XWVM is a mod to the original X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. We are re-implementing the executable to extend the game beyond its original hardware support. The mod of course requires the player to own and have installation of the original X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). The team of fans developing XWVM is not associated with Lucasfilm Ltd or Disney, and XWVM is not an official Star Wars product. XWVM isn't a standalone game, or total conversion, but a mod to the original. XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voice overs, SFX, iMUSE automaton, in-game graphics and 3D models, etc) are loaded from the player's copy of the original game, or are replacements originally created by our team, where the original resources are considered inadequate for today's standards.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The State of XWVM

News 7 comments

Hi, X-Wing fans.

Sorry for not posting in a long time. The truth is that we have mostly moved our interaction with the community to our Discord server, since it's easier to chat, post images, link to streamings, answer questions, etc than ModDB. If you want to know the very latest about XWVM, be sure to join here Discord.gg

XWVM is, of course, still alive. We have been working on it without pause, getting new devs, artists, and testers non-stop.

As the project matured, we realized some parts of it were built on the wrong foundations. For example, there was a lot of guesswork on the AI, which led to lots of tweaks and changes all the time to make it behave as the original game AI used to, and still we never got it to perfectly match it.

So we have rewritten the entire AI system from the ground up to better follow the original's characteristics and quirks, and now we are already in a much better place, with most missions behaving like the original within certain deviations we consider tolerable.
We will never get perfect 1:1 behavior since the original AI altered its behavior based on framerate, and you got different results between DOS or Windows, or between mostly empty mission and really busy missions.

Our artists are working non-stop on new ship models and cockpits to replace the placeholders we have been using from the XWAU Project.

The new X-wing cockpit is a great example of this. We have replaced the old Unity UI Canvases with much better looking, curved, dirty CRT-like screens that not only look better and more real, but also they are more performance-friendly.

The extra screens also got functional controls, allowing the player to change their display modes. All other instruments, like the speed and warhead counters, now better resemble those analogue displays from the movies. However, the cockpit still is a direct homage to the original's.
All these upgrades will be retrofitted to the Y-Wing's cockpit, and will also be there for the upcoming B-wing and A-wing cockpits.

There has been also work on replacing the rather basic concourse rooms with some better looking ones. Still, they are not final, and further polishing passes will doubtlessly make them look prettier and prettier as time goes.

We have even implemented color variations for the different HD models for the ships!

Fighters will display different markings depending on the wingmate number in the wing (just like Luke's Red 5 x-wing had 5 red stripes).

Also, some ships will sport slightly different looks in their materials depending on their faction. For example, imperial transports have a more Imperial Gray look, while rebel transports use warmer colors.

Thanks to our very talented devs, work is progressing both in the terms of optimization and also adding support to some of the most challenging parts of the original game, like the Death Star surface missions. They are now fully playable and completable. We can't wait to give the Death Star surface an HD revamp to make it look as gorgeous as our other HD models!

And finally, the elephant in the room. When is XWVM releasing?

Well, it's time to say that we are not sticking to the plan of releasing that "Y-wing demo" we initially planned.
The reasons are diverse. But perhaps the most important one is that mods, this project included, are in a grey zone in regards to copyright. Like other community projects that have been affected before, XWVM might be targeted by the copyright holders and requested to be taken down as soon as we release the first demo build of it.

So the team has decided to go a different, two-lane path:
1- We will complete full X-wing support in XWVM. Then and only then we will consider releasing it to the wild. The goal is that in the case XWVM is targeted by the copyright holders, a release is already available for download and people can get their hands on it before it disappears from the "official links", then persist being shared by the fans.

For this reason, we want to complete full support for X-wing, so that once release, the build feels like a complete thing, even in the case that the entire XWVM project is shut down. Anyway, let's hope that never happens.

2- We plan on detaching X-wing and Star Wars related content from XWVM. XWVM will remain a generic, x-wing-like flight sim free game, but without direct references or assets that represent the Star Wars or X-wing trademarks. When downloading a fresh copy of XWVM, you will get a non-descript space game that will have missions and gameplay in the same style of those in the X-wing series, but totally originally created by the team.
However, we will pack X-wing support and all the X-wing HD assets we have created in an external optionally downloadable packaged that will be available independently and will turn XWVM into the X-wing remake it is today.
In this way, XWVM becomes immune to copyright claims, with all trademarked content remaining in an "unofficial", community-made pack that just "mods" XWVM into an X-wing remake.

These two points will still take a significative amount of time and effort to complete, so we hope you all can be patient until they become a reality.

Meanwhile, if you want frequent updates, watch live streams, and ask us questions, join our Discord. Sometimes, we request more testers, so you could be lucky and become one, and get to play try out XWVM in its current state!

See you around!

Hello and FAQ

Hello and FAQ

News 20 comments

After uploading our second video to YouTube, this mod has been mentioned by many different websites, and many questions have arisen. We try to answer...

Y-Wing Demo: Major Blockers

Y-Wing Demo: Major Blockers

News 9 comments

Hello everyone, as the question for a release date comes up from time to time: Before we'll do a full release, you're going to see a Y-Wing Demo containing...

XVWM Pre-Alpha Test Guide

XVWM Pre-Alpha Test Guide

News 5 comments

The XWVM Dev Team is proud to announce the first playable closed preAlpha release of XWVM. And to help testers with it, this is a guide explaining how...

This Week In Mods: September 30 2018

This Week In Mods: September 30 2018

Feature 1 comment

The biggest mod stories for the week of September 30 2018.

Comments  (0 - 10 of 387)
@Mattyboy1
@Mattyboy1

Are u guys still developing this mod??

Reply Good karma Bad karma+1 vote
FekLeyrTarg Creator
FekLeyrTarg

Yes, we are.
If you wish to follow our latest developments or watch alpha test streams, please come over to our Discord server. :-)
Discord.gg

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Hello, are you still alive?

Reply Good karma Bad karma+1 vote
Azrapse Creator
Azrapse

Yes!
We don't monitor this page too much.
For newest updates, status, and streaming session, join our discord server. Discord.gg

Reply Good karma+1 vote
Guest
Guest

Keep up the stellar work!

Reply Good karma Bad karma+1 vote
Guest
Guest

Cant wait to try this! You guys working on the upgrades for the xwing series are truly amazing! I think the only one without an upgrade is xwvt

Reply Good karma Bad karma+1 vote
Guest
Guest

Any updates? Been following this project since 2017 and respect it's on your own time and effort. Is this still continuing and any ETA? Genuinely asking that's all. Asking out of general curiosity and again no negativity here just curious that's all :)

Reply Good karma Bad karma+3 votes
Azrapse Creator
Azrapse

We have had many updates, but we have been posting them to our Facebook group and in Discord.
For example, the X-wing got a new HD cockpit, the Death Star surface missions are implemented, the AI got totally revamped to be more like the original in order to keep mission balance, ...

Unfortunately no-ETA. We want to complete support for X-Wing (1993, 1994, 1998) before even thinking about releasing anything, so that in the case we are shutdown by Disney on release, at least the released build is complete, playable, even if you need to download it from somewhere else.

Reply Good karma+5 votes
gorkskoal
gorkskoal

Oh so you want to fix a few bugs? you can realease it now. But you won't.

Reply Good karma Bad karma-4 votes
Azrapse Creator
Azrapse

I am not sure what game you are trying to play here with this passive-aggressive attitude... but it's not going to work. :)

Whoever wants to see daily progress on the game, contribute feedback and assets to the project, watch the live streams we have every week with the latest build, and even take part on the alpha testing process (when we need more testers), can just join the discord server and do it.

Nobody is paying us to work on this, so we are in no hurry to release anything to the public.

Reply Good karma+2 votes
gorkskoal
gorkskoal

or anything at all. "so we are in no hurry to release anything to the public."Blizzard would say the samething. Hows the buy out from activision treating them?
Vaporware is Vaporware. Have a beta? show it. otherwise just vaporware and people moved on 3 years ago.

Reply Good karma Bad karma-3 votes
Azrapse Creator
Azrapse

> and people moved on 3 years ago.
And that is totally fine.

We are doing this project mostly for ourselves and fans of the original game.
The game was released 28 years ago, so it's not like a a couple of years up or down is going to do much difference. :)

TIE Fighter Total Conversion is a very different project, that uses the original, ready-made, XWA engine, and readily available community-made ships, along with custom-made missions to deliver a reimagination of the TIE Fighter campaign.

We are doing a very different thing here:
- We are creating the engine from the ground up with Unity.
- We are aiming at having exactly the same missions and AI logic, and mechanics as the original, so we are putting years upon years of research and reverse-engineering on getting everything faithful to the original, even replicating timing bugs and math glitches to have ships hyper in at the exact times, at the exact speeds, and all that stuff.
- We are creating all assets ourselves, not reusing 20-year old community-made models created for an aging game engine. That allows us to reach much higher fidelity, but it also takes much more talent and time.
- We are much smaller team, working on our free time. Some of us have had much reduced free time when having to take second jobs during these corona years, for example.
- We are adding many more features that weren't present in the original, or recovering features that were removed in later editions, like flight group pilot assignment (that disappeared after X-wing 94), or hardpoint configuration, that never was part of the X-wing series.

It this vaporware?
Until it is released, sure! :D
But it is real, it is working, and you can see it on the weekly streams or if you were one of the testers and got the build.

The only reason we are not having an Open Alpha is fear to legal consequences due to Disney/LFL latest movements against certain fan-made Star Wars projects.
We have put a lot of time and effort on this project and we are not willing it to go to hell because we release a preview version of it and it gets us a C&D letter from Disney.
So, instead, we will release it when it's complete and there is nothing they can do to stop it from spreading in the internet.
"Fait accompli" is our strategy here, and the only reason you still don't have a download link.

Reply Good karma+5 votes
Salk
Salk

Thank you very much for the update, Azrapse.

I have followed this since you first asked if there was any interest in a similar project over at GOG.

Look how far you and your team have gone in a few years.

Thanks again and best of luck.

We all look forward to playing XWVM one day.

Reply Good karma Bad karma+2 votes
WildZeppelin
WildZeppelin

Wondering this myself. Looks like the last update was 3 years ago so that's not encouraging.

Reply Good karma Bad karma+1 vote
MajorParts Creator
MajorParts

Discord.gg

edit...new link (as of 31/05/21)

Reply Good karma+5 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.