Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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Add media Report RSS (April Fool) Steel Talons: Mammoth MK. II MK. II (view original)
(April Fool) Steel Talons: Mammoth MK. II MK. II
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jfpoliveira12
jfpoliveira12 - - 3,725 comments

Only 3 things I never liked in the Redeemer was the quad leg design (I would prefer only 2 legs), the oversized guarrison turrets (from infantry that you put in it) and the fact that it throws Nod's stealth warfare theme out the window even faster than the Avatar did. I just don't like epic units, or the fact that all factions get one (except for Scrin, because they are special and get to summon another one via a support power:)).
A downsized 2 legged variant of it would have been great as the Purifier unit in original KW because this design looks lower tech than the Avatar and the Purifier is essentially a prototype Avatar.

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protagonistv Online
protagonistv - - 29 comments

Stealth warfare itself was a stupid retcon by EA that made zero sense and should not have been there in the first place. Stealth gadgets were always a cool bonus same as stealth and cryo abilities for Red Alert Allies, but both factions were just high tech, they never were guerilla focused. Even in the Third War Nod controlled most of the planet, population and resources. They had exactly zero reason to go stealth. Pre-TW Nod used to be militarily similar to the RA Allies, not GLA. It would actually make a lot more sense if GDI started to rely on local anti-Nod rebels and guerillas all across the world and only committed their numerically inferior forces on rare occasions. When you consider the geopolitical situation during the third war this whole GLA larping is just ridiculous.

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JurisDocta
JurisDocta - - 403 comments

I'm wondering why use the Redeemer model? Also, you may want to rename the generator. Made me think this was a joke until I saw other photos.

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egozi44
egozi44 - - 2,220 comments

Nice April fool :P

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lordoflinks
lordoflinks - - 173 comments

I would love diverse Epics, it would really help in creating diverse and unique fractions. If I may say so, this mod is doing for Kanes Wrath what Mental Omega does for Yuris Revenge. Bravo!

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HayasuiSC2
HayasuiSC2 - - 95 comments

Of course, the Steel Talons' Epic Unit will be remarked from April Fool's Day and getting a new unique model credited to Carinus.

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HayasuiSC2
HayasuiSC2 - - 95 comments

This one is Thunderhead from the right and left of the photo.

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Description

After Nod getting hold of GDI walker technology prior to the start of the third Tiberium War, the Brotherhood created their own walker program that which

resulted in walkers such as the Avatar or the Redeemer. So, in order to cut cost on R&D the Steel Talons only saw it fit that they reclaim what is rightfully theirs to enhance their own walker program too.

The result was the new Mammoth MK. II MK. II and serves as successor to the line of superheavy walkers such as the Mammoth MK. II.

As requested from many fans, the Mammoth MK. II MK. II or (MMM for short) will replace the MARV ingame.

It comes equipped with a triple Firestorm Cannon and features a "Flower Power Generator generator" which can neutralize the effects of the Redeemer's "Rage Generator".