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Comment History
MurcDusen
MurcDusen - - 28 comments @ Dynamic Campaign Generator (DCG)

Been a while since I used this, but IIRC you create the campaign with the external app (choose your theater, operation, build your army etc.) Then you go into the game, switch on the DCG mod there (in the options menu under "Mods"), and start the "DCG campaign". That will start the actual battle you set up via the external app.

Once you are done there (i.e., if you won, lost, or want to retreat) you save the game under the name of the savefile you created at the very beginning when setting up your campaign. This will trigger the game to minimize, and will make the external app "read" that savefile, and determine the results of the battle for the whole campaign (that leads to an easy exploit by the way...) and will take you to make your next move in the campaign. Once you are done with that, the app will overwrite the campaign save file with the information about the next battle, and you have to go back into the game and load the campaign save file in there.

It sounds a bit more complicated than it really is, it's all just based on that rather hacky way these campaigns are implemented, by changing the information in a save file to change the maps, units etc. in them.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Final Interceptor Sneak Peek!

Nice! Will we get these Sneak Peeks for all the final ship models? Also, will they all be added in one (final?) update or procedurally?

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Alpha 0.4.2a Screenshots

Uh, new update coming soon?

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Release 20140722

Then do some reskins and... voila! Zombie survival mode!

Good karma+2 votes
MurcDusen
MurcDusen - - 28 comments @ Warrior Kings - Battles Advanced Game Starter

Ah, didn't notice a new version was released.

Testing...

Yep, it works now!

Good karma+2 votes
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti

Host IP should be useful, netcode is whacky yet and I'm not too sure whether every personally hosted game shows up in the browser. Best is you just join the dedicated 24/7 server, especially on Wednesdays 9PM EST, as there are public playtests held there with the dev (not too good a time for European sadly, should be about Thursday 0AM to 3AM or something depending on where you live...).

Never seen that turret bug before, gonna test that out.

I'm not too sure what your question about jumping is, but hyperjumps generallly just work from one sector to any sector with a clear line of sight. You just aim at a sector and hold your hyperdrive key until the drive is charged, then you'll automatically jump to that sector. The HC (Hyperspace Capacitor?) just lets you jump instantly when you use it, no charging required.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti Alpha 0.4.0 - Windows

Anyone else gonna be there tonight? :D

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti Alpha 0.4.0 - Mac OSX

Changelog can be found here:
Battleoftauceti.com

Main thing is ressource system, certain sectors now give more ressources. Also: Netode overhaul and weekly public playtests every wednesday 9 PM, starting today(!!!).

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ The Deluge 0.82 patch

Argh, installed it and now I can't play because the server is still running 0.8.1. Wait with the update until the server updated as well.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Warrior Kings - Battles Advanced Game Starter

So either this doesn't work or I'm doing something wrong. I installed it to the gamefolder, launch it, set my options, hit "Launch game", start a skirmish against AI but neither the population cap nor the starting ressources are what I set them to.
Tried both the A and B version, no changes.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ THE TRENCH RPG

Or the maximum carry weight at least... this guy is carrying 4 pistols, 2 rifles, 7 grenades, 4 tripmines (?), a trench club and two items I can't identify. That's preeeetty much.

But I think this is just to show off the menu and I'm sure details like balancing will be done in the future.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ After the Fall

The units are real-life units... so if anything Westwood took a lot of inspiration from real military vehicles.

Good karma+4 votes
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti

I think that happened to me too... though I just assumed it was because the enemy was too far away or something... should probably keep an eye on that. Best solution of course would be to get some populated servers :P

Good karma+2 votes
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti Alpha 0.3.1 - Windows

Nvm, found it, just checked the website.

Good karma+2 votes
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti Alpha 0.3.1 - Windows

Nice! Got a changelog somewhere?

Good karma+2 votes
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti

5) The crosshairs for everything but the fighters seem a bit off, I seem to have to aim a little above my target to actually hit it. Also, targeting itself is a little weird right now. It seems to be half automatic, selecting the target in the middle of the crosshair, even when I specifically selected a target before (by pressing q when it was inside the reticle). It'd be nice to be able to actually lock onto a specific target and have that "tracked" by the target marker, especially in a fighter and corvette. Some sort of sector-wide radar/scanner would be nice too. But I guess thewhole scanner thing is still very far from being finished in this version, and you probably have something in mind already.
6) I'm having some weird performance issues. Every now and then the game decides to stutter horribly, and even just hang up completely (with the task manager saying it doesn't respond at all). They seem somewhat random, but it might be because I set the bot number above the standard 32, but I had games with 99, 80, 70, 60 and 50 bots and all of them except the 99 bot match hung up eventually and had the fluctuating performance. Are there any kind of logs to help diagnose these problems?
7) Do you play a lot of Homeworld? :P
8) Is there some kind of forum to gather feedback like this?
9) Oh, and I nearly forgot this one: When using voice-chat, is it public, for the team, or for the crew of your ship, or are there even different channels to switch between?

Again, great work and I'm really looking forward to the final version.

Good karma+2 votes
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti

I kind of expected that, having to rely on teammates to survey the battlefield and fighters being supposed to handle like that, and I like those choices. A freelook for the Alpha as an interim solution sounds good though.
Some more feedback/questions:
1) Are Gravity Wells actually in the Alpha? I created a game with their probability at 99%, still I didn't get any in the game (or didn't notice them?)
2) Is the asteroid-type sector the only sector collectors are able to salvage ressources from? Also, if you capture a sector with ressources in it, do additional collectors spawn to collect from that sector specifically or is there a pool of collectors that just get's split up between the captured sectors?
3) Is there Hyperspace damage like in Homeworld? I once managed to destroy the enemy repair station in an epic close struggle with my assault frigate, and just barely made the jump back to my home sector, with about half a bar of hull strength remaining. Shortly after I exited Hyperspace I exploded, and I couldn't see any enemies nearby that could've shot me down (I also didn't pay attention to the killmessage).
4) Can you man the turrets on the flagships?
(cont.)

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Battle of Tau Ceti

Just played a match against bots. Great work so far I have to say. The ships all feel really well, from the fast and flexible Interceptor to that mammoth of Battleship.
Two things though: Some kind of Freelook is in order, it's really difficult to keep an eye on the battlefield with frigates and battleships, as your only way of looking around is actually turning the ships, and that takes forever.
The other thing might be a bug: When flying the interceptor it seems to kinda lock into place whenever you're not accelerating. Might be intentional, but it feels really weird.
Looking forward to playing this with real players.
Keep up the good work.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ The Last Good War

How much will the actual "every day life" of a Soldier be present in this game? For most soldiers battles (or rather combat) took up just a little portion of the war.

Good karma+2 votes
MurcDusen
MurcDusen - - 28 comments @ The Last Good War - Blinking system

Will this happen regulary throughout gameplay or is it going to be used in certain situations only for dramatic effect?

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Iron Europe - WW1 Mod

Apparently they're setting up the installer atm.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Iron Europe - WW1 Mod

Number 1 mod... hope the servers will be able to bear the load.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ CoH: Modern Combat - v1.019 Full Release

Problem is, the current Steam version doesn't even really offer a skirmish mode. If you click "Skirmish" in the menu, it will basically create a normal multiplayer game, it's even advertised in the server browser and other (unwanted) people can just join in. If in Offline mode, trying to play skirmish will just give you the "Unable to connect to the servers" message.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Babylon 5: War Without End Version 1.0

Okay, the black background glitch doesn't seem to happen on all maps, specifically it happened to me on maps which happen to have a planet on them. The crash was probably due to me forgetting to choose factions (since the game doesn't default to having selected any, which results in a wierd blackness where the race selection is), which makes the game crash during the "universe" loading step. So now I can basically play the mod fine on some maps (just played two rounds on Zagros 7).
There still is a problem that kinda breaks the game for me: The view distance seems all messed up. Ships too far away are just invisible, and even their symbols disappear. They reappear in sensor mode, but you can't play the whole game like that.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Babylon 5: War Without End Version 1.0

I got the same problem when I start the mod via the bat file, it also crashes whenever I start a skirmish game. To fix that, use Silentspy's Homeworld Launcher. Everything should run fine then. Except (at least for me) the background images ingame seem to be missing, everything's just completely black, which not only looks pretty weird but makes it also somewhat hard to orientate.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ The Dark Mod (Standalone)

Are the servers down? Can't load missions ingame or access the site.

Good karma+2 votes
MurcDusen
MurcDusen - - 28 comments @ RavenShield 2.0

I'm pretty sure that's both intentional, making the game more realistic. You have to count bullets yourself, use the ironsights to aim (autoaim will still be turned on if you don't disable it though) and have to request status reports frequently to know what all the teams are doing.

Good karma+1 vote
MurcDusen
MurcDusen - - 28 comments @ Demonstration #1

Will there actually be melee?

Good karma+1 vote