Known Issues with 4.0:
New grenade sounds are a bit quiet unintentionally - Fixed for 4.1
VAL/Sup-9x39 is too loud for other stalkers - Fixed for 4.1
This JSRS Port completely overhauls all the gunshot sounds with new assets.
New Distant Sounds. New stereo first person sounds. 8 layers of audio for each weapon. Variable sounds for each guns for more variety. New Explosion Sounds.
RECOMMENDED: Moddb.com
Next version is 5.0 and is still WIP. Available here: Moddb.com
For Low-end PCS try this: I made a max performance mode that will be included in the next update: Drive.google.com
4.0 Changelog: (Full changelog in zip)
4.0 7/10/2022
-New grenade explosion sounds
-New PM(Makarov) Sounds
-New bullet fly-by cracks with a different style (optional, old set is marked "Old")
-New sounds for close/mid range for a bunch of guns (100-200 meters range)
-New metal impact sounds and body/player bullet impact sounds.
-Reduced number of sound files playing per NPC by about 50%. No Change for player, or first person effects. This will resolve issues when there are huge firefights are going on and the framerate will tank. This does mean there is a reduction in variation for gunfire from NPCs, but xray just cannot handle it.
-Adjusted AI detection distances for all gunshots. Generally its 100m for pistol calibers, 150m for 5.56/5.45 200 for 7.62 and 250-300 for snipers. Suppressors reduce detection distance by around 35-50%. Reduced detection distance for NPC fire (Not Player) a lot from what it was before which will hopefully help fix companions running off to attack where they hear distant gunfire.
-Adjusted the bass values and volume of NPC gunshot effects
-Suppressed Weapons are more audible from mid range (100-200 meters) and less audible from further away. (300+)
-Completely re-done the falloff distances for gunfire sounds. I scaled it down and removed a few steps for optimization and to scale it better for stalker's smaller maps. Should be easier to pinpoint gunfire and anything past 150-200m will fade out way faster, but still be audible from pretty much any distance at a low volume.
Modified Files: Almost all audio files adjusted in volume and configuration
All files in the "Sound_Layers" folder in configs
Base.ltx if using impacts and cracks (Part 2)
Huge thanks to beats for his assistance and making an excellent take on the same idea!
Ah. Those new suppressor sounds are satisfying as ****. Thank you for this.
amazing, triple a games don't even come close
+1
It's working fine for me with Update 2
Probably. I know weapon and armor condition based on rank isn't working with the new update if you have that.
Yeah, use the Escape from Tarkov cracks. They are way better.
Man! Great sounds! How hard would it be to work these gun sounds (and that cool distance sound layering) into vanilla coc 1.5 r6? I would love something like this, but all these mods are always for Arsenal overhaul and stcop. I just don't like the amount of guns in those mods; and all the ammo types just make the inventory and everything very overwhelming for me. These sounds though! I've been trying to figure out how to work the snd layer script with my own sounds, but I can't figure out how to get the game to use it. I know it involves sound config ltx files for each gun now, and I can't seem to figure it out.
Any chances of you helping me out with this?
Anomaly uses engine updates to get the sound layering as far as I know. I don't think it will be possible to fully port this into another mod without those engine changes.
Same here btw. Game crashes with this mod installed (Removed mod, started game with other mods, all worked - with this mod added, it crashes)
No chance we can get an uninstallation module for the previous version?
Not gonna lie, I have no idea how to do that.
Well, unfortunately I deleted the rar of the previous version, so I have no idea what the old files are that aren't crucial to other mod's existance.
Don't suppose you have a pre-2 version hanging on a google drive somewhere right?
I mean, there's like, a huge chunk of sound files just sitting in the gamedata folder doing, from what I can tell, nothing, and then there's a bunch of configuration files, but I'd rather crosscheck what I can remove with the original before I break, say, every other mod I have installed.
I just yolo'd it....
And it worked. No problems so far!
Maybe you should put the hotfix in with the regular download.
all my mods with their old versions are available on my google drive folder Drive.google.com
I checked out the drive and it seems that you have quite great arsenal of addons but I've got no idea if the drive contains all of them. It looks like theres maybe 4 addons, but ill test them anyway. If you could update a list of all your addons it would be lifesaving. Much love
It didn't work but I'll wait for next patch. thanks for all your hard work!
I honestly think that outside of shotguns most sounds of the new update are by miles better in audio quality that the last one's. Shotguns don't sound like precise combat/hunting tools anymore(MP-153 for e.q.), they now sound just generic, like in COD MW. Please change them so that it won't feel like you would shot through a sack of grain :)
Wow!! This is just a masterpiece of stalker modding!! Many thanks to the author of this modification, I'm sure this should not be ignored!! Very great work, thank you very much!!_)) Respect for autor, This is TOP!!
Thank you! :D
I came
Very nice, sound quality is great. Do think some of the unsupressed firing sounds could stand to be a bit louder though.
Gotcha, I'll fix that for the next version. Thanks!
XREngine auto dumps the crash log into your clipboard, just press ctrl+v / right click paste in any text editor.
Yeah my bad. It's from SAVandT which is used for distance settings and its a pain. It always defaults to "On" for backups and I always forget to remove them every time I edit something.
Your mod is causing stuttering and suspending the GPU, I noticed this after installing it.
I haven't had anyone else report this issue. I'm not sure what could possibly cause this. I tested for performance loss and there was none for my computer. Sorry you are having issues.
I have the same issue right now, looks like some sort of mod conflict or a script error. I fired a SMG(PP-2000) and my frame rate dropped so much that I literally thought that it was set to single-fire, some minutes after that my game crashed. Now I removed my whole gamedata just to test it again, I keep you posted on any issues I encounter.
me too, I have the same issue
I have a similar issue, pretty much every firefight is guaranteed to bring heavy stuttering. I can provide my modlist if necessary to pinpoint the culprit
Same here, the game stutters a lot in firefights with this mod enabled, shame since i like the sounds.
And how exactly do I remove it?
For future reference use a mod manager such as JSGME (Generic mod enabler) but currently all you need to do is lookat what files the mod adds & just delete them from your game directory. It *shouldn't* bork your game, but to be safe make sure you do some backups
Should we remove the older version of Impacts and Bullet cracks if using the optional one included here? Thanks, great mod.
Good lord, Sir, this is the first time in games when I hear the True sound of 9x39 SD rifles (only clap and shutter clang). Finally my ears get satisfied. This is indescribable. Ohhhh..
The error says that the game could not find the sound for the scripted controller in Agroprom Underground.
I see that the files of this mod only change weapon sounds.
Btw, here is a links for .db packer and .db unpacker from Anomaly developers if you would like to take a look at the files.
Moddb.com
That's from my other addon, soundscape overhaul. Update that and it will fix the issue.
Strange. I'll look into these as soon as possible. Looks like left overs from a previous version. Not sure why those are there. Thanks for letting me know
Why pack it in a DB? This just makes it more irritating to make compatible with other mods.
Same issue here. Every time I went through map changes in Jupiter, Zaton, and other places, I had crashes with this similar error without fail. Presumably it's trying to load a sound that doesn't exist.
I did however find a temporary fix by simply throwing whatever .ogg file you want with the missing filename into /gamedata/sounds and it works just fine... The only downside is that the gunshots coming from NPCs will play as if it was right next to you, even if they are miles away, but it's not too common. It also replaces whatever silenced gun that's associated with it... But hey, beats crashing.
Sounds I've run into so far are:
wpn_556_1_snd_silenced.ogg
wpn_dmr_6_snd_silenced.ogg
wpn_smg9_3_snd_silenced.ogg
And I'm guessing more are missing too.
Strange. I'll look into these as soon as possible. Looks like left overs from a previous version. Not sure why those are there. Thanks for letting me know
This improves immersion so much! Thanks for all the time and effort that has gone into making this work.
Thank you!
its something to do with the weapons cracks and stuff
The issue is fixed in version 3.21. Thanks for your help!
Tried the new version. I get this error:
Expression : wave&&wave;->length()
Function : CSoundRender_Source::LoadWave
File : SoundRender_Source_loader.cpp
Line : 72
Description : Can't open wave file:
Arguments : d:/s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\_cracks\mono\wizz_1.ogg
stack trace:
Can you please check into that? Thank you.
Much appreciated. Cheers!
Just gotta say dude your sound mods are ******* awesome and I now consider them a must-have mod for anomaly, I especially love the ak sounds makes the gun sound powerful
remove anything in gamedata/configs/items/weapons/upgrades folder and see if it works. Sorry for the late response.
I see different of these mods from Jarhead /JSRS - also one merged with STCOP named: ReportJSRS/STCOP SOUND OVERHAUL V.4 FIXED
Which one is the right one to use?
The newest version is always the one available for download on the moddb page. You can also get it and previous versions from my drive folder here: Drive.google.com