Disk.yandex.ru This might help you find some, my friend. I'm english, but luckily google translate is able to make it easy enough to understand haha
Disk.yandex.ru This might help you find some, my friend. I'm english, but luckily google translate is able to make it easy enough to understand haha
I did ensure all of these things were the case and still had the same issue. It is the only mission I've had problems with, however, so it's okay. Maybe an entirely fresh install would solve the issuee
In the mission "A Sniper's War", I found that there is no enemy to take out in the red building, which isn't what is supposed to happen according to the footage I just saw on Youtube. I assume you must've tested this already, slikk, so it could be on my end
Hey Slikk, been really enjoying the update to HCTM, it feels great to play and incredibly difficult on Veteran, the way it should be!
I've been reading the comments, and you've mentioned to a couple of people that fixes about the Polish voices and weapons and a couple of other minor changes are coming in a patch. Can we expect that patch soon? If not, then that's fine as HCTM 2 has definitely been worth the wait :)
Cheers Team, I've been trying to install this mod with the upgrades for a long time and its always bugged me that I couldn't use the ultimate AI upgrade. I'm gonna try this and see how it goes! Your research into the issue is greatly appreciated, and I hope that if Templar ever picks this mod back up, he'll appreciate it too :)
I mean I for one know I'd be really excited to see this compatible with Anomaly as it really has some interesting and immersive features, but whatever floats your boat man. Might reinstall COC just to have a go with it!
Awesome! I haven't actually played X4 yet tho I know as soon as the first release of the mod comes out I will pick it up! Keep up the good work as always,
Ben
Oh Yeah! Also, the M8 for the imperials to replace the claymore? You could possibly use the Broadside-class cruiser kdb-1 but I'm not sure if you're wanting to add your own models atm. Could be something for the future though.
Gotcha man, awesome job anyway. 1.2.1 sounds great too.
Ah right. Couple of other notes I may as well write up now seeing as my internet has returned.
-Something I was wondering was if because now most craft flying around are Star Wars, we could possibly see the inclusion of some faction specific craft at standard shipyards? Not sure if that is difficult though.
-Something that Mik's mod has is overhauled comm images, most are simply static images to replace the rather dated comm videos from vanilla. Are you thinking of also adding this?
Basically all I'm thinking right now. Also excited as Mik posted an update for his X4 mod, so hopefully we'll start to see progress on that.
Anyway, all the best, thanks once again!
Hey Xenon, loving the new 1.2.0 update, found a bug with the MC80 Liberty though. Seems to have an invisible hangar if viewed from below.
Else, I'm really enjoying the experience. Keep it up, I'd love to see you keep refining and tweaking stuff to really make this the definitive Star Wars x3 Mod :D
Also, pretty happy as today I was able to scavenge an Acclamator that waltzed in to Argon Sector M148. That baby will be my carrier for now, or I could take it down to the Republic Sector to sell it off for something more... Rebellion :D Absolutely loving this, keep up the great work man!
Awesome! Really happy to see someone working on this game, I loved Mik's mod but its been pretty inactive, and I think base x3 wasn't necessarily the best idea. Still, both great mods atm, and this one just keeps getting better! :D
Say for example, if anyone is any good at modelling, here's a tutorial basically to at least create a model for Grievous' starfighter: Bb3d.wordpress.com
Personally I love the idea of making a Star Wars ship only universe, but I understand that both methods available at the moment are hard to sort. However, I'd say posting a list of missing ships on the mod page and allowing the community to try and find/ make 3d models for missing craft could be beneficial, because whilst I'm sure you have looked around a LOT to find models, there's probably places you haven't looked that some people may be able to source. Just a suggestion though!
I think disco cockpits are great! :D However, what kind of issues are you having with the cockpits? Is there a workaround do you think?
Just been playing the mod nonstop this week, I'll post a review at the end of the week, so I hope that helps
Awesome man, the mod is epic otherwise!
I agree with Shack, I've never played X3 without the cockpits and for me personally it doesn't feel right without em. Could you possibly give the downloader the option of cockpits/not?
Okay, awesome, I'll let you know how it goes, I'll post a review too if it helps :D
Hey man, just wondering if I needed to install this over 1.0 or just by itself? This looks great, I've always wanted to try Litcube but I also wanted the SW ships, so this looks amazing.
Thanks for any reply!
So wait, did I possibly just solve this problem with a tiny amount of research?
Awesome!
I'm not sure if any of this helps at all, but after doing some research it seems that with a lot of fidgeting around, you could extract models from X3AP into blender then transfer them into X4. I've never modded an Egosoft game myself so I'm not sure if that would help, but if you haven't tried it its worth a shot I guess
Link to blender to X4 import tutorial:
Forum.egosoft.com
Link to X3AP/TC to blender export tutorial:
Reddit.com
Cheers for your work anyway,
Ben
Is that vegetation pack still coming? Just saw this mod and I think I'll be adding it alongside my anomaly installation, but the vegetation looks so good!
Hey Punk (sounds mean :D)
I was wondering if alongside the current graphical mods autumnal winds could possibly be added? I think it works well alongside the others for better immersion.
Alright cheers everyone, I think I'll keep an eye out on this one and wait around a little bit to see what's going on. Anomaly caught my eye also, so I'm gonna browse around I think. Thanks anyway!
Quick question boys and girls, is it a good idea to play CoC first to understand how it works more overall? Just came across this and HOLY COW THAT VIDEO FOR THE TOP UPCOMING MODS IS BLOODY BEAUTIFUL!
Cheers in advance,
Ben
Alright. If we can have a dm conversation about this then I should be able to provide you with a copy.
Tbh, I was thinking of pre-purchasing it for myself, but I'm not a modder and would rather see the development begin sooner rather than later. I shall see if I can do anything for you, my friend. I just want to know that you will be able to do what you want to do with the X4 files.
Thanks
Ben
Hey Mike,
Just wondering if you are planning to basically port all the content from here to x4 or whether changes are gonna be made.
I'm probably going to buy X4 just to use it with this mod, so thanks for introducing me to the series!
Cheers,
Ben
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