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Comment History
Justin626
Justin626 - - 29 comments @ Invincible-Class Heavy Cruiser

I'm a little curious. Since you're bringing in the Invincible Heavy Cruiser, will you also be bringing in other iconic ships, such as the Neutron Star Cruiser, Gladiator Star Destroyer or Praetor Battle Cruiser? Those ships were around during the last few months of the Clone Wars. There's also the Tector Star Destroyer

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ New Light Units for 1.4!

This looks like the Strike Mech for the Republic when you play the Clone Campaigns Expansion of Star Wars Galactic Battlegrounds

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ New Abandoned vehicle factory and new vehicles!

Not to mention, the Swamp Speeders were used by the Republic in the final battle of Felucia right before Bly executed Aayla

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Comeback for Republic at War

Republic at War is one of my favourite mods for Empire at War, and one I played heavily. As for the new units, I really hope it allows us to see more space units. For example, the Star Destroyer line gave us new ships near the end of the Clone Wars: The Imperator-class Star Destroyer, (they are in the game, but we are limited to 3 of them when playing as the Republic), the Tector-class Star Destroyer (Star Destroyers without hangars) and the Secutor-class Star Destroyer (a much bigger version of the Venator). Hopefully we also see Praetor-class Battlecruiser. Then for the Sepratists, there's the dreadnaught versions of the Recusant Destroyer and Providence Cruiser

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ BarrowWightLair

Not gonna lie, but that Barrow-Wight's face looks almost exactly like the First Hassan's face from Fate/Grand Order

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ 4.0 Ground Overhaul Teaser

Are there other Clone Wars vehicles in this mode besides the AAT and AT-AP? Because we basically have most of the ships in the Space Battles if we control either Separatist or Republic shipyard planets, so will the same be with the ground vehicles? Not to mention, in both canon and EU, the Empire still made use of the AT-TEs, especially in the canon Battle of Kuat.

Good karma+2 votes
Justin626
Justin626 - - 29 comments @ Empire At War Remake: Galactic Civil War

A disappointment, but not to worry. You guys are doing awesome either way, so can't wait to see the new ships!

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Empire At War Remake: Galactic Civil War

Heya, I'm a huge fan of this mod and I play it a lot on steam! Is it possible for your team to add the Gozanti Cruiser, Imperial Light Cruiser (Imperial version of the Arquitence), Sphyrna (Hammerhead) Corvette, Raider-II Corvette and the Starhawk Battle Cruiser? As well as adding the MC-85 Cruiser, MC-90E Cruiser, Carrack Cruiser, Lancer Cruiser, Tector Star Destroyer and the Braha'tok-class (Dornean) Gunship It would be really cool seeing these ships in action, especially when fighting the remake version of the Imperial Civil War.

Good karma+2 votes
Justin626
Justin626 - - 29 comments @ Hammerhead-class Cruiser Free Release

Heya, I'm a huge fan of this mod and I play it a lot on steam! Is it possible for your team to add the Gozanti Cruiser, Imperial Light Cruiser (Imperial version of the Arquitence), Sphyrna (Hammerhead) Corvette, Raider-II Corvette and the Starhawk Battle Cruiser? As well as adding the MC-85 Cruiser, MC-90E Cruiser, Carrack Cruiser, Lancer Cruiser and the Braha'tok-class (Dornean) Gunship It would be really cool seeing these ships in action, especially when fighting the remake version of the Imperial Civil War.

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Edain Mod 4.5.4 released!

I've just tested with all factions. Mount Gram map crashes instantly when I start the match. Doesn't even go to the loading screen.

Good karma+2 votes
Justin626
Justin626 - - 29 comments @ Edain Mod 4.5.4 released!

I haven't tested all factions, just Gondor (Arnor) versus Angmar. I'll test with the other factions. I'll let you know if it persists or if it is fixed.

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Edain Mod 4.5.4 released!

OK, so far it seems to be the Mount Gram map. It crashes every time I load into the map. Its as if Mount Gram has been removed because it instantly crashes. Another map is one of the Dwarven Maps, the Carnenquell. It crashes after a few minutes.

For Arnor: Mount Gram, this is the error it gives me:

ReplaceModule ModuleTag_CommandSetMen was not found for AngForStronghold, cannot continue.

Error parsing field 'ReplaceModule' in block 'Object' in file maps\berg gram\map.ini'.
7 addresses:
(unknown) (O): game.dat+ 240382 Debug::PostStaticlnit+ 3390
(unknown) (O): game.dat+ 2335123 IntRange::IntRange+ 81793
(unknown) (O): game.dat+ 11323 operator<<<char> + 2084
(unknown) (O): game.dat+ 6542103 Xfer::~Xfer+ 118430
(unknown) (O): KERNEL32.DLL + 90969 BaseThreadlnitThunk + 25
(unknown) (O): ntdll.dll + 424996
RtlGetAppContainerNamedObjectPath + 228
(unknown) (O): ntdll.dll + 424948
RtlGetAppContainerNamedObjectPath + 180

Because of the severitry of this error the game will now exit.

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Edain Mod 4.5.4 released!

Hi Edain team, I just wanted to point out a few bugs in the game that I've experienced. Dunno if anyone has had this problem or not, but its a issue with me.

First of, in Skirmish battles, everytime I try to play on the Arnor maps, especially Mount Gram, the game keeps crashing, saying that a file is missing. Which is weird, cause I have the game up to date through the launcher.

And then their's the War of the Ring gameplay. One of the major bugs is that every fortress map (Dol Guldur, Minas Morgal, Minas Tirith, Erebor/The Lonely Mountain, Rivendell, Isengard and Helm's Deep) has this issue when you win, or lose, it doesn't take you back to the world map. It just stays there and you have to quit the entire game mode and return to the menu. This is tiresome, especially after spending more than a few hours playing. You are literally forced to auto resolve, which can lead to either victory or defeat.

The other bug that annoys me greatly, is that when the AI is constructing buildings with units (for example the Minas Morgul fortress for Mordor or the Dale/Laketown building with the Dwarves), they begin spawining units despite the building not being 100% correct.

Another bug is the gameplay of the War of the Ring. You can't change the settings to War in the South or War in the North, just stuck with the classic War of the Ring. I dunno if this was intentional or not, but just letting you guys know.

Just letting you guys know so that you know what to work with, I've been following you guys for a few years, so great work as always and I eagerly await the next update!

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Edain 4.5 Demo

Hi, I've just recently downloaded the game and I encountered one problem. In the War of the Ring, there is only one setting which is the classic War of the Ring. Its stuck on that one and every time I try to play, it keeps crashing. I can play Skirmish battles fine, but not War of the Ring. Any reasons why and any help would be much appreciated

Good karma+2 votes
Justin626
Justin626 - - 29 comments @ Starforge Freerelease

Awesome! After Galactic Battlegrounds, this (KotOR) was the second Star Wars game I ever played and its the best too. Question though, how do I add it to the game? There isn't a installation guide for it. Any help will be appreciated

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Return of Shadow - Troubleshooting

Acorn. I too am having problems. I've installed the latest Return of Shadow Initiative parts 1 and 2, but not the Riddermark Edition. I have set the game to all permission, but it keeps launching the original vanilla game. I can't think of any other reason why, so can you please help? Much appreciated if you could.

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ North Kingdom Map Pack

Does this map pack work with the Edain mod?

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Mesozoic Revolution v1.03

This is the first time I'm seeing this mod. Is there any specif things I need to install this mod?

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Edain Mod 4.3.1 Demo Released

I've noticed something while playing the game. When I am playing against Mordor, they have their Trolls armored up, but when I play as Mordor and I have Sauron, his passive ability when his level increases with each task you do, for example when you train a Ring Wraith or get Gothmog to level 10 etc., Sauron stays at level 1 and I can't use his ability where I can train unique units or certain upgrades like the Troll armor. That, and I have noticed that the population cap glitches between 420, 7200 and 18000. Another problem is that when I use the summon the reinforcements from Rhun and Harad, nothing happens: they don't appear at all. Do you guys think you can fix these bugs? I'm a big fan of this mod and I can't wait to see the last two factions: Misty Mountains and the Elves of Imladris/Noldor.

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Battles of the Third Age

I followed the instructions but when I try to play the game in skirmish or war of the ring, it always crashes. Can someone please help me?

Good karma0 votes
Justin626
Justin626 - - 29 comments @ BotTA BETA - 1.0 Patch

Hello there, I have done everything to install this mod according to how you guys said it. However, as soon as the game starts, it crashes immediately. This is what the error says:

iniParseObjectFilter expecting a + or - token for classification. Instead it found CRIPPLE_STRIKE_OBJECT_FILTER_MELLE

Error parsing field 'SpecialObjectFilter' in block 'Weapon' in file 'Data\IniWeapon.ini', line 6353

Error parsing field 'SpecialObjectFilter' in block 'Weapon' in file Data\IniWeapon.ini', line 6353

Error parsing INI block 'SpecialObjectFinder' in file'Data\INI\Weapon.ini',
7 addresses:
(unknown)(0): game.dat+240382 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2347216 IntRange::IntRange+93886
(unknown)(0): game.dat+2377423 IntRange::IntRange+124093
(unknown)(0): game.dat+6542103 Xfer::~Xfer+118430
(unknown)(0): kernel32.dll+281385 BaseThreadInitThunk+18
(unknown)(0): ntdll.dll+254406 RtInitializerExceptionChain+99
(unknown)(0): ntdll.dll+254361 RtInitializerExceptionChain+54

Because of the severity of this error the game will now exit

Can someone please help me with this? I would want to play the mod, and I followed the guidelines of installing, but the game still doesn't work

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Installation Guides Step by Step

Hello there, I have done everything to install this mod according to how you guys said it. However, as soon as the game starts, it crashes immediately. This is what the error says:

iniParseObjectFilter expecting a + or - token for classification. Instead it found CRIPPLE_STRIKE_OBJECT_FILTER_MELLE

Error parsing field 'SpecialObjectFilter' in block 'Weapon' in file 'Data\IniWeapon.ini', line 6353

Error parsing field 'SpecialObjectFilter' in block 'Weapon' in file Data\IniWeapon.ini', line 6353

Error parsing INI block 'SpecialObjectFinder' in file'Data\INI\Weapon.ini',
7 addresses:
(unknown)(0): game.dat+240382 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2347216 IntRange::IntRange+93886
(unknown)(0): game.dat+2377423 IntRange::IntRange+124093
(unknown)(0): game.dat+6542103 Xfer::~Xfer+118430
(unknown)(0): kernel32.dll+281385 BaseThreadInitThunk+18
(unknown)(0): ntdll.dll+254406 RtInitializerExceptionChain+99
(unknown)(0): ntdll.dll+254361 RtInitializerExceptionChain+54

Because of the severity of this error the game will now exit

Can someone please help me with this? I would want to play the mod, and I followed the guidelines of installing, but the game still doesn't work

Good karma+7 votes
Justin626
Justin626 - - 29 comments @ Edain Demo 4.2.1 released!

Edain Team, I actually found a interesting glitch last night. While playing the War of the Ring as Gondor versus Mordor, I was attacked at the Fornost map. Even though its the Mountains of Angmar, there was something interesting I noticed. I could only build Arnor building and units and even the spellbook changed to Arnor. I don't know if this is a bug or a glitch, but its quite funny. Because as soon as the battle ends with my victory, I have Arnor battalians on the map. Also, do you think you can update the Create a Hero? I created a Troll class hero and it was that control lair, but I can only control a normal spider, warg, fire drake, goblin and cave troll lairs, but not the snow and hill troll, orc and white wolf/warg lairs. Is it possible that you can update that glitch?

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ The Lord of the Rings - Total War

Hi, I just recently downloaded this mod and I'm enjoying it.... except there is one problem I'm experiencing. Every time I try to play Isengard, the game crashes. I was wondering if anyone could help me there

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Edain Mod

Hi, I'm not having any bugs or anything and I'm enjoying the game more now that the Elves have been added. However, there are a few things I want to bring to you guys' attention. With the Elves in the War of the Ring, the Army banner as well as Galadrial and Celebil's portraits are invisible. Second thing is the Fornost map. What exactly happened to it? Did you guys remove it, and if, why? Because when I defend Fornost in the War of the Ring world map, it gives me the Mountains of Angmar map. Could you please reply to this as soon as possible? Much thanks, a fan of the Edain mod

Good karma+2 votes
Justin626
Justin626 - - 29 comments @ Edain 4.0 Demo

Hi. Afer playing this mod since it was released, I've encountered two major problems, both being encountered in war of the ring. First, Osgilliath has no build plots and I had to rely on inns and trading posts to build my forces. Second, on all the maps, fortress and build camps are unavailable, forcing me and my opponents to rely on outpstrs and other build plots, making either me or the ai having a advantage ver the other. Is there any way to change this? Because it only happens in war of the ring

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Edain 4.0 Demo

I downloaded the game without problem and loaded it to the main menu without problem. But as soon as I go into the Skirmish battle or the War of the Ring where you choose your maps and factions, it crashed. Can someone help?

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ The Forgotten, v1.1 (OBSOLETE)

I just recently downloaded this mod and applied it while taking heed of the instructions. It goes into the main menu without problem, but as soon as I try to start a new island or load a saved game or do any of the missions and/or activies, the entire game just crashed without saying why. Can anyone please help?

Good karma+1 vote
Justin626
Justin626 - - 29 comments @ Expanding Fronts BETA Update Released

Mind if I ask this? Where is the music from the movies or series? The first game had a music score of about 32 minutes, but the second one, the Clone Campaigns, didn't have that. Now this also doesn't have any either. Do you guys think you can put any Star Wars music into your next update of the game, please?

Good karma+1 vote