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Comment History
TheTechRobo
TheTechRobo - - 24 comments @ No LIfe 4 X

Поиграл в сие чудо и мне зашло очень даже. Довольная простая на вид модификация, но в то же время сделана вполне достойно на уровне годноты. Первое время, когда качал этот мод, мне казалось, что это продолжение No Exit (геймплей, кста, очень похож) Играется, кнш, нудно и без каких-то особенностей (Ну мля, это ж просто перестрелка), но выглядит вполне прилично. Озвучку можно простить, так как имется субтитры, из которых понятен сюжет. В неё стоит поиграть, хотя бы потому что сделана со вкусом и с интересом, и редко увидишь такие столь добротные модификации. Не понимаю, что автор принижает свой мод. Я кстати, тоже мод создаю на халву. Надеюсь в скором времени создать страницу, как только появится прогресс. Так что удачи в моддинге!)))

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ Half-Life: ESCAPE

Thanks for the reply. I just thought that in addition to you, there were a couple of other people, perhaps in the role of actors voicing some characters.

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ (WIP) The Re-Design Office 1

A good redesign of the levels. I'm waiting for the demo version.

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ Entrance to the Hazard Course Facility

t's a little dark, it's hard to see the whole area. Lighten it up.

Good karma+3 votes
TheTechRobo
TheTechRobo - - 24 comments @ Weekdays

It is unlikely that you will get a demo version of the mod. It is no longer being developed and it was abandoned a long time ago. I'm currently working on another mod, there is no way to go back. Maybe I'll post the last remaining version, but for now these are just plans.

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ W.I.P

Okay, so what is this place?

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ Half-Life: ESCAPE

My favorite-mod takes on new colors. I am only interested in the question: are you working with the old team or alone?

Good karma+3 votes
TheTechRobo
TheTechRobo - - 24 comments @ D.U.

well, the map is worth serious work. it looks weak in places: the benches, the bar table also look bad. Look at this map, it will help you. Moddb.com

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ Silo130

He probably didn't consider the server issue. Let him add at least one channel so that he can deal with it. In the meantime... it doesn't work yet

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ Silo130

Your discord is not working

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ motar_1 (some improvements)

It looks good, but I advise you to make a mod based on your maps. Downloading them separately is such an idea

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ Half-Life: "Forget About Freeman"

Twenty-five again! Can't you show normal screenshots?

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ Trials of Last Steel

What do you model on?

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ Half-Life: Quick Rage

I would love to help if I had the chance. but, basically, I have a lot of time to create maps.

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ News #3 (part 2)

It was the worst place for me. This place has not remained unchanged

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ News #2

I don't use Spirit. The usual .fgd is used. I clarified about the corridors, because the locations are changing, and the corridors will not remain without detail. Thank you for your feedback

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ WAR: The Savior's Order

Yes, I had to wait a long time for news from your mod, but let's get down to business. I was reviewing the trailer to understand more about the map with the large hangar and small wooden structures. The fact is that the map shown in the trailer is made very poorly. Around one emptiness, the same type of house. More like not a map of your level, but a map of a novice mapper. At the very least, it is still in the development stage, I hope to see something really good.

Good karma-1 votes
TheTechRobo
TheTechRobo - - 24 comments @ Weekdays

There will be no demo, there will be a full version

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ PIPELINE

The design is a little better, but it's still not perfect. Waiting for the mod to play it and make a review on it.

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ Weekdays

I try to make the locations better so that the player can look at a beautiful place, not a soapy squalor

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ Rough-Life

And what is the meaning of this mod?

Good karma+1 vote
TheTechRobo
TheTechRobo - - 24 comments @ HALF-LIFE: Operation Rosenberg

I don't want to say anything bad, but you have to understand what I mean. During the mod, I saw a lot of problems with the brushwork, the textures in some are stretched so much that it is even difficult for me to explain. Mapping in some places at least somehow saves the situation with the killed brushwork. The idea is good, but here's what I advise you: you need to learn how to work with maps normally, learn how to work well with vertexes and insert textures normally, not like it's done in fashion. I just played in 2.0, but I hope it will be even better, good luck developing mods...

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ Weekdays

thanks. I really try to convey nostalgic feelings so that the locations look like what Black Mesa lost

Good karma+2 votes
TheTechRobo
TheTechRobo - - 24 comments @ Weekdays

I agree about mapping, but the mod itself does not try to do this. I've been making maps for a long time, but I just came back. I'm not trying to make it more beautiful, because even bad-looking cards can have a person's interest in fashion. So for example: HLMW is also with a terrible and bad design, but it got a good impression. But seriously, I understand, I will try to make the map better...

Good karma+2 votes