

What? Somebody had to make the reference! From Blood!

Reply Good karma Bad karma+2 votes
SIGGS
SIGGS

Legend has it he is still on his way home to this day.

Reply Good karma Bad karma+7 votes
wet_vasily
wet_vasily

We always warned u to go home fast.But no , you had to be slow all the time...And then you got hit by emission...We warned you.The Zone
IS DANGEROUS

Reply Good karma Bad karma+3 votes
Guest
Guest

Sax Russell??

Reply Good karma Bad karma+1 vote
Guest
Guest

Lost to the zone

Reply Good karma Bad karma+1 vote
Kshatria
Kshatria

RIP Sax

after all these years from 2016-2018, he never went home

Reply Good karma Bad karma+5 votes
codeonion
codeonion

Did you arrive at home yet?

Reply Good karma Bad karma+3 votes
kevinduff027
kevinduff027

Hey guys I am really concerned here for the well being of Sax. After 3 years we still do not know if he has ever gotten home. I have tried every form of contact and to still no avail. I fear that something horrible may have happened to my internet acquaintance. Oh my dear Sax, has thee fallen ill?

Reply Good karma Bad karma+2 votes
Galakt1c
Galakt1c

RIP Sax he was hit with an emission on his way home right after getting raped by freedomers and snorks. :(

Reply Good karma Bad karma+3 votes
Theisgood
Theisgood

RIP STALKER

Reply Good karma Bad karma+2 votes
SergeantDiggs
SergeantDiggs

Sax: Never Made It Home

Reply Good karma Bad karma+1 vote
MadeYouLook
MadeYouLook

Can we please get more detail in the description on what this addon does and the changes it makes?

Reply Good karma Bad karma+6 votes
Aktuarus Author
Aktuarus

Life goes on all locations, even without you

Reply Good karma+7 votes
Krym
Krym

A-life simulation is enabled in every location, even if you aren't there.

Reply Good karma Bad karma+7 votes
PassiveAggressive
PassiveAggressive

To put it simple -you will encounter a lot more bodies, after a firefight. Sometimes a dead chimera along 3 duty members wearing exoskeletons, or a an aftermatch of a firefight between bandits and stalkers.

Reply Good karma Bad karma+17 votes
bhelen
bhelen

Chimeras wearing exoskeletons I can get down with.

Reply Good karma Bad karma+5 votes
DimitriKalashnikov
DimitriKalashnikov

AHAHHAHAHAHAHAHAHAHAHAHA

Reply Good karma Bad karma+2 votes
jambatan23
jambatan23

Chimeras with Exos? Too OP!

Reply Good karma Bad karma+1 vote
R0ADKILL
R0ADKILL

Wow nice, this is great :D

Reply Good karma Bad karma+2 votes
$overeign
$overeign

Are you guys not experiencing crazy reoccuring stutter with this?

Reply Good karma Bad karma+3 votes
Warad
Warad

I've tested it myself, and if the spawn population settings in the game options are at 1 or 1.25 then yeah the game stutters pretty badly, probably because there's so many offline squads going at once and those population values can make the Zone pretty crowded.

If the population is at the default .5 or under it seems to work perfectly fine though.

Reply Good karma Bad karma+4 votes
$overeign
$overeign

Yeah, both of my population settings were at the standard value 1. I'll experiment with them later and come back at you.

Reply Good karma Bad karma+4 votes
$overeign
$overeign

Setting down both the mutant and the stalker population seems to help a lot. It significantly reduced the stutter.

I wish CoP wasn't a single core application...

Reply Good karma Bad karma+7 votes
FastCheetah5
FastCheetah5

I wish there was a way to make it use 2 cores. Maybe an emulator to make a 2-core seem as a 1-core in the application. Maybe i am talking crap xD

Reply Good karma Bad karma+3 votes
$overeign
$overeign

It doesn't work as easy as that. :)

Reply Good karma Bad karma+2 votes
Alundaio
Alundaio

Unless you are using an OS older then Windows 7 then the OS should utilize all cores for any multi-threaded application. X-Ray 1.6 has low-level multi-threading despite the rumors that it doesn't. That rumor started from these claims by 4A Games developers who made X-Ray Engine: En.wikipedia.org

But they left before SoC was released and X-Ray engine has seen updates with CS and CoP by the lead programmer now working at Vostok working on Survarium. There is a primary and worker thread as well as physics, sound, lua all have their own dedicated thread which an OS can put on any of your cores as long as you have the proper affinity set in Task Manager (all by default)

CoC engine even has a primary/worker thread sync fix by Nitrocaster which I took from Open X-Ray project. Though, I didn't see any changes in performance when this was added.

Reply Good karma Bad karma+14 votes
$overeign
$overeign

Interesting. To be honest, I haven't noticed better performance in game while having it run on multiple cores. Paradoxically for me it often seems to run better or equally good? assigned only to one core.

It would be nice if A-Life was global and running as a seperate thread on a seperate core.

Reply Good karma Bad karma+3 votes
tax.man
tax.man

I do it myself some time. But good idea for a addon, not everyone realizes that by default a-life is enabled only for current and neighbouring locations(the rest are temporarily frozen). Enabling it for all levels leads to far more dynamic, suprising zone, but also require more memory - on weaker hardware can cause perfomance and stability problems.

Reply Good karma Bad karma+3 votes
Alundaio
Alundaio

But in 1.4 there is no longer a limitation on the squads choosing targets. In older versions they could only choose targets on the linked levels (active smarts), this restriction was removed. They can now select disabled smarts on unlinked levels. It just means when squad reaches an unlinked level they are deactivated and will continue to their target they are re-activated again. In my opinion it is not worth disabling this feature anymore.

It's one of the reasons why 1.4 alife is much more active.

Reply Good karma Bad karma+5 votes
tax.man
tax.man

Well, it's cool, then :) I'm right, that there is also possibility to mess with "simulation_squads"(configs\ai_tweaks), and add more levels under certain tables? This will make that more levels will be currently active, not screw up anything with npcs level changing or something?

Reply Good karma Bad karma+3 votes
marafice
marafice

well i've set both sliders to .25 and still crazy stuttering. nice idea but for me if its a choice between this and full graphics i'll take the later. thumbs up for the effort tho

Reply Good karma Bad karma+2 votes
Rotkilleur
Rotkilleur

Have you tried on a new game? If I remember correctly, turning down population doesn't work right away if you don't, since it doesn't despawn already created squad. Unfortunately that would mean playing without your already created characters, your choice.

Reply Good karma Bad karma+2 votes
tax.man
tax.man

Yea, changing population fractor doesn't immediately change amount of squads in zone. It take some time, all extra squads have to spawn, all redundant squads have to die. After lowering population fractor it's best to start new game.

Reply Good karma Bad karma+4 votes
marafice
marafice

started new game with both stalker and mutants set to .5. no problems so far. will play for a while and see how it goes.
for others reference my system is a 6600k, gtx980ti ftw, and rog swift set at 165hz. also the gsync module may be helping to smooth things.

Reply Good karma Bad karma+3 votes
scarrus
scarrus

Nice mod, but game turns into a slideshow, enen with botch populations down to 0.25. But nice for adding this.

Reply Good karma Bad karma+2 votes
$overeign
$overeign

Start a new game.

Reply Good karma Bad karma+2 votes
Guest
Guest

Good thought that. As I,m only testing till doctorx updates his add ons I,ll start a new game and see how I go

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.