Unlikely. Maybe some heavy flying unit for Nod but I am still not sure which one. I also consider creating a Core Defender from Firestorm but that's not going to be easy.
Unlikely. Maybe some heavy flying unit for Nod but I am still not sure which one. I also consider creating a Core Defender from Firestorm but that's not going to be easy.
No offence but I think you are looking for a different mod. This isn't some kind of a big overhaul. Adding 50 units per faction wasn't the goal.
Thank you! As for the Remaster, i think you're confused. The mod is called a 'remaster' it's not FOR Rome Remaster, it's for the vanilla game. I probably will do a conversion for the Remaster, but it's going to wait
I have returned to the mod and am now cutting test objects
It's not. Once again, a lot of irl things to do. I need a little break to finish the mod and upload it.
It is. I am just a bit short on time hence the delay.
Yes! I just didn't have enough time to finish it.
Yes and no. Yes they will get more sonic weapons in 1.1. But definitely not to the extent other mods do it.
Hi! It is! The only reason it's not out yet is that there are a few bugs I'm still fixing
It's cool. I didn't mean that in a bad way, I was legitimately not sure
Wait, is the mod summary not visible?
Remember Sprayers from TS Firestorm? I upscaled their icon and it looked very similar to Cryo Legionnaires. That's why I thought the unit could be revived. And yes, T3 and pretty close to what you describe.
I only wanted to preserve the TS vibe. I find the KW one to be over the top futuristic and sleek, almost like it was made by Nod and not GDI. And post 1.5 TE models were made with a new post 1.5 TE aesthetic in mind.
That's right! Unlike the GDI Commando this one can't blow up structures but his blaster is good against armor.
Thanks! TE Cyborg Commando is already here. And I can see CNC 4 Avatar and Arcus being in the mod, but that's gonna wait till 1.1. Right now I'm just fixing the bugs with all the units that are already in the mod.
Thanks! I don't know yet. I have to finish the current version first and only then I may add things for 1.1
Is it compatible with the Native Voice Acting mod?
Happy Easter, friend! Well, that is why I am asking. I have no idea how to even get the files in question. The tools from Bibber can not decode mod files, only extract some things from them. So if getting the files includes asking Carnius himself, that naturally means getting his permission.
Thanks for telling me about the discord, BTW.
Hello! I wanted to ask a question about modding. How did you get that Mammoth Mk. II model from Tiberian Essence? If I want to make a Kane's Wrath mod for personal use, can I just extract the assets from Tiberium Essence or do I have to ask the author to send me the source files? I used to edit Zero Hour mods, but TW/KW have this weird packaging and I need to wrap my head around it. Thanks in advance!
A small question about modding. I wanted to make a Kane's Wrath mod for personal use (no uploading, I promise). Is it possible to use the Tiberian Essence assets or will I need the source files? I mean I know some mods are using some meshes by Carnius, but how do they do that? Say I want ST units to look like TE 1.3 units. Do I just extract the model from the mod archive or do I have to directly ask Carnius to send the source files? I am not knowledgeable about TW/KW modding and packaging. Thanks in advance!
Stealth warfare itself was a stupid retcon by EA that made zero sense and should not have been there in the first place. Stealth gadgets were always a cool bonus same as stealth and cryo abilities for Red Alert Allies, but both factions were just high tech, they never were guerilla focused. Even in the Third War Nod controlled most of the planet, population and resources. They had exactly zero reason to go stealth. Pre-TW Nod used to be militarily similar to the RA Allies, not GLA. It would actually make a lot more sense if GDI started to rely on local anti-Nod rebels and guerillas all across the world and only committed their numerically inferior forces on rare occasions. When you consider the geopolitical situation during the third war this whole GLA larping is just ridiculous.
It can't change the fact that all Tiberian Twilight units look extremely cartoonish and out of place when compared to CnC 3 and Tiberian Sun units. Previous games looked way more dark and serious.
Thank you! Sorry for my late reply.
Well, I've noticed a lot of cut units restored in your mod so that's why I was asking about alpha stuff. I personally think some things like the famous Iron Dragon would be a perfect addition because they fit the game. Once again, thank you both for your reply and for the mod. It is amazing.
A couple of questions.
1. Any plans to add Boss generals (Deathstrike, Ironside, Ling)?
2. Will there be naval warfare in the mod?
3. Any plans to add units from Generals Alpha build? There was a lot of yummy content there.
Are there plans to implement the fleet? I mean this engine has proper naval mechanics, so why not? Just make the ships smaller and that's it.
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