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During it's mission to destroy the resistance a prototype combine soldier starts to malfunction after surviving a large explosion and eventually becomes disconnected from the combine. Without the combine to guide it the prototype starts to take orders from the voices within.
This is an example of the dynamic crosshair and how movement effects a weapons accuracy. You can see how much more compact the fire pattern is when the player is ducked.
When he shoots it should increase due to increased spread and power of the weapon. The aim should also raise (go higher) aswell if its a weapon like AK, but less on weapons like M4, because of the punch, and its direction.
I could implement that (the spitfire works that way) but I don't want to drastically change the way the existing HL2 weapons works.