New Player Effects, Textures, Shaders, Weapons, AI Anims, Objects, Vehicles, Scripts plus Unique Features (Dynamic Weapon, Wall Cover, More Realism, Kick Action, Dynamic Scope, Dynamic Hud) and more.

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pvcf
pvcf - - 4,943 comments

nice idea!
but what about this: as i tried once to get a playermodel for first person, i spawned a AnimObject with model from _localplayer and set it to the pos from player, then you can animate the model.
i gave up this stuff because of an problem with non fitting animations, because the animobject got all the time third person anims which are totally different to first person anims, which was then visible on the shadow which the player throwed.
if you switch off player shadow, you lost then also the weapon shadow.
also the head which clipped trough the cam was sometimes a problem, but i think it can be solved if you have only one model for jack and remove the head and eye texture / replace them with a pure alpha one.

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F4Qs Author
F4Qs - - 272 comments

thanks, that problem maybe can solve deleting the first person hands and use the third person model (but the weapon and anims have poor quality) or we need a body without arms and head to work properly

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Description

Some days ago i was wondering what happens if the weapon model was replaced for a character one, Can i do a visible body? The next video is the answer to that question

Changing this line on weapon script
"character = "Objects/Weapons/ag36/aG36.cgf",
for a merc model (merc_rear in this case but can be any) , you can "hold" a 3d body, this body has anims and can be change to fit the weapon ones, (the cal/caf files must be edited and also some lines in basicplayer) but there is a problem, the "weapon" is offset (to high the foot are on the center off screen) and cant be moved unless you edit a new routine, or in my case use Dynamic Weapon, this script can move the weapon positon and angles independient in almost seven stances (crouch, stand, prone, run, sprint, reload) so using this, the character model can be adapted to work as a player body, in the video i show how to do it and how set the anims but this works with Dynamic Weapon only i think.

This is a concept idea and is not tested so for sure contains a lot of bugs.