Ladies and gentlemen, today we have something big for you! :D A big update full of screenshots the second gameplay trailer and a closer look into the leveldesign.
After we showed the work of Marwin Misselhorn and Thomas Jacobs in the last updates, today it's time for the leveldesign which is a main part of my work. We'll go much deeper into the whos and whys of my thoughts about the different aspects (leveldesign/story/workflow) of Wreckage in a special news in the future or in a post mortem.
Gameplay Trailer II
The second one of our gameplay trailers plays a long time after the happenings of the first one.
It was recorded in the alpha stage and a is little bit darker than in game. In Wreckage you won't be all the time together with the friendly marines.
We use the team action to give you a much more better feeling of a lively world around you and to tell the story more exciting, but you don't have to stay close to them all the time, in many cases the leveldesign allows you to fight your own battle like you want to.
"Voices of yesterdays"
The video starts in the old harbour where the trilogy ends, you have to infiltrate the rusty dockyard for the search of friendly marines who are calling for help over the radio.
And after the depressing atmosphere of the last video, here is one funnier video, it shows me by creating five seconds for a jeep ride scene which is also placed in the old rusty harbour docks.
It hasn't be to detailled because in this scene you're more interested in save your live from the gunfire of the enemies than exploring the environment and the performance has to be great too.
That's it for todays update, I hope you like it and we love to hear your feedback. :D
the gameplay trailer is looking very good. i will definately be downloading this mod when its done!
Great to hear that, and now I'll go back to work on it. :D
is it possible to make new sounds cuz i kinda didn't like the crysis sounds they didm't put you in the mood to take out a sh*t tone of guys
Very nice indeed. Great atmosphere