Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
implentet a feature which give me control over indoor darkness-level, so players can't cheat in dark areas by just cranking up brightness and gamma sliders in options menu.
(because part of the game design is to force player to look for enlightments, like flashlight, fire, glowstick or fuses).
as side result of this new control-code i got disco-flickering fog :D
(already fixed).
actually i fix a bug with intersecting fog areas: if two areas with fog entities overlap, the second one is ignored or, much worser, is processed and store as "entry" fog values the fog settings from previous area, which leads to nonstop fog after leaving the second fog area.
this problem is actually solved (and leaded to muuuuuuuuuuch other side problems, like this disco light :D )
edit: yeah, have now a working fog-intersection or fog-staggering :)