This member has provided no bio about themself...

Comment History  (0 - 30 of 43)
rcminor
rcminor - - 43 comments @ Half-Life : Residual Point

Had high hopes for this, LOVED the other one, Residual Life. Didn't get too far I think. In the underground sequence after the bit where you have to kill the generators, just had the HUGE wave of headcrabs and now gaunts everywhere. No ammo, no life. Playing on medium difficulty. Maybe I'm missing some caches, but I think I'm gonna have to give this up or try again on easy.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ The Shadow Over Innsmouth

Just started playing this and am getting a LOT of missing textures, more as I go, mostly walls. Will try some of the fixes. Looks mostly good so far, although I agree the Combine radio chatter is very much out of place, I hope it's something you can re-do, it would make quite a difference to the overall effect.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Surface Tension Uncut v2.0 - ZIP Version

This is very weird. I've played this addition before, I know. Last week I reinstalled Black Mesa, then added then both your On A Rail and this one. (I just left some very enthusiastic comments re OAR on that page.) I used the installer version of ST, but (it's been quite a while since I played it before) looking at the screenshots I realize that I didn't see those at all! Yes, I KNOW I played them before, I specifically remember parking garage bit and that elevated helipad bits. I don't know if the installer put them in a different directory or what, but I'm now downloading the zip file and will use that. I'm actually playing through a 2nd time already and am just a little beyond OAR now. Hopefully I'll see your excellent work again this time!

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Black Mesa: On a Rail Uncut

Oops, wanted to make one more remark, poss. spoiler, but don't see a Reviews section here where I can flag that out. Anyway, here goes -- poss spoiler~!

Regarding the first TOW missile launcher, I think right after the corridor with the 2 bullsquid, autoguns, and machine shop, when you get off the tram and explore, you can find the TOW unmanned. Maybe it's cheating, but I dropped a satchel charge there and just held off detonating it until it was clearly in sight again and manned. Not sure if this was an option you deliberately allowed for or just an oversight. As you say his aim was pretty bad, I prolly could have just run up and crowbarred him! (The SECOND TOW launcher was a lot more deadly!) But again, brilliant job.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Black Mesa: On a Rail Uncut

Wow, o wow! Just stunning! I never thought unfavorably of the original chapter, no more than any other parts of the game that were a bit long on corridor running, and I did feel a bit let down with the Black Mesa treatment of it. You have done wonders! I've just played through the second time, actually. I don't think this is a spoiler, but I the firsttime I had some difficulty finding the power switch to move the crate blocking the track, and when I did, YIPES! did I jump! Enough difference overall so it feels fresh and challenging, similar enough to be familiar. All except that outdoor railyard part, that was brilliant and entirely fresh of couse. Congrats on getting picked up for the Black Mesa team! Anything to tell us on when we might expect Xen ;- } ?

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Anti-Citizen - Chapter 1

Nice work! But MUCH too short. Had some of that good love/hate going on in a place or two, "WTF am I supposed to DO?!?"

MOAR PLS!

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Half-Life: Redux

Just a very preliminary observation, this sounded very cool but I'm not in love with it. Started off with crashing before the game could load up even, needed to tweak around the advanced settings. I do NOT like the "head bobber" camera effect, it bugs the hell out of me when they do it on TV, I want to scream at the show to buy a dam tripod or something and I get the same feeling here. I turned off the "automatic help" but still get the "use interactive" cue in the top left, and it's almost constant. I assume the "100% Health" is useful with Barney some time later, but it was pretty bemusing to see "100% Health" over the dead one outside the test chamber. Didn't like the color in the TC either, too bright, flat, & cartoony. This is all the 2.5 btw. Unfortunately I'm not seeing anything yet that brings this above any of the other upgrades/enhancements out there, including what the original is now. I'll give 3.0 a chance too, but based on what I'm seeing so far, I'm not seeng me replay this entire game for this mod, sorry guys. Maybe I'm spoiled from some of the mods I've played over the last week, but this just isn't thrilling me.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Half-Life : Residual Point

Ok, just installed this along with the "Ultra-Def" package. Why are the extra voices in Spanish?!?

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Half-Life : Residual Life

LOved this mod,just put up a 9 rating/review, but I'm looking at some of this stuff, and there's a LOT I missed! Gonna have to play this again.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Precursor

Definitely one of the best, and on par with the original games. extremely atmospheric and immersive, with terrific music and sound effects. I actualy liked that you didn't have the full range of weapons -- remember you are NOT Freeman in this! Although there was just 1 sequence where I REALLY would have liked the crossbow! But overall terrific. The opening sequences particularly are a very different feel from what we're used to. Just brilliant.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Causality Effect

Well it's getting late and I've discovered 2 of the endings. Pretty good overall, I did enjoy playing it for the most part. Agree that a couple of parts were over the top, the opening street battle is ridiculously hard, even on easy. I don't know if we're supposed to make use of the Combine rifle in the middle of the street near the gate, but it's too close if so -- the goons just swarm in to the sides where you can't shoot them, and you don't even see them move in. And it kinda made me uncomfortable that your first buddy there has to get shot before you can take the RPG and finish off the gunship. I played through that sequence more times than I can count, and I think I saw him get off one round -- once. Couple other remarks,I'll put them in the Review with a spoiler alert.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Ultimate Definition

Any way to install this now that my HLS is a single GCF file in the "SteamApps" folder?

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Half-Life:Black Guard

I just hope this game is better than the English all around it . . .

Good karma+5 votes
rcminor
rcminor - - 43 comments @ The Citizen Part II

No, your English is tolerable, it's your nazi antisemitism that is so retarded. "Zionism Puppets"? Straight out of Mein Fffng Kampf!

We're not asleep, you've just got a bad case of cranio-rectal inversion.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ The Citizen Part II

LOLWUT?

Good karma+1 vote
rcminor
rcminor - - 43 comments @ HAPPY NEW YEAR

I think it's a local geographical reference. When you are in the observatory offices, to the left (I think) of the key there is a police directive regarding the evacuation of all citizens from -- I think -- postal zone 1187. I don't know if that's meant to be the only meaning, or if that is itself derivative of the game name.

Good karma+2 votes
rcminor
rcminor - - 43 comments @ 1187

OK, have finished and left a better review than the above might have you expecting. Bottom line, I liked the second half quite a bit more, see review if interested.

But a couple of odd glitches, or maybe it was all the same one:

Warning!

Severe spoilers!

Severe spoilers!

Severe spoilers!

Severe spoilers!

After the battle when you get past the barn, there is a sequence again in underground tunnels, leading to the parking garage and then to the house & observatory. In one of the chambers, right above a wide flight of stairs, John wouldn't move. I played ahead, thinking it was another of his "moods," but went all the way ahead to the observatory without a thing happening. I had to go back and literally push him down the stairs, across the room, and through the door! (All to his prissy little "Hey! Personal space!") At that point he started running ridiculously fast, beat me to the house, and Chris showed up. However, Chris wouldn't do his stuff in the observatory, and I had to run the sequence a 3rd time before it all played right! The last time, John stayed with me, instead of racing ahead. Not a huge issue, but curious if anyone else had this, or if you do, it is fixable.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ 1187

Well, just some halfway thoughts. Not bad but I'm not terribly impressed by the gameplay, although the design and graphics are very nice! First, your little buddy gets on my nerves! Second, why is this so absurdly and erratically difficult? I had to put this down onto Easy, and even then it will often take 2 or 3 double-barrel shotgun blasts to put down a regular zombie. Equally excessive for the houndeyes. Maybe this is something that comes out later in the storyline, but I don't understand why the soldiers are shooting at you too. There's almost too much going on: it's like I'm not even playing the game right now, I'm going through a scene, dying or close, then going back to beat the scene, not play the game. Does that make sense? Maybe I should move this to a keyboard command, but I've got the middle button set up as the sights button, and more often than not I end up scrolling to the next weapon instead of sighting, something else that keeps costing me a lot of life, and I'm not used to not automatically switching to a loaded weapon when your selected one goes dry. Also, probably my biggest complaint is that you can't set up Turn Left/Right keys like with any other mod (or just about any other game, period.) I like having my keyboard set up a very particular way with Half Life, and I just can't do it that way with this game. That's been more of an annoyance than a deadly flaw, but just one more thing I'm not loving here. Another bit that really put me off it right at the beginning was after the tunnel opens and all the zombies escape, I took them all out, went back to the apartment, and 3 or 4 were just standing there beating up on Cupcake. Not sure how long they were on him, but he really ought to have been long dead! So I intend to play this through, and maybe I'll think better of it by then, but so far this just isn't a lot of fun.

Good karma+4 votes
rcminor
rcminor - - 43 comments @ Missing Information

Nice! Just finished the Hyperborea, man o man those stalkers were too much! Just started the Rooftops. Did a little of the E3s, but like you say, way to easy to find yourself out of control in limbo. Good work!

Good karma+2 votes
rcminor
rcminor - - 43 comments @ Nightmare House 1 (2005) Auto installer

OK, just did this one too, played NH2 last night and part of this morning. Nice little minigame, but NH2 is just spectacular.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Nightmare House 2

O.M.G. This has got to be about the scariest game I've ever played, I mean it, there were bits where I'm thinking "I really don't want to go down this corridor/open this door!" Incredible graphics . Some very nice gameplay concepts. Sat up half the night playing and only took a break about halfway into the endgame sequence.

Also, you never forget this is a HL game, so there's still a good dose of vent-crawling, puzzle-solving, and jumping. Simply one of the best.

GENERAL COMMENTS -POSS. SPOILER ALERTS

My only real criticism was the endgame. I took a break then partly because it was 3 AM but I was also feeling that it was getting a bit tedious. As it happened that was just before things started getting weird again, and that helped redeem it. Those little zombies, which were absolutely terrifying the first time we see them, and in the warehouse, got to be little more than an annoyance in the Core sequence, and they are so dim all you need to do is stand behind a piece of fence, shoot them, then run up and do your work. I'm not a designer, so I'm not sure what i might have done differently, but that bit did seem to drag. Clever bit with the supply boxes, though! And the actual artwork and design of the Core was great too.

Speaking of the warehouse: slight glitch. Got to the end with 2 SWATs, and one says you have to wait for everyone. Well, one of them just kind of disappeared -- still showed all 3 on the HUD of course -- went all the way back through, but I had to run that whole sequence again. Kept us all together that time, and no problem.

Favorite bits: 1) those black shadows in the corridor! I kept waiting for them to do something! I was practically whimpering on the return trip. 2) The mannequins in general, and esp. where the SWAT is waving at you through the window, and when you go through the door it's the mannequin. Talk about your blood running cold! Excellent, excellent game. Bravo.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Half Life 2: Dawn

Aside from a small glitch noted before -- WOW! What a mod! Loved the farmyard map, quite refreshing and innovative, especially that one bit I had a problem with -- quite a clever setup. The hospital bit was quite tense and scary!

Agree with some others though: far too short! Quite an abrupt ending, but the slo-mo bit was a nice touch! Man, and you just get the .357 and M4! Think I'll go back and see if I can take out all the goons.

Excellent work though, and I really really would like to see more of this!

Good karma+2 votes
rcminor
rcminor - - 43 comments @ Half Life 2: Dawn

Problem solved, kind of. Played through this bit and into the next map a couple times over. I suspect the problem lies with saves. When I played straight through without saving I got to the scene exactly as it should have been, but with one save I had the ramp burning but no hay! Good luck to anyone who has had the same problem.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Half Life 2: Dawn

PS - looked up a video walkthrough on Youtube. Looks like the ramp should be burning and a haybale ready to roll. I got neither. Hmm.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ HMS Defiance 2

Me too, I enjoyed D1 quite a bit, and posted over there. I found a few bits of ammo and a health kit, but I just don't see where there's enough ammo to kill the Guardians in the "caged" spot, even when you just run by the two down at the end of the hall on the left. I'll go back and see if there's more ammo I missed somewhere like in those barracks tough.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ Half Life 2: Dawn

Enjoying this quite a bit, but stuck in the farmyard. Looks like dead barrels which should explode to open up a building and a possible entry to underground. Nothing happens. Having some fun jumping the fence though and getting out into the Forbidden Zone!

Good karma+1 vote
rcminor
rcminor - - 43 comments @ HMS Defiance

Hi, just finished playing this and quite liked it. Had to go to Youtube to figure out how to get through that last corridor where the ceiling drops though! I'd shot out every floorplate and I think I'd even whacked at the panels but not enough or in the wrong place maybe. Well you've taken some harsh words here from people who probably think they're experts because they know how to use the changelevel console command, so they're idiots if all they can say is how bad they think something is.

I'll agree the firearms could have been more polished, but I thought the sword was great! Nicely rendered and a nice variation. The only other criticism I would make is that the interiors didn't look very ship-like, if you know what I mean. But then I spent a lot of years working on ships (cargo ships not navy ships) so that's the kind of thing I'd notice anyway. But yeah, very nice job, and i'm popping over to get HMSD2 now!

Good karma+2 votes
rcminor
rcminor - - 43 comments @ The Intern's Story

Wow, what a game! I'd started this sometime last year I think, but got hung up in the basement corridors without a clue. Just found a Youtube video walkthru for that bit -duh!- and finished it up quickly.

The opening sequence in the basement is one of THE scariest bits of game I've ever seen! Very well done, and the hallucinatory sequences are very effective, a lot better than most that just try to warp your graphics up a little. The only criticism I would offer from a gameplay standpoint (and it is very minor) is that in that "corridors" sequence, you can jump down in the elevator shaft and not be able to get out or die -- just be stuck. Just for fun, also in that sequence, I managed to lure the one goon out from his room/staircase, got him to chase me around the corridors, then trapped him with a laundry cart! I finally got to explore his room, and was quite disappointed that there was only a locked door in it!

But overall, without a doubt one of the best mods I've seen and in a great style and genre. Eagerly awaiting Ch.3, and I only wish you could do something like this but with real full-length game gameplay: this was over much too quick!

Good karma+1 vote
rcminor
rcminor - - 43 comments @ The Citizen v1.1

PS-- nice to see Father Grigory! It was kind of funny though his right hand always looks like it's still holding the shotgun! Nothing you can do about that I guess.

Good karma+1 vote
rcminor
rcminor - - 43 comments @ The Citizen v1.1

Just downloaded today and played through in one sitting! Excellent effort! Had started once before, but at the very beginning the guy who wanted his TV back would not move no matter what, I guess this is one of the glitches the patch fixed. I saw the patch also fixed a problem with your crew turning on you; I did have just one do this, in the auditorium where you have to jump down and go back up the stairs. Combine were waiting there, and one of the Resistance who acted like he'd gone over! I played through that bit again just for fun, and I guess he'd made it upstairs with the rest, he wasn't there.

Maybe because you have so many, but this is the first time with a crew in HL2 that I felt it worked really well! Instead of just 3 or 4 guys getting in your way and getting shot. Agree with others that the ending kind of fell apart; thought I was there to plug Breen, and next thing I'm out on the streets again. Not a terrible fault, excellent overall. Only other complaint is some of the voice acting was rather lackluster. And I'd like to know too -- POSS. SPOILER!! -- airboat sequence, the second gate where you need the wheel to open it: is there another wheel nearby? I ended up replaying a big chunk to bring up the one I found down in the leeches. I think it's impossible to actually backtrack that far. Oh, liked the door code with the 5 lights, quite clever!

So all in all a big winner, and looking forward to C2!

Good karma+1 vote