A simple mod that fixes everything that bothered me (and you too perhaps) in Kane's Wrath. It utilizes some content from various TW mods and some few of my own making. Have you ever wondered 'why wasn't x, y, z in Kane's Wrath'? Me too. So here's Kane's Chill. The only purpose of this mod is to fill all the gaps in KW. The changes were supposed to make the game both more aesthetically pleasing and more accurate to the lore. EA introduced a whole lot of weird changes in TW and did their best to fix some in KW, but it still doesn’t seem quite there. Kane’s Chill is aimed at fixing inconsistencies and filling all the gaps left by EA. This mod is not trying to have the best multiplayer balance. It’s primary goal is making the game more immersive and that's all.

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C&C_Burger
C&C_Burger - - 2,041 comments

Yeah your right, He was a chad in that TS cutscene and soon after forgotten. Great that you're turning him into a commando.

I'm assuming he is ST's commando?

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protagonistv Author
protagonistv - - 30 comments

That's right! Unlike the GDI Commando this one can't blow up structures but his blaster is good against armor.

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Description

A forgotten GDI character from the first Tiberian Sun GDI cutscene. The guy wasted two cyborgs with his blaster and disappeared, never to be seen again. Kane's Chill lets the silent Chad return.