The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This mod reworks hunger thirst and/or sleep with associated items to match real life needs (modifiable). Based on research and scientific articles. Don't mind the blood on the preview image!

Preview
[1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8
Post comment Comments  (0 - 50 of 283)
Banjaji Author
Banjaji - - 389 comments

[Notice board]

As of July 2022 I will be away from modding. I estimate the order of magnitude of my leave to be 6 months. In the mean time if something breaks then anyone proficient enough can take over/ make patch-mods.

The mod is meant to be played with all three needs ("everything" version). Stamina might not be balanced in individual need versions (a lot of convoluted calculations and testing).

If you encounter any bugs (check that it isn't a feature) or something annoying then let me know! I don't necessarily chase absolute realism and if I have to choose between fun and realism I choose fun (regarding my preferences).

v3 reworks hunger and thirst to take into account movement type (standing, walking, running, sprinting) and bleeding.

IMPORTANT!: you need to apply default values in MCM and tweak the settings again if you have used this mod before and are updating from v2 to v3. I don't know how old savegames behave with mod updates but I didn't get any immediate crashes. Just in case back up your save game before applying this mod!

Reply Good karma+9 votes
Banjaji Author
Banjaji - - 389 comments

[Notice board cont.]

I'm back, ignore me-being-away message.

Updated to v3.7 for Anomaly 1.5.2 (should work with 1.5.1 too).

Reply Good karma+4 votes
adriendor69
adriendor69 - - 23 comments

Does I need restart a new game ? thanks for your good job ^^

Reply Good karma Bad karma+2 votes
PossuM
PossuM - - 322 comments

Holy ****, nice feature list. Kinda exhausted from doing my current install but seems like a must-have mod for sure.

Don´t make a patch for Trauma, I was thinking about porting it to BHS evolution branch in the future anyways, as well might port the features from Famine that I find important to this. It´s not even that much I think, jack up the prices, make sure mutant meat gives you a good rad dose, multiply the penalties for sleep and thirst with your new formula, make it work with campfire roasting, that´s about it I guess. Not that much, I´ll procrastinate for months though

Reply Good karma Bad karma+11 votes
Guest
Guest - - 689,392 comments

Will this work with body health system?

Reply Good karma Bad karma0 votes
YSNDR
YSNDR - - 28 comments

Huh, was gonna ask same question

Reply Good karma Bad karma+1 vote
Banjaji Author
Banjaji - - 389 comments

Yes it does. I'm using Grok's version: Moddb.com.

Reply Good karma+3 votes
justawarlus
justawarlus - - 10 comments

Finally I can replace my life with STALKER

Reply Good karma Bad karma+14 votes
JDdeen
JDdeen - - 14 comments

very pog
kudos

upd:
i did something with scripts and made it work with OAO and without FATAL ERROR
so ye, if u interested - dm me, but im pretty sure u can change several lines in thirst script yourself

Reply Good karma Bad karma+1 vote
Banjaji Author
Banjaji - - 389 comments

Proper OAO newest Github version patch included in v2.

Reply Good karma+2 votes
JDdeen
JDdeen - - 14 comments

ty dude, godspeed!

Reply Good karma Bad karma+1 vote
reter
reter - - 615 comments

omg so much changes and so much research, the stalker anomaly community is giving me a lot of hope for the future

Reply Good karma Bad karma+4 votes
Did`ko
Did`ko - - 41 comments

Amazing work!

Only thing. Last github Outfit Attachment Overhaul version modifies "actor_status_thirst" for camelbak thing. I can't find the exact entry to edit.

Reply Good karma Bad karma+1 vote
Banjaji Author
Banjaji - - 389 comments

I can't find the Github link and Moddb version doesn't modify actor_status_thirst.script. Could you point me to the Github version?

Reply Good karma+1 vote
Did`ko
Did`ko - - 41 comments

Yep, that's it. Thanks.

Reply Good karma Bad karma+1 vote
Banjaji Author
Banjaji - - 389 comments

Okay I'll need to write the functions into actor_status_thirst.script and additionally write a patch for the github version of camelbak_binder.script because right now it's hardcoded to the previous scale (10 000 units is 1.1 liters of water). I'll look at it in a week or two.

In the mean time a quick way to avoid a crash is to compare OAO's actor_status_thirst.script with the vanilla one and copy-paste the added functions (not the lines of code inside old functions) into my script. That way there's no crash but camelback won't influence thirstiness either. If you also copy the new lines of code into old functions then camelback will simply give a HUGE boost in thirstiness reduction (different scales).

Reply Good karma+4 votes
Did`ko
Did`ko - - 41 comments

Thanks!

Reply Good karma Bad karma+1 vote
Banjaji Author
Banjaji - - 389 comments

OAO newest Github version patch included in v2.

Reply Good karma+2 votes
Guest
Guest - - 689,392 comments

This comment is currently awaiting admin approval, join now to view.

KappaEta
KappaEta - - 12 comments

This is real quality. Amazing what poeple with motivation can acomplish. Great work, and thank you!

Reply Good karma Bad karma+1 vote
AVEismaschine
AVEismaschine - - 264 comments

Sounds fantastic! Sadly I don't think ill be able to use it. I use timescale mods now, so that would most likely conflict in a lot of ways.

Still, worth it to play the game without sprinting literally everywhere just to get a couple things done a day eh?

Anyway, great work! Well thought out and well executed! Keep it up!

Reply Good karma Bad karma+2 votes
CrimsonVirus
CrimsonVirus - - 83 comments

Read the description, rated it with a solid 10 for the science involved and THEN I downloaded it! :D

Reply Good karma Bad karma+2 votes
RamseySparrow
RamseySparrow - - 833 comments

Spoken like a true internet generation enjoyer.

Reply Good karma Bad karma+3 votes
CrimsonVirus
CrimsonVirus - - 83 comments

Just appreciating the effort put in the research.

Reply Good karma Bad karma+2 votes
Anchorpoint
Anchorpoint - - 12 comments

Thank you for an amazing addon!
Just leaving a comment to show my interest in a full patch for immersive sleep!

Reply Good karma Bad karma+2 votes
Banjaji Author
Banjaji - - 389 comments

Patch included in v2.2.

Reply Good karma+1 vote
RamseySparrow
RamseySparrow - - 833 comments

(buried)

oh no... can we please, please stop 'fixing' games based on real-life scientific research papers?

I'm sure this may well be an excellent mod, but this trend of balancing stuff based on what it's like in real life usually doesn't make much sense within the context of a game.

Games require balancing of their simplified mechanics to be relative to other simplified mechanics that govern them, not to real-life per sey. It's like fixing balancing of chess because horses don't jump two fields forward and one to the left in real life.

I've seen so many mods for so many games where someone spent a year redoing bullet trajectories, size, damage and molecular structure based on real-life and somehow ended up making the game worse.

Just saying - easy with the real-life scientific papers as reference for balance :), not ******** on your mod per sey!

Reply Good karma Bad karma-6 votes
Banjaji Author
Banjaji - - 389 comments

I agree with you about realism vs game fun/balance. The point is that eg. death from thirst because you didn't drink 1.1 liters of water didn't make sense. Also it was annoying that your stomach (and fat reserves) size was 1000 kcal and eating 2 bars of chocolate was already a waste of resources. I started with just wanting to make a foundation for intuitive values.

I'm thinking of adding MCM support so everyone could set their own needs and even how much resources every item gives. After all preferences vary (I'm personally more into Misery stuff). In the water example you could set your needs to 1 l/day but still have death in 3 days etc.

I did research because I knew absolutely nothing about the topic and the research was anyways a guideline to get the values in the right order of magnitude. Point being that I think balancing the game on intuitive values is easier than with arbitrary values. And finally take such mods as just extra opportunities which you don't have to take but give more options to choose from.

Reply Good karma+5 votes
RamseySparrow
RamseySparrow - - 833 comments

Good response and what you're saying makes sense - I just always get frightened when I hear 'improved the game based on real-life science data' hahaha :)
You're also entirely correct on the point of intuitive vs arbitrary values - always aim for intuitive as possible indeed.
By all means, an MCM would be a god send.

I've tweaked thirst values heavily for myself seeing as I was using arszi's excellent radiation mod which unfortunately also gets pretty whack on thirst from bleeding etc, so I'd significantly slowed it down, all the more considering that I'm using traders overhaul and scarcity on top.

Another thing that was infuriating me about thirst on medium settings was that your vision would start to go blurry so fast - it didn't make any sense.

Reply Good karma Bad karma+2 votes
Banjaji Author
Banjaji - - 389 comments

You can edit most values with MCM in v2.

Reply Good karma+1 vote
stalkeralpha
stalkeralpha - - 16 comments

The fact that you were downvoted for having a difference of opinion is kind of sad.

I was actually looking through all of this thinking if this will improve my game experience or make the game tedious instead. I want hunting and cooking to actually be important, but I don't want to have to eat every 20 minutes, lol.

Reply Good karma Bad karma+1 vote
RamseySparrow
RamseySparrow - - 833 comments

You know I came back to this thread accidentally now, after months and only through your comment realised there is a voting system. LOL

I'm soul-crushed to now know that I have been downvoted ;) but the author's classy and reasonable response makes up for it.

I now wonder how much I must have been up or downvoted on reddit or nexus mods without ever realising it's a thing :D

Reply Good karma Bad karma+2 votes
inna1643491613
inna1643491613 - - 24 comments

anomaly is a public project on moddb and there's content for different preferences, if you can't understand the concept of some add-on, then don't use it. ins't obvious?
there's no purpose to complain about it.

the community has been requesting for authentic survival experiences and that's the purpose of this add-on. but in your simian opinion, users need to reject any concept that you consider unnecessary in a game for it to be nice.

Reply Good karma Bad karma+1 vote
RamseySparrow
RamseySparrow - - 833 comments

Hi. Haha, oh boy... I did understand the concept and yes - it is obvious.
I wasn't ******** on the mod, just made a humorous remark based on years of observation of mods based on 'real life scientific data'. Clearly something the mod author grasped in a nice response he gave me, that I think you (in your simian opinion - take that!) in turn didn't. Don't stress so much about it though, not worth it.

Reply Good karma Bad karma+1 vote
Oni_Barix
Oni_Barix - - 97 comments

Ive been wanting a mod like this since back when COP was the main game to mod. Thank you for this OP.

Reply Good karma Bad karma+2 votes
StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Oh man, I can already tell pairing this with FAMINE and Fill-able Canteens will be awesome, not to mention the campfire roasting addon will go well with it. Excited to start playing with this, I'll be sure to rate once I test it out fully!.

Reply Good karma Bad karma+3 votes
rockandrollsoul
rockandrollsoul - - 14 comments

Would you be open to making a patch for Arszi's Radiation Overhaul? It contains an updated version of his Thirst Overhaul.

Reply Good karma Bad karma+2 votes
RamseySparrow
RamseySparrow - - 833 comments

please see my comment above on the by the by of this mod - the mod is stellar but it's thirst settings are whack, so this could be an opportunity to fix them up perhaps

Reply Good karma Bad karma0 votes
rockandrollsoul
rockandrollsoul - - 14 comments

So did you just let this overwrite ARO or did you merge, and if so, what did you keep from ARO?

Reply Good karma Bad karma+1 vote
JDdeen
JDdeen - - 14 comments

just import all missing functions from ARO to this mods scripts, if the game crashes - look at log and do that again
this is very blunt and straightforward - some things may not work as intended, but the game will work
in the meantime you can upload your patched script and people will test it, maybe you will even make something working and free some other people from waiting or digging through scripts
either way - win-win

tldr - mod is well made, just import missing stuff

Reply Good karma Bad karma+1 vote
rockandrollsoul
rockandrollsoul - - 14 comments

I just kept the rad stuff from ARO. We'll see how that goes.

Reply Good karma Bad karma+1 vote
RamseySparrow
RamseySparrow - - 833 comments

Sorry I should have been more clear. I didn’t install this mod as of yet, I have ARO among many others combined and once I installed everything and was done, I’d adjusted the file manually, modifying some values both from Arszis and from vanilla game.

Reply Good karma Bad karma+1 vote
Banjaji Author
Banjaji - - 389 comments

I'll look into it in a few weeks but here's the todo list and ideas for the patch for Moddb.com :
* All LTX files (items and actor.ltx) have radiation values changed. DLTX solves the problem since I didn't touch radiation. Manual copy-paste merge method works too of course.
* actor_status_thirst.script isn't called from other scripts (overwriting ARO's script with my mod's script shouldn't cause a crash unless something extra is added in LTX file but overwriting my mod's script with ARO's script will probably mess up stamina calculations)
* copy-paste functions and pieces of code from ARO to my script
* check the math and scale values if needed
* lower base water loss to accomodate water loss from movement (or make standing, walking and running have negative water loss)

Reply Good karma+5 votes
rockandrollsoul
rockandrollsoul - - 14 comments

Sounds good

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,392 comments

Hi, I merged ARO and the non-LTX everything version yesterday. Only real problem is the thirst script. Still get callback errors, but I´m on it. For everybody that want´s both but can´t merge the files themself, it is safe to overwrite ARO with this mod. You lose the feature of higher water needs if bleeding or irradiated from ARO and some drinks/food will heal irradiation again. But beside this it works. Fast fix would be to simply delete all instances of radiation healing from the food and drinks ltx files.

At Banjaji: I still need to test this to see how it works out, but I want to thank you. This aspekt has always bothered me but I didn´t had the motivation to sort it out myself. As feedback, I saw that you calculated the kcal´s for the food based of the food´s weight. Per default the weight of some foods is totaly off. 315g cans of beans or stew are very uncommen were I live. 500g/800g would be more commen. This would considerbly rise the kcals per can. Same goes for some other items. I will edit this in my owne files and see how it turnes out. I would advise you to have a look as well. Another thing, by no means I have frontline experience or have lived in the zone. But I do mountain hiking, bushcrafting, bodybuilding and do keep track of my daily kcal intake. With quite average 1,83m and 82kg weight, I know that I´m capable of 1h jogging with 15kg luggage and benchpressing 100kg without a problem with just a kcal intake of 1800kcal daily for at least 3 months. Of course this comes at the cost of losing bodyfat, and yes thats my yearly definition routine. I just want to note that if your body is used to it you can delivere high performances over months with way less than 4000kcal a day. If the majority of players think this mod is to hard, it wouldn´t be too unrealistic to create a version with lowered ckal needs ;) As for now, I will do some ingame testing and see how it turnes out. Thanks again for your work. If this works, it will be great.

Reply Good karma Bad karma0 votes
Banjaji Author
Banjaji - - 389 comments

A way to fix the food weight problem is to copy-paste foods as new items and just scale them larger. I don't want to change the kcal values of foods because those values are the only thing keeping the foods similar to real life (intuitive). I did add a MCM option to tweak how much kcals you get from eating in v2.

I have no idea how you manage to survive on so low kcals. That's the amount of small girls living in cities. The only explanation I can give is that you're an outlier and just have different metabolism. I do believe that good performance is possible with lower kcals/day but I think that it comes at the expense of health over the years.

Well and if we want to give reasonable doubt/possibility for 4000 kcals then you are 10 kg lighter than the character, you carry 35 kg less stuff (armor has a weight too) and probably not 24/7, you don't sprint 16/7 like your life depended on it, you don't have to heal your wounds so often and my final argument is that most MRE-s (combat regime) are usually in 3000-5000 kcal/day range.

Reply Good karma+1 vote
NofreeNamesAvailable
NofreeNamesAvailable - - 1 comments

Hi, the fitness guy again. Just created an account only for the reply. As I said, I´m no soldier and do believe that the 4000kcals are a reasonable value for a one-man-army like the actor. Sorry if that sounded different. I just wanted to share my personal expirance with you, since you did quite some work researching the topic. Thought you might be interested :) As for your mod values, they work great for me.

On how I´m still not dead, I have this lifestyle for roughly 8 years now. In the bodybuilding scene this is acutally quite usuall. You alter you kcal intake according to your goals, not your training. Typically you want to lose fat during the winter to look good in the summer (1800kcal daily) and add more muscle at the start of late summer (3200kcal or more daily). Your training load stays the same most of the time. In the deficit you need the stimulus to signal your body that it should keep the muscle, while in the gain phase you need it to trigger muscle growth. Your body does a great job at preserving energy in form of fat and muscle. Your body will use this mass to keep itself running if you are in a kcal deficit. It will also lower other non vital functions to lower your daily energy needs without you actual noticing (Weaker immunsystem, slightly lower heartbeat/body temp, higher demand of sleep). That is why proper muscle definition takes months to achieve. The art is to keep the deficit/abundance in the range that your body reacts in the disired manner but without lose too much muscle/gaining too much fat. I do this for fun only and would consider myself an amateur at best. But even on my level I do notice that his is highly unnatural. The pros that present themself on shows are mearly walking corpses nutriton wise.

But again, this is only true if you are living a comfortable life in a city with a warm bed. My honest feeling is rather, that even with hobbies like mine, you still simply don´t match the amount of exercise that an SOF opperator under field condition has to deliver. I train 4 days a week and ride my bike daily for 30 mins to go to work. At weekends I do hiking and stuff, but not every week of course. So even if I have 2-3 hours daily of intensive training, there is still plenty of time to recover (Play games :P ). I think I read somewear that the USMC advises 3500-4500kcals daily for there operators in the field. I dont think that these guys eat that much at the barracks. In the field on the other hand, they most likely will. And be it only to prevent diseases.

Reply Good karma Bad karma+1 vote
Banjaji Author
Banjaji - - 389 comments

Interesting stuff. I'm thinking that in some bigger update I'll include satiety drain from movement speed (idea from Arzsi's mod). Then it would be so that standing uses some amount of satiety and water, walking more, running more and sprinting even more. If I get that system working then the default intake would be lower of course.

Reply Good karma+1 vote
Banjaji Author
Banjaji - - 389 comments

Included these features in v2. Enable them in MCM!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: