hey, are some of the random encounters bugged? had one against raiders that have 8800 xp each and with a random merhant that gave 10k xp.
hey, are some of the random encounters bugged? had one against raiders that have 8800 xp each and with a random merhant that gave 10k xp.
yes im using the hard version and i have slept 3 weeks in order for the trader stock to restock and he always has the same entry lvl stuff (duty trader)
sidorovich and the rest of the loner traders are ok,i have maxed out goodwill and they have all the armors as they should.
did you change the good will lvls of duty?i have 1000 goodwill with them and their trader just spawns entry lvl suits constantly.
does the mod change the goodwill lvl that better armor spawn in traders?
because im at 800 with duty and theys still have entry lvl suits
how much inspection i need for santa monica?with aspex i have a total of 8.
- where do i see my sleep/sanitation lvls?
- is it possible to do quests for factions that are hostile initially?
do i still need to have 2 in seduction for the best tourette sisters outcome?
hey is this compatible with the latest unofficial patch?
i would like to install only the m_stalker file,should i make a creatures file in game data and out it there?
anyone knows if its compatiblw with dead air?
is dead air compatible with coc hd models add-on?
npc bases get ravaged quite often,duty base in agroprom is a ghost town after the constant dog/snork attacks,and thats because of the **** tier weaponry duty uses.
in comparison the military base a few dozen metres north succesfuly repels attacks with their assault rifles.
im having a hard time to launch the mod,using latest beta from discord and always getting the chaos ctd.
i have reuploaded the mod and medieval 2 many times with the same results.
it used to work just fine,maybe the definite edition ****** the exes?
I have a bug with an old tsimesce,when i speak for the first time with mercurio they only line i have is "i dont have a valid response".
how much stealth do i need to bypass the clinic nurse and the clinic guard?with quietus and bloodbuff i have 7 and they spot me instantly.
The weapons added with the arsenal mod are really strong,im rofl stomping santa monica with the bloodied mace gimble dropped.
The cathyan dropped a dragons breath,isnt a bit pace breaker that early in the game?
Hey,it seems i have a bug during the ventrue tutorial.the game asks me to use a displine which is replaced with one from the camarilla mod if im not mistaken and i cant finish the tutorial.
Should i just not do that section?the 2 xp you get are rather juicy.....
Hehe nice gremlin reference!
Thanks again for your advice,since its my first time playing the game,would you reccomend to have recruits with me that have tagged science/lockpick/repair?
Also melee or unarmed is better?
Is it worth it to have a dedicated medic with you?
Thanks,i have played some missions and noticed that i generally need 2-3 of my guys to kill a simple raider.weapons are generally weak,a crit from a shotgun doesnt outright kill a raider it just wounds him.....
Do you have any tips in general?
Is melee viable in turn based mod in your mod?
have the recruits been reworked so you dont have to make your own char a heavy weapons user?
Does anyone have a link for the regimental submod i have seen mentioned?
i dont really understand the complaints about the spawn scripts,if people want to paint the map their faction colour they should play some of the chaos/undead factions.
playing as the empire and being pressed from all fronts in not only lorewise correct but also makes the empire campaigns a challenge since the AI is stupid and cannot into logic.
look at the building chains,elite units are usually recruitable from the top buildings.
some of them are from dawn of war 2,the conan films,oblivion etc.
that type of stuff doesnt really need to be implemented into game,there is already a script from medieval with which you can choose the fate of prisoners of war(you can execute them,set them free,free them after they get ransomed).
unfortunately the meta on multiplayer wasnt balanced enough so more work must be done.
well without scripts total war AI is notoriously bad,one turn you are allies the next it declares war at you while it only has 1 puny village left.
The catholic or the orthodox one?
will you add any new dwarven karaks for 1.5?
any new dwarf unit
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