All info you need about me that I'm willing to share is on my renewed site. Sorry but due to people not minding their own business I'm slimming down what I'm giving away about myself and my stuff. Still my music stays free.

Comment History  (0 - 30 of 215)
Neurological
Neurological @ Neurological

I am.

Good karma+1 vote
Neurological
Neurological @ Retrostein

A perfect balance, I had the time finally to play your mod through the whole game, and it was a lot of fun. Great work.

Good karma+1 vote
Neurological
Neurological @ Get Your Read On!

Love that kind of stuff, lately RPG games abandoned this and is a shame, because little things like that IMO help to make you explore wanting to know more of what it sorrounds you.

I still remember reading every book (even if they were short) in baldur's gate, and even the training books in Morrowind.

Good karma+3 votes
Neurological
Neurological @ NeuroWolf

It would be cool to do so, but sadly Raven didn't release any modding tools for Wolf 2009, so is virtually impossible to produce anything. They totally changed the Id Tech 4 engine, so even using stuff like GTK Radiant won't work.

Plus the archives are encrypted and can't extract or repack anything, just few files that I used for this mod.

Is not about having the talent or not, is about having the tools :p.

Good karma+3 votes
Neurological
Neurological @ Malevolence: The Sword of Ahkranox

Tracking, it surely looks interesting and make me remember the good old days playing Eye of The beholder and Warriors of The eternal Sun.

A question, did you develop your own engine for this game?

Good karma+3 votes
Neurological
Neurological @ First Gameplay Video!

Ir bring me back at D&d: Warriors of The Eternal Sun.

Good karma+1 vote
Neurological
Neurological @ NeuroWolf

Thanks to everyone that supported this little mod. I was thinking to do a last version before quit it, as you know the SDK never got released so I can only adjust few more things.

Good karma+3 votes
Neurological
Neurological @ Crytek Releases CryENGINE®3 SDK Free-of-Charge

Thanks for the reply, downloading :).

Good karma+2 votes
Neurological
Neurological @ Crytek Releases CryENGINE®3 SDK Free-of-Charge

There is the 32bit executable too for the sandbox?

Good karma+1 vote
Neurological
Neurological @ Doom 3 Source Code Released

There is already a prototype of megatexture in doom 3 and works pretty well, search around the net, there should be still a download.

Good karma+3 votes
Neurological
Neurological @ Tales of A Forgotten Realm - Crowley's Magnificent Adventure

Did you guys ever think to make also modules for NWN 2? Bw thats a neat job.

Good karma+1 vote
Neurological
Neurological @ Explorer

Nope, is just that there isn't media to show for now, only a bunch of scripting and coding. Will show something new next month.

Good karma+1 vote
Neurological
Neurological @ Detailed Eritco Village is Detailed

Wow, bellissima l'illuminazione.

Good karma+1 vote
Neurological
Neurological @ Source SDK is free

I think the free SDK is aiming more on total conversion than just simple map packs for the valve games.

Good karma+3 votes
Neurological
Neurological @ Officer_D

Hey man, nice to see you here releasing your awesome maps.

Good karma+2 votes
Neurological
Neurological @ Texture Pack released

Maybe another feature for your next version is to include those options directly in the mainmenu, it shouldn't be too hard and 6thvenom menu is pretty well organized to work on.

Good karma+1 vote
Neurological
Neurological @ How do you learn to mod?

Tutorials and trial & error.

Good karma+76 votes
Neurological
Neurological @ NeuroWolf

The only thing that can be done is to make more corpses stay on screen at the same time. In Wolf there are a max of 5 corpses at one time, the mod increase it to 10. I tried to increase it more, but in some areas it make the game crash as it reach the entity number limit. Sadly can't do better than this, I agree that corpses should stay there.

Good karma+2 votes
Neurological
Neurological @ D3 Custom Monster "Hell Flower" (Modders Resource)

Hey sorry, just saw the comment now. Well I don't like to rip models from other games, but I will try to model the HK by myself, definetly is a weapon I would see in D3.

Good karma+2 votes
Neurological
Neurological @ NeuroWolf

Everytime, as it contains some commands to run the mod configurations. I suggest to make a shortcut of the bat on your desktop. There is also an icon included if you want to use it.

Good karma+2 votes
Neurological
Neurological @ Be Free... Be Creative... Be the Developer

"Cevat discussed how importing the modding community is to them", I think it should be important? Sorry not trying to be an ***, just pointing it out :).

Good karma+1 vote
Neurological
Neurological @ FC Alternanive. Hud

Yeah, keep this version. A hud doesn't need to be fancy graphics, I like when you have more screen space possible.

How you are planning to show objective informations?

Good karma+1 vote
Neurological
Neurological @ FC Alternanive. Hud

Simple and informative, thats how I like it.

Good karma+2 votes
Neurological
Neurological @ Why we removed the school shooter mod

Giosuè Carducci ate a basket cow.

Good karma+4 votes
Neurological
Neurological @ Progress update- and soundtrack issues

IMO, use the music at key points and let the rest have ambient sounds.

Good karma+2 votes
Neurological
Neurological @ Items: Tool Kit

Yes, not like the fast travel but with a trick. Example:

If enemies around show message of not using kit
else use kit

Still have to tweak it but it seems to work for now.

Good karma+1 vote
Neurological
Neurological @ OverDose Tools… For Your Own Use!

Finally a good RoQ utility.

Good karma+2 votes
Neurological
Neurological @ Weapons: 5 mm Pistol

@|Tyler| - The more I look at it, the more I agree, I need to learn a little more on modelling that kind of stuff.

@sgtNACHO - I'll ty to add those things, I need just to get better at UV mapping, thats where is my fault, but thanks for the feedback, also the serial number is a good idea it will make the barrel less empty.

Just one thing to add, this is obiviously a fictional pistol in design it follow as example the glock in Tomb Raider and HL2 games, but I'm not too experienced to make a real life gun, so I always add my personal style.

Good karma+2 votes
Neurological
Neurological @ Explorer

Voice acting will be all in english, multiple versions will be released with translation on only the text.

I apologize for confusing ppl with those screenshots, but I've the italian version of the game, so all the default stuff of FNV are in italian.

Btw soon I will make a news post with voice acting requirements and a contact where to send the samples, so stay tuned.

Good karma+1 vote
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