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pvcf
pvcf @ Saboteur Reply Good karma+1 vote
pvcf
pvcf @ classic fallout-style movement and camera system

can you tell me how you untouched the cam from player in third person ? (is this actor you steer your real player ? )

Reply Good karma+1 vote
pvcf
pvcf @ fullimage DSR 4x

thanx bro :)

Reply Good karma+1 vote
pvcf
pvcf @ dsr preview

bro, even gamecompanies with houndreds of employed programmers, graficians, modeller, textureartists, sounddesigners, mappers, gamedesigners ... can't tell ever a fixed, final releasedate, unless the publisher really want's his money back and force a release.
so, i'm alone...

Reply Good karma+2 votes
pvcf
pvcf @ fullimage DSR 4x

i gave a try and found a way to record DSR 4x Ultra High Quality Setting, i think this is, what Cryengine 1.4 can do really really maxed out. sorry for the terrainbug in zoomview. i'm actually working on that problem and found the solution, i generate a special set of textures for that actually right now and import it to the map.

Reply Good karma+3 votes
pvcf
pvcf @ dsr preview

it's hard to turn it off once i have seen it... maybe a GTX1080 would do the job with good framerates :D

Reply Good karma+3 votes
pvcf
pvcf @ dsr preview

testing DSR 4x with AA 8x and AF 8x.
unfortunately i can't capture it with afterburner, if capturing is on, the FPS dies from 40 to somewhat below 10.
the "vanilla" FPS in that scene, without enhancemends in nvidia control panel, is something around/over 80.
So the impact in performance is really drastically :/

Note that AA and AF is also forced ON in the DSR OFF shots.
the DSR 4x Resolution is 3840x2160 scaled down to 1920x1080.

Reply Good karma+3 votes
pvcf
pvcf @ Bugs

you use to much different shaders and or you use shader for shadermodel 3.0 and have set the configuration to shadermodel 1.0 probably ?

Reply Good karma+2 votes
pvcf
pvcf @ Hike 2

very intresting, but for my taste a little bit too cartonish (black outlines) from renderer.
but i love the density and setting from vegetation!

Reply Good karma+2 votes
pvcf
pvcf @ Up river 3

what is this for a grainy renderer ?

Reply Good karma+2 votes
pvcf
pvcf @ Project Wilderness

following :)

Reply Good karma+3 votes
pvcf
pvcf @ Bugs

CE 1.4 works BEST on WXP. it goes worser on every higher OS.

Reply Good karma+2 votes
pvcf
pvcf @ Bugs

and it's visibility depends on cam angle or if its always invisible ?

Reply Good karma+2 votes
pvcf
pvcf @ FarCry0553

dynamic light flare shader or what you are talking about ?

Reply Good karma+2 votes
pvcf
pvcf @ Bugs

hmm i know and have had both bugs and i can reproduce both very easy, and they have nothing to do with each other in my environment/situation.
the disappearing sky is a shader / renderstuck overflow, the vehicle is a wrong exported model (atleast it was it all the time in my case).
is this a vanilla FarCry vehicle ?

Reply Good karma+2 votes
pvcf
pvcf @ FarCry0553

is this outdoors and all went black or what happens ? you could give more informations so maybe someone could help you, if you intrested in ;)

Reply Good karma+1 vote
pvcf
pvcf @ FarCry0553

what is the bug here ?

Reply Good karma+1 vote
pvcf
pvcf @ Bugs

what is the bug here ?

Reply Good karma+1 vote
pvcf
pvcf @ Bugs

this is no cryengine bug, you messed something up in the vehicle in 3dsmax :D

Reply Good karma+1 vote
pvcf
pvcf @ Bugs

this does not look like a standart shaderbug from FarCry, it looks more like a graficcard problem to me.

Reply Good karma+1 vote
pvcf
pvcf @ Thomas Dorner: Krieger's job continues...

niiiiiiiicee :D
is this from a SEQ ?

Reply Good karma+3 votes
pvcf
pvcf @ reloaded mapdrone 2

woah, nice! pro tip: dont do vegetation first, add first props and AI, and THEN look if the performance is keeped even if you really really use the sandbox and activate entities and enemies.

Reply Good karma+2 votes
pvcf
pvcf @ FarCry0070

i really have a drug and a medicine overdose routine :)

Reply Good karma+2 votes
pvcf
pvcf @ Sunny Day

very nice birch, is this a original stalker asset or is this a new one ?

Reply Good karma+8 votes
pvcf
pvcf @ Evening Marsh

daaaaaaamn, bro, this is top of the notch, nice work! is this dynamicly created on day time ?

Reply Good karma+8 votes
pvcf
pvcf @ Morning fog

love it, nice athmo!

Reply Good karma+5 votes
pvcf
pvcf @ FarCry0067

Final testing of a new soundsystem: it can mute for a while Bird's if they afraid of shooting or explosion noises.
first i was thinking this is done within a few hours, but at the end it was nearly a one week project, including creating a complete new set of sounds for the scene, and the code was also not so easy like i was thinking it would be.
the worst thing: i was expecting this could be nice for the immersion, but honestly, if you dont know it, you did not mention it, didn't you ?

technically info: the birds are taken out of a pool from 10 soundslots, they are dynamicly random played and random positioned around the player with random volumes.
a second soundlayer is for the wind.
a third layer is again a multilayered random pool which holds things like crickets, bees, leaves, small windblowings.
every loud noise like a shooting gun or a explosing sets a timed marker which is asked and processed by the first bird 10-set-layer, it scales down his volumes, play a birds-fly-away sound and process then a long volume infade, so like the birds come back after some time and start again, at low volume, with singing.

i also scaled down the snipers on towers because they was way to strong in testplays, but now they are to weak, have to re-adjust them again :D
inbetween i have nearly 558 gb of videos with testplays of different scenes from last days which i have to work out step by step (and which i do since days, mostly tweaking AI behavior and weaponbalance) -.-

ah, nice to know: we have had this week here (Germany) temperatures between 30 and 39 degrees celsius, and i have outside of my window a ******* cricket sitting and doing EXACT the same sound i have in this map so i always try to mute down sandbox and it doesnt help :D

Reply Good karma+3 votes
pvcf
pvcf @ FarCry0062

tesplay in windowed mode. unfortunately the weaponslots are hidden by the taskbar -.-
all in all it's not very vise to use windowed mode, i use it only for debugging purposes actually.

Reply Good karma+3 votes
pvcf
pvcf @ FarCry0073

sound debug information on screen.

Reply Good karma+3 votes
pvcf
pvcf @ FarCry0070

last time i added a scope lense effect on zoomed aiming for VSS, accidentally the engine forgot to ask if it's really only a VSS (sniper) gun and processed the effect also for every other weapon :D
before you ask:
this is difficulty level 2 (soldier), IronAiming is only availible at level 3 (simulation).

Reply Good karma+5 votes
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