A simple tweak for GBOOBS players who think buckshots are too much weak for their taste.
- All buckshot Armor penetration values has been increased from 0.3 (literally nothing) to 0.6 (nothing but balanced so you can kill exos in 6-10 shots and leather jackets or t-shirt bandit guys in 1-2 shots in close range).
- KS-23 buckshot ammo from BAS recieved a buff so now it shoots 8 pellets per buckshot instead of 6 like IRL.
- Increased a bit of the cost of all buckshot ammo just a bit so they are more balanced with this changes without breaking the economy in the game and making you a god.
- Tweaked the description of the changed ammo.
- BAS and Vanilla options are available.
V1: Added patch for .45 FMJ AP value increased from 0.15 (BR1-BR2) to 0.25 (BR2) at the cost of being a little more expensive in traders aswell as 7.62x25 pst further improved in AP values from 0.23 (BR2) to 0.30 (BR3) at the cost of 300 more roubles for all ammo conditions.
V2: Added weightless patch fix for people who dont like weightless ammo, also i merged .45 fmj and 7.62x25 pst changes to both weightless and normal ammo files.
V3: Decreased AP values from 0.10 to 0.06 to all BAS and vanilla buckshots, also i lowered their costs just a bit, i hope this tweaks make buckshots a bit more balanced.
V4: Update for the latest GBOOBS version (1.6.8) and some minor tweaks on the 23x75mm sharpnel-25 buckshots for the KS-23 (increased ap power from 0.6 to 0.7 due to having much more base dispersion than 12x70mm shotgun counterparts).
V5: Overhauled the description of all buckshot ammo and slugs, now its more clear and conclussive.
V6: Finally added DLTX format, also i scrapped all weightless ammo and vanilla weight ammo patches as they are not longer needed with DLTX format built-in, so be sure to install DLTX as it is now required for my addon to work properly, also sorry for the people who dont use DLTX but it has to be done.
DLTX link here: Moddb.com
big thanks to Grokitach for his awesome add-on and cheers!
Average
8.715 votes submitted.
Yea, i was wondering why shotguns were so weak, thx
Enjoy ;)
Good, the only thing that i dislike, it's the increase of number of pellets for ks-23, but this it's simple to mod-out, and because i'm in a stealth run with ghillie suit, so i don't use loud weapons, like ks-23, so not a problem.
P.s. what about to solve the problem of useless ammo, like fmj .45 acp (not the hydrashock ones) 7.62x25 ps (not pst) and the nearly useless 9x18, at least compared to 9x19?
You can change it in the bas file is just a simple tweak, is for more realism but if you want to tweak is easy as just changing a line in the file
Oh, ok, i read again the description: i was thinking that your mod increase the pellets to 18, not to 8, lol.
no lmfao thats overkill is just a simple tweak,from 6 to 8 from real sources the shrapnel-25 ammo from KS-23 have 8 pellets per buckshot
Yeah, my bad: it's launch time for me XD
About .45 acp and 7.62x25, i had no problem with .45 acp i think is pretty much balanced at least for me you can try increasing the damage in game if you like to kill npc in one headshot or i can just tweak it and change it from BR1 to BR2 at the cost of being a bit expensive from traders and about 7.62x25, is an old cartridge from ww2, compared to modern 7x62 that's why the damage is so low and the AP power is bad but i can try tweak the pst ammo and increase it to at least BR3 at the cost of about 300 more roubles
the problem it's not the whole .45 acp, or the whole 7.62x25, but the .45 acp fmj, which, cost apart, it's useless because hydra .45 acp it's far more better for tissue damage, and almost all other calibre fmj are better for ap, than .45 acp (at same tissue damage) e.g. the 9x18 or the 7.62x25, which are Br2, instead of Br1, so why use .45 fmj?
The same goes for 7.62x25 ps. While the pst it's decent against (light armor) have also a boost against mutants, the ps ammos don't have a role.
9x18 itself it's vastly inferior to 9x19, and only good if you use the bizon, taking advantage of it's huge mag.
9x18 AP ammo is not bad though and is not expesive as 9x19 AP and is pretty decent except for the low tissue damage
i included a patch for .45 FMJ and 7x62.25 pst ammo as well in the file just overwrite the files, all buckshot ammo changes are included too
Many thanks!
Weightless ammo doesn't have a lot of fans, just saying.
Yep, i hate weightless ammo
fixed, i just added weightless ammo fix in the patch folder and merged .45 FMJ changes and 7.62x25 to both weightless and normal ammo, enjoy
My bad, later today i will fix that i didn't noticed
Nice to see shotguns get some love. Somehow everyone came to the conclusion that shotguns are useless, no idea why or how. There's almost nothing better for turning a boar into hamburger meat!
The conclusion was not that shotguns are useless, rather it was that the basic buckshot ammo that shotguns use was nerfed in Groks ballistics overhaul to the point of being practically useless against any stalker wearing more than a t-shirt.
Grok's nerf was made to prevent buckshot being an early-game ultimate solution to any problem and to create some more pronounced tier system of progression based on ammo availability, but while a good idea in general, it did feel slightly ridiculous to chest/headshot a soldier or a slightly armoured bandit 5-10 times with them still running around.
So this may be that tiny balancing tweak to help alleviate that problem a bit.
even if you have an exoesqueleton any shotgun should make your insides blow up even if the armor stops the pellets the force of the pellets literally kills you
even if you feel shotguns become a bit overpowered you can tweak them on the files from weapons_ammo and w_ammo_bas, just search for "k_ap" and change the number from 0.00 to 0.50 for whatever you like but i feel like i balanced them correctly at least for my side
Ahh, I was referring to vanilla experience myself, shame to see Groks tweak does buckshot so dirty. Id thats fair though! Would feel like playing Shadow of Chernobyl with the vanilla sawn off all over again.
"New game" isn't needed, yeah?
nope, you can install it even if you have the old configs from GBOOBS also is safe to remove
Ok. after i tried 0.10 value on **** ton of bandits.
i think 0.10 is OP. buckshot can kill exo in 3-4 shots at point blank, canter of mass shot.
so i try to adjust it and found sweet spot around 0.05 - 0.06
at this 0.05 value, buckshot can kill light armor target (heavycoat , LCsuit , sunrise) in 3 shots, center of mass. and exo in 7-8
and 0.06 will be fair game. light armor target will down by 2 point blank shots just like the player in the same amount of armor.
hope this help.
Yeah i also feel it a bit too OP since buckshot with 0.10 AP is alot better than normal 9x18 bullet
if works for you then is good
i just tweaked it with 0.06 AP values to all BAS and vanilla buckshots, so i hope is a bit more balanced also i lowered their prices a bit too
I look through the file and noticed that the normal buckshot price is lower than bad variant.
fixed i ****** up one 0 on the cost of vanilla buckshots my bad
My man, adjust it in general, pls
is a lot of work and is like making a new mod literally, this is just a simple adjust to buckshots and some useless ammo, im not a coder or modder so im not 100% into making addons, also the addon is from grok if you dont like it at all then just play with vanilla armor sistem
Thanks for your contribution! But you may get problems with the original addon author (I dunno how most things work here).
Grok already commented earlier lol, literally the first comment on here
Can this mod be used without GBOOB to buff buckshot even more?? Asking for a friend..
SPETSNAZ+DUTY RULE F*CK FREEDOM!
is meant to work with gboobs sistem if you tweak the buckshot like this in vanilla they probably gonna turn overpowered as **** 0.06 kills leather jackets in 1-2 shots in close distance and medium armors like berills if you shot to the legs or the head they die in about 3-4 shots
How would one go about increasing pellet counts manualy? (70mm) 2-3/4" 00 buck is commonly available in 12 pellet loads, with (76mm) 3" it can go 15 and up! Not to mention actual flechette loads (although suited for CQB distances ~10yds) have around 20+ darts.. That would sure be a game changer!
line 2647 in weapon_ammo, buck_shot
make sure to change the old ammo and homemade buck as well
i didn't touch homemade buckshot it has BR1 armor penetration but less flesh damage, this is just for normal buckshots
This comment is currently awaiting admin approval, join now to view.
but also overpowered as **** especially because anomaly damage sistem behaves weird especially in shotguns i dont know if the game counts the pellets as "pellets" literally tiny balls of metal or just a normal bullet
Nvm, managed to install ammo with weight on 2nd try. Mo2 was messing files