Hello everyone! My name is Curtis, but my nickname that I kept since I was 8 is "Mac". I am a big fan of sci-fi and anything to do with technology and space. When time permits, I love playing games... If I had to choose which style of gaming is my favorite, I couldn't say. I would put RTS, 1st-person, and RPG as the top 3, but I suppose that covers a good percentage of all the games! What I also really like to do on my spare time is create maps for pc games, mainly for the C&C series but sometimes for the AoE series - I can thank RA95 for this map-building addiction! I don't have any experience with modding, though. Lately (as in the last few years, off & on, when I have time) my time for playing has been devoted to building maps for C&C3;. Why this game? Because this game has a such an awesome mod that I have great respect for and thoroughly enjoy... It's called: Tiberium Essence.

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Isthmus of Disarray
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Description

Name: Isthmus of Disarray
Size: 450 x 300
Players: 2

Map Description:
In this region, a narrow isthmus is all that grants access to the opposite side by means of land. There is sufficient room at each starting location for building a base, with green tiberium nearby and a blue deposit not far. Urbanized districts are located close by for defense and in each is a single tiberium spike. Despite any occurring battle, a neutral and determined cargo truck driver is still using the roads.

Author Comments:
I wanted to create a scenario similar to that of Central America, where a segment of land is formed into a bottleneck by surrounding water. In this way, the aim is to force players to use alternate tactics for attacking, besides by land. This was my first attempt at creating waypoints for non-playable units to follow and I've noticed that sometimes he gets "bumped" off course, loses his waypoint, and doesn't move; I don't think there's anything I can do about that.