XWVM is a mod to the original Star Wars: X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. Our goal is to rebuild the game engine with newer technologies that allow it to run and make use of the latest hardware and improvements in gaming hardware. The mod will require the player to own and have installation of the original Star Wars: X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voiceovers, SFX, iMUSE automaton, etc) are loaded from the player's copy of the original game, or are original creations of our team, where the original resources are considered inadequate for today's standards.
Our collaborator Laserschwert has just released a new batch of sampled audio tracks for the classic iMuse soundtrack.
Most iMuse track were dynamic and reacted to the user input and game state, and they will keep doing so in XWVM. However, in order to present it as a normal track in Soundcloud, he chose to just chain several variations.
You can get a good example of this on the "Concourse and Leaving the Independence" track, where the theme plays first as it normally sounds, then it plays again as it would sound with the Historical Combat hangar gates open, then with the Tour of Duty hangar gates open, and finally with the Training Grounds hangar gates open.
The "Space Battle" track is a mix of the themes and event tunes heard during a mission, more or less arranged at random in this track.
The form for applying to take part on the preAlpha Test of XWVM is open again. People interested on helping with the development and reporting issues...
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