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Can anyone provide me with help installing these patches?
I know it's way late, but does anyone have Build 1935 with all the patches installed correctly? I always botch installing the patches and I need help.
Hi, years ago you posted a series of community patches for Stalker Build No. 1935, I just got around to installing the build itself, but I'm having trouble installing the patches, and was wondering if you could help.
Update: I've finally had a blowout...for whatever reason I could temporarily see all stash locations around me. Additionally, I didn't run into any zombies immediately afterwards. Is this normal? I'm in Cordon, just started a fresh game.
Hey, I don't wanna necro or something, but can anyone tell me if there's some quick way to check that this is working? All i've done so far is change the value of that one .ltx file to true, and then dumped the gamedata folder into my SSoC folder. Does that seem correct?
I actually like these GMod ripoffs so I'm looking forward to seeing this. Hopefully though you'll have a better method of spawning things than previous games. Additionally, I hope you add a few new features.
If this mod improves graphics, that will probably mean it will cause lag issues for me. Is there any way of getting the additional content without the graphics update?
I speak very fluent Polish, near perfect english, and have a lot of spare time on my hands. Tell me if you still need a translator.
can we at least get to 0.5 first?
Suggestions: To make zs_napalm a little more exciting, rather than just increasing the size of the island, perhaps put a small underground bunker on the map accessible from one of the wooden huts and have the laser cannon buyable in there. Also, perhaps you can add a dock with a little tug boat that you can get on, you could use the same model for the tugboat that is sunk on the map.
can we now buy that laser cannon on napalm? are we ever going to get a mystery box?
JB 3.0 should be released while GMod 13 is already released.
Can we get an early alpha release, just so we can test for bugs and such?
So when is the next installment coming out?
P.S. check out the zombine running animation, you might like to use that as an alt running animation for zombies.
Can we change the workbench system ever so slightly. Perhaps just make a little icon show up in the corner of the screen to confirm that the thing you added to your gun is working. Also, can you explain to me what I should do for the havoc easter egg. I already pressed the buttons and heard the lightning. But now idk what to do.
Can we get a hint as to how to do the Easter egg?
can you add the crafting table to havoc? also, how does the crafting table work exactly, do you drag the powerups from the right section to the left section and hit refresh?
If you need testers then I can help with a bit of testing.
Excellent, btw I found a few bugs/issues and a few suggestions.
1. Bring back zm_apocalypse
2. Bring back the Desert Eagle from v4.0
3. Powerups sometimes stay on map even after you collect them
4. MK2 needs a buff
5. Shotgun needs to cost more or have less damage
6. Mac 10 should have an increased price.
The next update is coming soon...right?
far lagier as well
meh, it's alright, im not too fond of needing the command console to do anything, kind of makes the mod pointless
Wait, is JBMod 3 just a troll concept like HL3 or is it something that really will come out?
Tried dling, doesn't work. :/
Can someone give me a general overview of the game? Can you spawn all the basic hl2 weps and npcs? Is there at least 1 large flat map? Are there lots of spawnable props?
and now it says it cant find some of the files...this day is going great for me