I´m with you and the kind of update strategy. It´s absolutely fine to know that you are doing fine and there is some progress to the mod. Nice easter holidays everyone ;-)
I´m with you and the kind of update strategy. It´s absolutely fine to know that you are doing fine and there is some progress to the mod. Nice easter holidays everyone ;-)
I´m following the progress of your mod since you released it in 2011. It is such a joy to see someone with this much passion and love do what she wants to do - even if its sometimes painful, you strive to go farther. I really envy you for your passion!
But take your time. We´ll be still here in 2018 to play your mod. :)
I can´t even imagine how much discipline it must take to achieve such a fantastic level of modding! Awesome...
I´m glad you are not going to rush anything. I really appreciate your monthly update and through these I know you are working hard to bring your game to the audience. Take your time. :)
Yeah, great progress. :) Really thankful to get these monthly reports from you. Waiting patiently ^_^
Happy new year! Wasn´t here for a while and i´m glad that you are, as always, dedicated to your fantastic mod. The picture looks amazing. Great job!
Every time i go to mod db and see there are new updates and your mod is listed, a smile appears an my face. :)
I looking very much forward to the release and I´ll wait as long as it takes. Can´t believe i played this mod 5 years ago for the first time..
Keep up the good work!
full of wonders! and thx for helping Mr. Zip!Awesome
I´m always impressed with the effort you put in your maps. I´m sure it will be a pleasure to play V2 :). Take as much time as you need. You are doing great !!
I say option 2. I played it once and enjoyed it very much and would like to continue the saga! :) I can wait ^_^ ...but of course everything polished !
funny thing is, I like the gun and I´m bored with the hl2 weapons aswell. What about iron sight? Are you planing to add it?
I like the clean style and sci-fi feel of your maps. If this is a well maintained facility, you should take into account that there must be a emergency lighting system either on the walls or embedded in the ground. This way you get a little bit more lightning on the ground but the shadows are getting darker! (?)
In my opinion the HUD is to big and overlaps big space of your viewing. Can´t you aid it into the weapon itself? That you can see how much ammo and rounds you have left?
Keep up the good work!
I really enjoyed your mods.You are a great moder and storyteller. I wish you would still finish this mod and go indie afterwards. However I wish you the very best. Thanks for some great mods! :)
Great mod. I´m really fond of it. The atmosphere is fantastic. Make it Japan the next time not Korea. You could add some nice temples and coast side and maybe an abandoned nuclear plant.
I´m sure you are the best female source moder in moddb! :)
Is there a reason phyrokinese can´t harm people or do I do something wrong?
This is one of the best mods I have ever played.It has strong atmosphere like "dear esther". The story telling elements and the struggle through the desolate city, finding an escape or path is brilliant. I never had the feeling before that I could just walk any direction in a map to find the proper way and even if it wasn´t clear all the time where to go I had the feeling that it was just natural to find the right way. Right now I´m in the middle(?) of the mod and haven´t played any mod without crosshair so I have some trouble but on the other hand it is more realistic that way. Maybe add ironsight then I won´t need crosshair at all.
Congratulations to this mod. If you have done this all by yourself you have my respect. BTW I´m a big asian fan and love the art work and the music clips very much. Great mod 10/10! Keep up the good work!
Sorry to hear about discontinuing this promising mod. I had the feeling that you did very well with the source engine and educe it some unique things like the dream sequence after watching that picture and other stuff. I have no idea if valve lost grip. You can read in almost any source mod in the credits something like "and many thanks for the help from xyz valve employer/PR". Hope you can implement your interesting ideas with an other engine. Good luck to you sir and thanks for your entertaining and educating news in the past!
damnit! I just played it some days ago and now you are releasing a new build. ...oh well will play it just to search for the changes ;) Thank you
People please give Aspik a break. Sure he uses models from other people and should ask for permission. But he´s stating out that he´s only a mapper and no modeler and that those models are not his work. He´s making great story driven mods and I enjoyed every one of it. I´m sure all modeler would love to see their models in his mods.
And who cares about american copy right? You don´t even know where the original author is from. Maybe he even distributing it through creativecommons license...I couldn´t download the file and check for myself. Good luck with your mod Aspik.
I love the skybox and the shadows on the water but the coastline looks to sharp and geometrical. Maybe make it fragmented?
First time seeing something like this in source. I don´t know where you are heading ...but keep on walking! :)
Very good mod.The landscape maps in the end were flawless. The first map without weapon and stuff provided a great atmosphere and it felt natural to optain more and more equipment. The fights all in all were really entertaining, almost to hard. The end fight was to hard for sure. From my mod experience I give it a 10 because level design and gameplay was very good. I felt pretty naked without the flashlight but that made it even more real. Maybe focus on the storyline a little bit more? Great mod thank you.
Very hard puzzles or at least unusual ones. Great total conversion. Of course a little to short.
spoiler-spoiler-spoiler:
- finding the wheel took me 30 min. I tried everything to get out of this ***** room. We need a lightspot or different colour
- CPU Unit doesn´t look like on
- took me 15min to find the lose brick in the floor
- very hard enemies
[/spoilerspoilerspoiler]
All in all pretty awesome. Hope you continue this universe.
PS: Couldn´t find your mod trough the search when I searched for "return", why is it that way?
This ladies and gentlemen was awesome! SWAT + Mannequins , small dream sequences and enemies. I loved how my SWAT team broke apart one by one. Getting more and more desperate and I liked the ending. This way the nightmare of that woman will hopefully finally stop. ;)
ok solved, got lost in the dark forest but now found the escape. Let the nightmare continuous...
Is it possible to beat the prologue? I left the house and then zombies keep spawning till enternity...need help
PS: I´m not very found of horror mods but this one is done very well with great sounds and picture that leads to an great atmosphere.
Very impressive. The first 10 minutes I didn´t like much but after escaping the prison everything went better and better. Really great atmosphere and nice maping. Hope the sequel arrives soon. :)
That was one hell of a mod. Pretty long gameplay. The puzzles were ok except the lasertrap. Impossible without reading the walkthrough. ...maybe a little bit to many puzzles. The keys looked ugly, guess your are no modeler ;) (no offense)
All in all not to bad but some diversion. :)
edit: Just activated it with the console command: "crosshair 1"
Dude, I have no crosshair. Is this normal? Kind of hard to aim without ironsight. I have this error message in the console:
Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res
Any suggestions? Thanky
navics
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