Is it possible to use this mod alongside the current Sins of the Prophets?
Is it possible to use this mod alongside the current Sins of the Prophets?
Thank you for the new shoes!
Hi,
This is the most amazing mod I've ever played in any game. It's like it's actually vanilla game. Seriously.
I've been having some issues with AI, though. Orks aren't really expanding on what they have. They've only been throwing shoota boyz and other early game units. Not even Slugga Boyz. Has anyone else experienced this? If so, is there a way to remedy this?
Another issue would be for all AI factions now. They tend to cram their base real tight. Because of that, Their units get stuck inside and their continuous flow of attacks grinds to a halt. Any fix for that too?
For both issues, I tried checking and unchecking the "Addon: AI MapDB". Didn't seem to work. Would love to hear from anyone who can fix this.
Welp. Scratch that. I needed to "unzip here" rather than to a folder.
Hi,
Mod looks promising. This is my first time modding CnC3 KW so, I don't know much with getting around things by myself yet.
I've followed instructions in the readme.txt and placed the mod(both extracted and zip) into the Mods folder in the documents. I started my WrathEd Launcher but, the list shows empty.
I tried copying the mod(both extracted and zip) to the WrathEd Launcher's own Documents folder, giving me 2 copies of the mod now but, the Mod Launcher still shows nothing.
Any other way around this?
I wish the Rebellion would come at me with this many MC80s... All I ever fight are tiny corvettes and frigates...
What's the best renderer for low-spec PCs? Something like a dual-core APU?
I wish petro added something like a toggle for it in the options. But YES, TIME FOR EPIC SCREENIES.
Zann likes going through shields and hitting them where it hurts sooo, that's an idea.
It was a nice little feature tbh but, I guess it is better to just leave it open and have normal speed. Gameplay and bugfix-wise.
Fun while it lasted. lol
Would we still need the 4GB patch or something with it or will it no longer crash with the Steam version?
Also, do I have to redownload the mod for it or can I somehow transfer it to Steam?
Lastly, I used your 'high performance textures' but I still got the same low fps during heavy combat. Any opinion there? I have an i7 and a GTX950m.
Hmm.... To lower the eyecandy or not.... Is it noticeable?
Will send some to you as well.
As soon as I finish the Download.
Always made me wonder why they kept going broadside.
I was like, "Welp. so much for the wedge shape of ISDs."
Although some ships do have advantage of broadside, I think.
With the new version of the mod having more fragile TIE Fighters, what's gonna happen with Darth Vader's TIE Fighters? Are they gonna be as Fragile as the TIE Fighters or will they be durable?
Also a steam user here.
As much as I want to update from Beta II to Beta III, I can't seem to make it work as well. It just crashes. I tried what I did with Beta II but didn't work.
What are the noticeable differences between the Beta II and Beta III? If there's something huge, then I'll put some more time into miraculously finding a fix lol.
My game is stable with the Beta II(After applying 4GB patch on a cracked .exe, making a shortcut, and manually adding a modpath then playing it outside steam). Although the GC saving is still broken to which I'm hoping it was fixed in Beta III. Hope this message helps anyone
How's progress going?
Sweeeeet. Thanks man! I had a feeling it'd be old school way. You're a life/hair saver. Hair because I was about to tear my hair off if it didn't work. LOL jk
After following this, it crashes on initial load. Yes, I launched vanilla FOC, crashed as expected, then added the mod, it still crashed.(Though I was finally able to see the loading screen but until there.) Any suggestions?
michaelgt
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