Will development of more indepth and proximity-based side quests be a thing/is it possible? As in Sandro in Cordon always giving you a first mission that's IN cordon and eventually moving you to new contacts in other areas directly linked to cordon? I feel the fact that you can start a new game and take all missions and 0 of them have attainable goals until much later in game is a huge deterrent for new players.
jquinn914
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