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Comment History  (0 - 30 of 176)
michael_gears
michael_gears - - 176 comments @ Phantoms Zone

Thanks for the recent video which imitates Global Illumination. Please elaborate on that.

Also, would it be possible to add physX?

Thanks

Good karma+2 votes
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

Ever since Metro Exodus announcement I cooled towards this mod.

However, the recent changes look very promising.

Can the author update "Weapon List" document?

I noticed when you shoot and hit enemies from a very far distance they just bend their knees for a fraction of a second and then act as though they are not being attacked. Can this be fixed?

Good karma+4 votes
michael_gears
michael_gears - - 176 comments @ Phantoms Zone

Updated engine allows to improve visuals even though the game is already 10 years old.

Mod description mentions sound update. Is it possible to implement better gun fire sounds? Perhaps real gun fire sounds? I find it one of the weaknesses of the S.T.A.L.K.E.R series.

Good karma+2 votes
michael_gears
michael_gears - - 176 comments @ Doom 3 Redux 0.95b

Great work. I am going to replay the game after so many years.

Is it possible to add flashlight to shotgun, assault rifle, pistol and chain gun?

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

Excellent work in the latest video with AK74. Gunfire sound is pretty good too.

How come laser sight and flash light beams are only visible in demo view?

Good karma+2 votes
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

Is this mod going to be compatible with Steam?

Good karma+3 votes
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

When was the last time weapons list was updated?

I noticed that in videos there are no bullet tracers, will we be able to edit weapons.ltx file to enable bullet tracers?

Finally, would be nice to add multiple night vision modes in exoskeleton and set them by using touch screen.

Good karma+4 votes
michael_gears
michael_gears - - 176 comments @ Phantoms Zone

Does the author of this mod plan to work on Call of Pripyat mod?

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ AKS-74U / AKS-74UB - Ingame

Is it possible to make flashlight beam and laser sight beam visible from 1st person view?

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

I like the latest video very funny.

Are we going to see any improvements in sound (particularly gunfire from both NPCs and Degtyarev), ballistics and bullet impact particles as well bullet tracers?

Too bad that AK12, AEK 971 and VKS Vykhlop are not in the works. I would rather implement latest Russian weapons instead of NATO.

Thanks.

Good karma+4 votes
michael_gears
michael_gears - - 176 comments @ Phantoms Zone

Is DX9 or 11? I see that there are some assets from the Metro universe. Is it possible to incorporate Metro particles and lighting as well?

Good karma+2 votes
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

Excellent work - VAL and Vintorez add-ons and animation.

But gunfire has vanilla sound, there is very little gore and laser sight can be barely seen.

I expect gunfire sound to be replaced in the final version with a better one.

I wonder if it is possible to improve gore and blood marks on walls, ground, etc.

Metro Redux has nice laser sight with a red beam that can be seen in 1st person view. When enemy has one and aims at you whole screen turns red. I wonder if it is possible to implement something similar in this mod.

Good karma+3 votes
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

I have some questions for developers.
Are there going to be any improvements for bullet traces?
Are you going to implement AEK 971 and Vyhlop?
Can we see Vintorez, VAL and SVU with the new animation?

Good karma-1 votes
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

Is this mod going to use existing gunfire sound which are already in use in other mods or new ones? Is it possible to use real gunfire sounds?

Good karma+4 votes
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

Can we see 3rd party particle effects that are mentioned in F.A.Q. section?

Good karma+4 votes
michael_gears
michael_gears - - 176 comments @ GUNSLINGER mod

I have been trying to replay S.T.A.L.K.E.R CoP with various mods many times but lose interest in a couple hours because I have played it so many times.

Also, I love Metro games and its exceptional visuals and physics which make it very hard to play other games after Metro experience

This mod however has superb animation and model quality. It might make me come back for another round.

I know that Metro engine evolved from Xray I wonder if it is possible to incorporate some assets from Metro like weapon models and particle effects?

Good karma+3 votes
michael_gears
michael_gears - - 176 comments @ ULTIMATE weapons part 1

Thanks!

Please try to extract other weapons from Metro Last Light. VSK94, VSSK Vyhlop, other sniper rifles.

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ COP Original Weapons Renewal

Nice mod! I merged it with AF3 and AN3 plus high resolution textures, looks really good.

There is a new mod Shocker Weapons Mod 2.1. it contains AK12, Vyhlop VSSK and very nice model of Abakan. However, textures of AK12 and Vyhlop are not that good. I was wondering if author of this mod could incorporate those weapons.

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ Patch for COP OWR 2 weapons addon

Posted in wrong area

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ Remake

Great work! Thanks a lot for the afford! I understand this is still work in progress.

There is a new Shocker Weapons Mod 2.1, it has 2 new weapons - AK12 and Vyhlop silenced 12mm sniper rifle. But textures on those guns are not that good. I was wondering if the author could adapt them into this mod and improve textures.

Also, I read on one of the posts that the author adapted some metro 2033 assets. Is it possible to adapt weapons as well?

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ Shoker Weapon Mod

I figured out how to make tracers yellow.

Can the devs improve texture quality of Vyhlop, AK12 and SVU?

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ Shoker Weapon Mod

Thanks for the mod. I really like Vyhlop sniper rifle. But there are some issues.
1) I merged the SWM 2.1 with SWTC as per instructions. I tested SWTC by itself runs fine but with SWM 2.1 when Texture Detail is set to maximum I get error when launching the game. Error 8 not enough storage for this command. I have Windows 7 64 bit and 12GB of RAM.

2) How do I change bullet tracer color to yellow because it is red now.

3) Blood splash is very low when hitting a target.

4) Would like to see more particle effects when bullet hits live target if possible.

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ Remake

I will give this mod a try. I have tried to replay CoP with many other mods but gave up because everything looks dull after Metro Last Light.

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ ULTIMATE weapons part 1

This is Kalash from Metro 2033.

Is it possible to extract other assets from the Metro Universe? Lighting, smoke, heat haze.

Good karma+2 votes
michael_gears
michael_gears - - 176 comments @ MISERY

If devs are still working on further improvements would it possible to add particles from Metro 2033 and Metro Last Light?

* Smoke from Metro 2033.
* Personal light from Metro Last Light preferably lite blue tin, it lasts for a few seconds after battery is fully recharged.
* Gore from Metro Last Light.
* Sparks from Metro Last Light.
* Fires and heat haze from Metro 2033.
* Other lighting from Metro 2033.

Thanks!

Good karma-1 votes
michael_gears
michael_gears - - 176 comments @ Autumn Aurora 2

Thanks for the beautiful mod!!!

I wish you could make a Call of Pripyat mod with the same theme while incorporating "Metro Last Light" particle effects such as personal flashlight blue light, other lighting effects, smoke and sparks.

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ MISERY

What is 2.1 version mostly about? New features? Bug fixes? Both?

Has the development team being able to reproduce most of the reported bugs and fix them?

Good karma+2 votes
michael_gears
michael_gears - - 176 comments @ MISERY

Yeah, I remember now in fact librarian in S.T.A.L.K.E.R CoP SGM 2.2 was not moving at all. It just glided.

Well, there is word on the web that 4A has an SDK but need approval from the publisher to release it to the public. I hope you guys jump on it if it is out.

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ MISERY

Are you referring to animations in Metro game or animations that would be incorporated into your mod? I like Metro weapons animations especially revolver, shambler and VSK-94

Good karma+1 vote
michael_gears
michael_gears - - 176 comments @ MISERY

Would it be possible to extract weapons from Metro Last Light and incorporate them into this mod?

CoP SGM 2.2 mod has librarians from Metro 2033 in Military Wearhouses and either Lab X16 or X18.

Good karma+1 vote