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Comment History
patrib1103
patrib1103 - - 19 comments @ SWTFU II Kuku Ultimate Mod

There is 1 bug with the backhand stance and maybe with the other stances that is annoying. After almost every in-game cutscene in this game, it reloads the second lightsaber hilt with the saber effect either on or off. I know that the Evolution mod somehow fixed it. Do anyone have a file for Kuku mod to fix this bug?

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ Batman: Arkham City Graphics Mod - WiP

The Remastered suit needs to be a bit darker in color. And the cape and cowl does not feel as synchronized as it should be in terms of color.
Otherwise it is a great modification for the game that really improves it in multiple ways.

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ Payne Evolution

I forgot the Features Overview. Other Mods i generally look into misses that page or don't have anything written on them. Because of that,I'm used to think that it isn't one on the mod page. Do you have any recommendations on how to remove the bug though?

Good karma0 votes
patrib1103
patrib1103 - - 19 comments @ Payne Evolution

Hi The_Silver.

I don't want to be the ******* complaining, but there is a little anoying bug on the mod. I don't know if it is intentional, but you can only pick up assault weapon and replace one of your gun. I can't replace the revolver when on a mission. Which really is problematic if your low on ammo. Another weird issue is that, even when replacing a gun, the gun stays the same, but with lower ammo. I tested it on two PC configurations. One really powerful, and another not so powerful. The issue still remains. Another problem is that you can't pick up ammo automatically like in Max Payne 3 or standard Max Payne 2. Is there a way to fix these small issues with a new patch? Or is those two issues intended because of them is linked to the last man standing and the other one linked to how you pick up weapons? Or wait, you may didn't pick up ammo or weapons automatically, but the weapon change is not bug free. Still, love your mod, which makes it a pain to criticize those two issues.

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ Sonic Generations - Unleashed Project

It actually fixed itself, almost. I just had to disable both the mod and the renderer, then enable it again. Then I got it to work. Glad the renderer runs smoothly on my rig. It is high-end, but I still wasn't sure it would run without lag. Luckily it do.

Good karma+2 votes
patrib1103
patrib1103 - - 19 comments @ Sonic Generations - Unleashed Project

I have the red tint problem with the Unleashed Shaders, but the mod is enabled completely in the SonicGMI launcher. And still I get a red picture bug because of it.

Good karma+2 votes
patrib1103
patrib1103 - - 19 comments @ GTA IV: San Andreas

Could you guys please make sure that we can use the other normal mods from GTA IV to IVSA? I wan't to use Icenhancer 2.0 or 2.1 on the mod and a Max Payne 3 mod that lets you play him.

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ GTA IV: San Andreas

But when they remove the possibilities to use the three things i enjoy most with GTA IV modding, the mod just becomes useless to me. I wan't to use the graphic mods, playerped mods and the car mods. The third beta dosn't allow that due to the new file system in there.

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ GTA IV: San Andreas

Are you guys at IVSA team so dumb. You have destroyed the mod. You removed the options from the setup whether you want CJ or not, the cars and bikes or not and if you want to use Icenhancer or not. The reason I loved this project was because you got San Andreas with the rage engine, both the gameplay and graphics, and the option in earlier beta whether you want more realistic graphics or not. But you removed the option to use ENBs or Incenhancers, which was for me the best about GTA IV San Andreas. Now it is not possible to use the Icenhancer, no matter what you do. Lay in a patch for the beta and options to use the normal cars, characters and Icenhancer. Without it, I don't want to play the beta at all. The good thing about this mod was that it was easier to add the Icenhancer there than in GTA IV without any problems. And I want use the normal Playerped instead of this ******** new character setup. And a normal vehicles.img so you can use car mods. That made this whole project so clever. You are making this mod to much like the old San Andreas than a new, completely modified version. Even playing the old one would be better. You can get the graphics to become even better, use better cars, and even use better playermodels there. Remake this whole beta or the project will become useless to the ones wanting a new San Andreas with a much more realistic life style.

Good karma0 votes
patrib1103
patrib1103 - - 19 comments @ Sonic Melponterations Beta 0.1

No. It was because the mod installer patched in an original un-cracked version of the executable file. Luckily I found a skidrow crack that only used files to add and not to overwrite like many other cracks. So I got the mod to work using another crack that didn't overwrite the executable file, but adding files to crack it in another way.

Good karma-2 votes
patrib1103
patrib1103 - - 19 comments @ Sonic Melponterations Beta 0.1

The mod doesn't work on a cracked version. Because the patcher adds and original sonic generations exe with mod support. Not a cracked version with mod support. Someone needs to fix that. Only players who owns the real version can play it. That isn't fair.

Good karma-4 votes
patrib1103
patrib1103 - - 19 comments @ Sonic Melponterations Beta 0.1

Forget it. I needed the 32-bit version instead. Now it runs like a charm.

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ Sonic Melponterations Beta 0.1

I can't run SonicGMI. Everytime I click it, an error box appears and says that MSCVP100.DLL not present. And the readme says you need something from microsoft. The run time enviroment program. I have it and it still says the file associated with the program is not there. How can I fix it?

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ Back to the Future: Liberty City

Can you add the feature that when you send the delorean 1 minute to the future it reappears after that minute?

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ kuku's swtfu2 characters mod

Either that or by fixing the second saber who always comes. What about trying to make the body fit too?

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ Back to the Future: Hill Valley

I finally got it to work. Just needed to turn off trails and turn on frame limiter.

Good karma+2 votes
patrib1103
patrib1103 - - 19 comments @ kuku's swtfu2 characters mod

Could you at least make sure you can use the costumes with two lightsabers? Most of them can only be used with one backhand sabers.

Good karma+1 vote
patrib1103
patrib1103 - - 19 comments @ Back to the Future: Hill Valley

I love the mod, but it is so buggy on my PC. It is black everytime I start a new game or time travel. And I just get an error the whole time. I need a patch to fix that.

Good karma0 votes
patrib1103
patrib1103 - - 19 comments @ kuku's swtfu2 characters mod

Huge fan of your work, but I have a bug in the game. Everytime a small in-game cutscene is done I have two lightsabers, but have one saber attacks. How do I prevent it?

Good karma+1 vote