Busy C++ coding, mapping in Hammer and trying to shake off a TF2 habit.

Comment History
Polar_Berk
Polar_Berk @ Grey

Voted!
I look forward to seeing what new monsterous abominations you have created. :)

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Code Example Mod

No problems TheShadowMg, I just didn't think that anyone else would even download it! I suppose I should of made it private, as it wasn't really intended for general release.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Supercars II Mod

Keep up the good work, this just keeps getting better.

Reply Good karma+2 votes
Polar_Berk
Polar_Berk @ Wake up, it’s time for the real nightmare to begin (RELEASED!)

Just like everyone say this is an excellent mod with some nice little touches, particularly the mannequins.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Supercars II Mod

Downloading now!
I used to play Supercars 2 on my Atari ST years ago so this brings back some happy memories. Strangely the bits I remember most are not the driving but the press interviews/driving test/police interrogation you had to do in-between races, are you planning on adding them to the mod?

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Mission Improbable

Superb, excellent and a whole bunch of other superlatives.

Keep up the good work.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Polar_Berk

Thanks.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Dynamic Crosshair / Accuracy Modifier

I could implement that (the spitfire works that way) but I don't want to drastically change the way the existing HL2 weapons works.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Damage Modifier Test

At the moment it works on all weapons but it can be tuned to work on an individual weapon/situation. I'm looking at incorporating perks into the game and this will make it much easier.

Reply Good karma+2 votes
Polar_Berk
Polar_Berk @ New Weapon Spitfire

No because it's just a placeholder, once I've done all the coding I'll look into getting a custom model made specially for it.

Reply Good karma+3 votes
Polar_Berk
Polar_Berk @ Combine : Disconnected

I've not yet played Bioshock 2 so it would be a suprise to me if it is a reference to that!

Reply Good karma+2 votes
Polar_Berk
Polar_Berk @ Combine : Disconnected

CplRush send me a PM with a link to some examples of your mapping and I'll get back to you.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Combine : Disconnected

I'm gunning for an anti-hero vibe so no he won't be joining the resistance.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Zombarney

it should be working now

Reply Good karma0 votes
Polar_Berk
Polar_Berk @ Hollowpoint

Just to let you know the sound is out of synch on the video. :(

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Combine : Disconnected

Right I'm off to sue whoever made the FEAR2 DLC for stealing ideas from my brain! :)

Reply Good karma+3 votes
Polar_Berk
Polar_Berk @ Combine : Disconnected

Nothing supernatural, just the idea of a malfunctioning man/machine which can't tell friend from foe.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Korsakovia

I just finished the mod and I thought it was really good but as people have said before it can get a bit confusing. If you like this mod you might try reading The Raw Shark Texts by Stephen Hall it will be right up your alley.

Reply Good karma+1 vote
Polar_Berk
Polar_Berk @ Provenance version 1.0 released

I agree with what a lot of people posted above, some good mapping but it crashed a few times (when all the HL1 grunts opened fire and also the strider/train chase).

Reply Good karma+1 vote
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