I'm a simple man, I see good game, I wishlist game

Comment History  (0 - 30 of 64)
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Shader 3D scopes

We will watch your career with great interest

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Escape from Tarkov "Frontier" main menu music

Just don't download the mod lol

Good karma+4 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Rostok Under Duty Control

Would it be possible to make this applicable to the Ecologist base in Yantar? As a military boy, loners make their way inside and just spray me down lol

Good karma+2 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ RPR 1.0 [ARCHIVED]

Even if these patterns don't fit the zone, we can all appreciate what you have done with pda's! The colors may not be everyone's cup of tea but I imagine you'll come out with more textures and stuff, I'm especially interested in the randomized animations you mentioned in the description and will be looking forward to hearing about that progress! I think people should consider this more of a demo of what you can do rather than a finished mod lol, keep up the good work.

Good karma+2 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ [1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8

Dang nice work being on top of things! Turns out I totally forgot I had nitpickers modpack in my mods lol, so that could have definitely been the culprit. Also with the mcm thing, it works for me as well now! A few recent mods that incorporate mcm seem to get this same issue as well and it is usually an easy fix for them to patch, glad it was the same here. Cheers for helping me out!

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ BOTZ - Blood of the Zone [ Cinematic VFX & Hollywood / Both]

Thanks for the quick fix! Works nicely now, cheers.

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ BOTZ - Blood of the Zone [ Cinematic VFX & Hollywood / Both]

FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : hit_fx\hit_flesh_02a

stack trace:
Insta crashes after hitting anything with new update. Going back to the version before works for me, I'm using the cinematic variant

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ [1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8

Scratch my previous comment, looks like none of the food variables are multiplying by 20. Looking through all my mods I don't have any that conflict with utils_ui.script or actor_status. Besides going in and multiplying all the variables by 20 myself, would there be any other cause for the kcals to not be properly scaled?

As well with MCM, whatever variables set will be reset to default each time you load a save. You have to reapply the changes you make in MCM even when MCM shows they are still what you set last time.

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Duty Expansion

! [SCRIPT ERROR]: ...omaly test\gamedata\scripts\gameplay_duty_outpost.script:148: attempt to index global 'dialog' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...omaly test\gamedata\scripts\gameplay_duty_outpost.script:148: attempt to index global 'dialog' (a nil value)

stack trace:

Whenever trying to interact with the trader at military base it insta crashes

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Exact satiety, hydratation and sleepiness status

When using this mod with beef's nvgs: Moddb.com they conflict and it causes the nvgs to be permanently on the screen.

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ [1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8

I see, I managed to miss the fact they both have medical.ltx. Fixing that now I don't get the crash anymore! Is there a good way to test if I get your mod to work alongside the medical overhaul?

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ [1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8

I get this crash when using your mod with this: Moddb.com

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'medkit_cheese'. Please attach [*.ini_log] file to your bug report

stack trace:

Not quite sure where and why it conflicts when running these two together.

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ [1.5.1/1.5.2] ToggleScope

Thank you! Definitely a must have mod for me now who likes long + short range engagements but is too heavy most of the time to suffice.

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Women of the Zone (for 1.5.1)

Just as a heads up, the HD models branch of the zip goes straight into the meshes and whatnot instead of putting it into a gamedata folder like the other 3, I know it may confuse some mcm users if they don't know how to manually install mods lol

Good karma+2 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ [1.5.1/1.5.2] ToggleScope

I have a soft bug here, every time I load the game it defaults to numpad + and not the mcm button I set it to. Only conflict I have is the optional ammo check from anomaly mags redux: Moddb.com
Update: Disabling ammo check does not resolve the issue. Basically the problem I am having is I need to set a new key every time I enter a new area or load my save again, or set a key, then set my old one for it to not be numpad +.

Good karma+3 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ BOTZ - Blood of the Zone [ Cinematic VFX & Hollywood / Both]

Looks amazing, great work! I also concur with using this with bullet hole mods, looking forward to compatibility patches if they come!

Good karma+3 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Backpack Crouching Option for FDDA [Food, drug and drinks animations]

What was funny is that if you were already crouching and opened your backpack you would stand back up, at least that's how it's been with me and it's driving me crazy

Good karma+2 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Duty Expansion

I concur, I'm pretty sure the reason for the new engine was because of the dialogue update it brings.

Good karma+3 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ EFT Medic Item Overhaul for Anomaly 1.5.1

EFT style interface seems to be bugged.
Screenshot: Imgur.com
Any potential tips on how to troubleshoot? Only thing I can think of is nav's 4k but no luck there

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Beef's Shader Based NVGs v1.1.1

For some reason, when using your nvg mod with this one Moddb.com it screws up how the nvg's come up and activate. They never come on when using the nvg keybind, but sometimes they do when you are scoped down in a gun, then if you unscope the nvg's never turn off. It doesn't hard crash the game so I don't think there is many logs I can give but just having banjaji's mod enabled breaks this one.

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Balanced buckshots [v1.5.1 - v1.5.2 DLTX]

Grok already commented earlier lol, literally the first comment on here

Good karma+3 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ AK-12 (2016) Camouflage

second this, was the one I was looking for to use with YAWM lol

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ BaS and reanimated weapon audio handling pack V1.1

Good mod, definitely a good quality of life one. Keep up the good work!

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ BaS Reposition addon (part 1) pistols

Oh dang! Well I am liking the pistols so far so I am looking forward to those

Good karma+3 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ BaS Reposition addon (part 1) pistols

What will the other parts include?

Good karma+3 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Boomsticks and Sharpsticks

Yeah I'm not too sure either, I think I bugged them out as none of the lasers on any weapons are visible. Probably just going to play with them off as I don't see any mods of mine are conflicting with it :)

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ Boomsticks and Sharpsticks

Where would I go about troubleshooting the laser pointers, I managed to get them to turn off but can't figure out how to re-enable them lol. I uninstalled all recent mods but no luck getting it back up, even tried to install Moddb.com to force the lasers to come back but no luck

Good karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments @ BaS Ak platform audio handling pack + more V1.1

Perhaps a video to showcase the comparisons would make this more appreciative to the work you've done, thanks for the mod

Good karma+2 votes