Busy C++ coding, mapping in Hammer and trying to shake off a TF2 habit.
I look forward to seeing what new monsterous abominations you have created. :)
No problems TheShadowMg, I just didn't think that anyone else would even download it! I suppose I should of made it private, as it wasn't really intended for general release.
Keep up the good work, this just keeps getting better.
Just like everyone say this is an excellent mod with some nice little touches, particularly the mannequins.
I used to play Supercars 2 on my Atari ST years ago so this brings back some happy memories. Strangely the bits I remember most are not the driving but the press interviews/driving test/police interrogation you had to do in-between races, are you planning on adding them to the mod?
Superb, excellent and a whole bunch of other superlatives.
Keep up the good work.
I could implement that (the spitfire works that way) but I don't want to drastically change the way the existing HL2 weapons works.
At the moment it works on all weapons but it can be tuned to work on an individual weapon/situation. I'm looking at incorporating perks into the game and this will make it much easier.
No because it's just a placeholder, once I've done all the coding I'll look into getting a custom model made specially for it.
I've not yet played Bioshock 2 so it would be a suprise to me if it is a reference to that!
CplRush send me a PM with a link to some examples of your mapping and I'll get back to you.
I'm gunning for an anti-hero vibe so no he won't be joining the resistance.
it should be working now
Just to let you know the sound is out of synch on the video. :(
Right I'm off to sue whoever made the FEAR2 DLC for stealing ideas from my brain! :)
Nothing supernatural, just the idea of a malfunctioning man/machine which can't tell friend from foe.
I just finished the mod and I thought it was really good but as people have said before it can get a bit confusing. If you like this mod you might try reading The Raw Shark Texts by Stephen Hall it will be right up your alley.
I agree with what a lot of people posted above, some good mapping but it crashed a few times (when all the HL1 grunts opened fire and also the strider/train chase).