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Comment History
Peabody
Peabody - - 25 comments @ Vault boy for body health system by Grok

You make BHS so tempting....

Good karma+1 vote
Peabody
Peabody - - 25 comments @ (Archived) Anomaly Magazines Redux

I find the fastloading feature to be a bit hit and miss.
I only use a backpack stash.

*Edit: It took me a few tries but I realise now that I need the mags and the ammo in the stash at the same time. It makes sense.
Since this is the first time I'm trying a 'mag-mod' it wasn't an obvious thing.

Good karma+1 vote
Peabody
Peabody - - 25 comments @ (Archived) Anomaly Magazines Redux

Really enjoying the added depth and action this addon brings to the game.
Respect for all the effort poured into creating this and keeping it patched.

Good karma+1 vote
Peabody
Peabody - - 25 comments @ General Fire Mode Switcher Sound

TheVoidPancake Thanks!
So if I've got it right, the example would be to edit line 17 of "void_fmode_sound.script" by replacing "sound_default" with any one of the sound files named in lines 12 and 13.

Line 12: local sound_alt_001 = "weapons\\generic\\switch_mode_gfmss1"
Line 13: local sound_alt_002 = "weapons\\generic\\switch_mode_gfmss2"

Examples:

-- Customize your preferred switch sound here:
function Get_Selected_Switch_Sound()
return localsound_alt_001
end

OR

-- Customize your preferred switch sound here:
function Get_Selected_Switch_Sound()
return localsound_alt_002

Good karma+2 votes
Peabody
Peabody - - 25 comments @ General Fire Mode Switcher Sound

Can you give an example of how to set a preferred switch sound by editing the script "void_sound.script"?

local sound_default = "weapons\\generic\\switch_mode_gfmss0"
local sound_alt_001 = "weapons\\generic\\switch_mode_gfmss1"
local sound_alt_002 = "weapons\\generic\\switch_mode_gfmss2"

-- Customize your preferred switch sound here:
function Get_Selected_Switch_Sound()
return sound_default
end

Good karma0 votes
Peabody
Peabody - - 25 comments @ Crash STALKER

Blin...

Good karma+6 votes
Peabody
Peabody - - 25 comments @ General Fire Mode Switcher Sound

How would you describe the two alt sounds? Could you add a bit more about these to the description?

Good karma+2 votes
Peabody
Peabody - - 25 comments @ Lighter Artifacts & Containers 1.1

This mod is a great idea. Would love to see an updated version for 4.5.4

Higher container prices encourages crafting over buying containers. Less weight encourages travel and exploration as well as mitigating sorting and moving loot.

Good karma+1 vote
Peabody
Peabody - - 25 comments @ S.T.A.L.K.E.R. [Demosfen]

Ah, of course. Many thanks for the speedy reply!

Good karma+2 votes
Peabody
Peabody - - 25 comments @ S.T.A.L.K.E.R. [Demosfen]

Mysterious condition icon?
I'm dying from a condition that presents as a 'bucket' icon in the bottom left of the hud. Any idea what this might be?

Good karma+2 votes
Peabody
Peabody - - 25 comments @ E-V-A-T

Bravo.

Good karma+1 vote
Peabody
Peabody - - 25 comments @ Icons for ANOMALY HD MODELS ADDON

So pretty!

Good karma+1 vote
Peabody
Peabody - - 25 comments @ Trader Overhaul v1.13

Thanks! This mod has really helped to improve immersion while also adding to the overall QOL of play.

Thanks for taking the time to keep it up to date and easy to merge when necessary!

Good karma+1 vote
Peabody
Peabody - - 25 comments @ Improved PDAs (1.5.1)

Good stuff.

Good karma+1 vote
Peabody
Peabody - - 25 comments @ Less Eardrum-Blasting RF Receiver (1.5.1+!)

Love it. Pure QOL.

Good karma+3 votes
Peabody
Peabody - - 25 comments @ enemy gun jam v2018.10.08

Any need to update this as of 1.5.0 Update 3?

Good karma+1 vote
Peabody
Peabody - - 25 comments @ JSRS Sound Mod 4.0 for 1.5.1

This improves immersion so much! Thanks for all the time and effort that has gone into making this work.

Good karma+3 votes
Peabody
Peabody - - 25 comments @ Trader Overhaul v1.13

This is very exciting. I'd like to suggest that at least the basic kit be available via traders in the 'Hard' mode. If the goal is to be much more dependant on crafting, then it would be great to get that process started early in the playthrough.

I really think the crafting system is cool, but with random drops for every component plus access to crafting being gated by random drops for toolkits it can be hard to even get a foot in the door.

Good karma+3 votes
Peabody
Peabody - - 25 comments @ Trader Overhaul v1.13

So in 1.04, Sid is gone, or just completely overhauled?

Good karma+3 votes
Peabody
Peabody - - 25 comments @ Trader Overhaul version 1.03

Looking forward to v1.04. I've already tweaked traders a bit so I'll hold-off on adding this for a bit.

Looks absolutely boss.

Good karma+1 vote
Peabody
Peabody - - 25 comments @ P.R.O.S.P.E.R.I.T.Y. Reincarnation ReShade [1.5.1]

No, I left the gamma alone. But I have increased the gamma to compensate and now much of the effect of the reshade is washed-out.

In any case, if it just me experiencing this then the issue is likely on my end.

Good karma+2 votes
Peabody
Peabody - - 25 comments @ P.R.O.S.P.E.R.I.T.Y. Reincarnation ReShade [1.5.1]

I find this reshade super beautiful but very dark, mid-day is as dark as early evening. Am I missing something?

Good karma+1 vote
Peabody
Peabody - - 25 comments @ Call of Misery English Translation v1.0.14

Does 1.0d feature the additional item/weapon slots that have been previewed?

Good karma+1 vote
Peabody
Peabody - - 25 comments @ Call of Misery English Translation v1.0.14

Your mileage may vary, but Owl pays more than Beard for the same damaged weapon. In fact, with Beard just downstairs, this is undesirable.

So I adjust Owl's rate to make him a bit more exclusive about what he will accept.

Setting Companions to 0.20 or even a bit lower, they will still refuse to purchase some weapons. So I still get to donate and feel good for "the cause". :)

Good karma+1 vote
Peabody
Peabody - - 25 comments @ Call of Misery English Translation v1.0.14

@Krokx,

I edited all the trader .ltx files, setting the buy condition for each to 0.22.

Two exceptions:
1.) Some traders will pay significantly more for weapons, Owl is a good example, so for these I set the buy condition a few points higher.

2.) Companions. I set the threshold lower, so on the rare occasions I have a buddy I can unload heavy crap on them. They rarely have much money to spend, so this isn't much of an exploit.

Good karma+1 vote