Can you post the entire changelog?
Can you post the entire changelog?
Hey, for the eventual possible release of the AS2 version I found a really good Italy skin mod for it. The Author has no problems in other mods using it since it was why he created them in the first place. Take a look Steamcommunity.com
Yes, i've noticed this... It's really a bad practice on the MoW Workshop, you guys did amazing job and still do. Thanks for the answer.
Is there a way to make this mod work with other nations/vehicles mods? I think the current AS2 version is lacking
I've seen them in different Scenarios but after my Admiral Ozzel was killed no Piett appeared on my game, and on the base campaign i didn't see Thrawn
It is true, but there are some really interesting new canon characters or old characters that are still cannon that are not in the game like Grand Admiral Thawn and Captain Piett. And new ones like Admiral Rae Sloane and Iden Versio as commando unit from the new Battlefront game. And that is only for the Empire
Hello, i see that most of your content is based off of Star Wars Legends, any plans on making this more new Canon style? Maybe adding more canon characters?
Is there any plans on adding Phase I troopers?
Well, he embellished some of his acts yes, but i wouldn't say he couldn't be trusted, remember Alesia? His legions loved him and no love comes to those who do not act. Also, the point is into making the "Barbarians" fight with tactics and martial arts of which they did, especially the Germans with their spears
I don't think i understood on the FAQ do you pretend to eventually make a revamp for TIE Fighter as well? since most of the job would be already done it would be just a case of porting the missions, correct?
Hello, could you help me? i'm trying to set division limiters to majors and minor countries, as in, all minors would get division cap of 50, while Germany would get around 350, SU would get 430, US would get 100, UK would get 90 so on and so forth, cna you help me?
Damn, wish you could get more modelers and modders to help with the progression, especially with AS2, that's too much work for you alone, have ever thought about adding a donate button?
Great! I wonder, what can be done in this demo?
hello, can someone please help me and tell what i'm doing wrong because i nstall and the only thing that shows up is BF3: Corusant on the map lists but no eras or gamemodes to choose... the textures are somewhat the same and the HUD hasn't changed.. ):
would like to know aswell, been waiting for 6 months now
you have to save it as result (if you haven't change the save name in the dcg config)
what you can do is to mess around in the mod files to change the enemy numbers multiplier and change the costs of some units, to make it a little more challenging and still not being unrealistically outnumbered you should try to balance things out, but still you will get some crazy enemy divisions with lots of armour but eh, nothing is perfect isn't it?
i had an idea for making tactical bombing in the game: add some shadows of HE111 or PE-2s flying over the map to the point the player selected and the point get exploded like a bomber would do, idk if you guys understood what i said or even if it is possible, would be nice tho, don't know what could counter that effect since it would be shadows only i dont think there is a way that the flak could prevent said shadows, its an idea tho, love your mod and thats why i keep pestering you all
any eta on the unit pack? and any plans on adding new aircraft?
So, hey again, i was wondering if there is a way to implement foreign divisions on various nations, as the south african and anzac divisions for the brits, SS divisions (Charlemagne Division was composed of french soldiers) for the Germans?
i had this problem too
many thanks for the reply :D
any ETA on the unit pack for AS2?
Hello Devs, i wish we had a place like the steam community for us fans to interact more with the devs, would also be great for your mod, to get more attention, more visibility, so we could have some topics to discuss and so on...
but wouldn't that delay the development of this mod? it's already very slow
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