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Comment History  (0 - 30 of 87)
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Star Wars: Movie Duels

"Rescue over coruscant mission" is bugged for the Dooku fight. There's been multiple posts already about this issue. What is the solution here? Some mentioned to not include the update 6, but how can that be done for the automatic installation that comes with it?

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Movie Duels - Update 6 + Patch AIO (Automatic Installation)

"Rescue over coruscant mission" is bugged for the Dooku fight. There's been multiple posts already about this issue. What is the solution here? Some mentioned to not include the update 6, but how can that be done for the automatic installation that comes with it?

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Star Wars: Galactic Legacy

For Galen Marek's Jedi Adventure Robe, can you add an alternate skin where he doesn't have the hood up?

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Star Wars: Galactic Legacy

Problem: Using Force Sense, the screen goes white or very red. This is because of reShade. When I deactivate it, what actually happens in the Force Sense is that the previous image of what my screen is showing freezed, transparent, and rotating around the screen, kinda like a trippy drug moment. Is this a feature or a graphic bug?

Update on problem #1: Managed to fix it a bit, I'm guessing it has to do with the graphic settings, one of them causing the issue.

Update #2 on problem #1: Okay, the visual bug happens everytime I open the game, even without reShade installed. It also doesn't just go all white or red, it's random - sometimes even rainbow glares or flares covering the screen. It only gets fixed when I altered something in the setting and applied the change, restarting the game up. And I have to do this TWICE. First time is to fix the white screen, and then a second time to fix the red screen or whatever color it’s covering my screen with. I need a solution for this, do you know what is wrong?

Problem #2: The command "g_forceRegenTime" is unknown when entering it in the console. What is the command for either having fastest force regeneration or infinite force power?

Update on problem #2: I combind the crouch function with the "give force" command, so anytime I crouch, I get all force energy back. Kinda like a very fast/short and unrealistic meditating. Not the preferred way of doing this, so I'll take another method if you can provide one.

Problem #3: This isn't actually a problem, but mostly from me using JDA Enhanced as my first mod, so now I find it odd that in any mod, they don't have the option to enable cheat on automatically when opening the game. It's annoying to constatnly reenter "helpusobi 1" when opening the game, especially when keybinding your lightsaber type (single, staff, dual). What can I do to always have "helpusobi 1" run when opening the game?

Update on problem #3: I just placed the command in the exe property target. Not sure if that's a preferred method, so I'll accept another advice if you have one.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Star Wars: Galactic Legacy - Full Mod

For Galen Marek's Jedi Adventure Robe, can you add an alternate skin where he doesn't have the hood up?

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Star Wars: Galactic Legacy - Full Mod

Problem: Using Force Sense, the screen goes white or very red. This is because of reShade. When I deactivate it, what actually happens in the Force Sense is that the previous image of what my screen is showing freezed, transparent, and rotating around the screen, kinda like a trippy drug moment. Is this a feature or a graphic bug?

Update on problem #1: Managed to fix it a bit, I'm guessing it has to do with the graphic settings, one of them causing the issue.

Update #2 on problem #1: Okay, the visual bug happens everytime I open the game. It only gets fixed once I altered something in the setting and apllied the change, restarting the game up. I need a solution for this, do you know what is wrong?

Problem #2: The command "g_forceRegenTime" is unknown when entering it in the console. What is the command for either having fastest force regeneration or infinite force power?

Update on problem #2: I combind the crouch function with the "give force" command, so anytime I crouch, I get all force energy back. Kinda like a very fast/short and unrealistic meditating. Not the preferred way of doing this, so I'll take another method if you can provide one.

Problem #3: This isn't actually a problem, but mostly from me using JDA Enhanced as my first mod, so now I find it odd that in any mod, they don't have the option to enable cheat on automatically when opening the game. It's annoying to constatnly reenter "helpusobi 1" when opening the game, especially when keybinding your lightsaber type (single, staff, dual). What can I do to always have "helpusobi 1" run when opening the game?

Update on problem #3: I just placed the command in the exe property target. Not sure if that's a preferred method, so I'll accept another advice if you have one.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ ja rt

I don’t see much difference except that the color just got slightly more saturated and the light got slightly darker. What ReShade version should I be using, that can affect how the RTGI works, after all?

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Payne Evolution

I am trying to get the big revolver, but the "gets&w" and "gets&wmodel20;" command does not work, while the "getmodel20" works, but doesn't appear in my inventory regardless.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Bullet time (now with drugs)

How can I make the slow-mo even slower?

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Provak 's Weapon Overhaul v2.6 | Anomaly 1.5.1

I love that it can support the magaznine mod, but it's unfortunate that it doesn't cover all of the weapons.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Ultra Slow Motion Mod

Also, this mod doesn't support Flawless Widescreen because of the new exe.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Ultra Slow Motion Mod

Jeez, you need better instruction on how this mod works. I'm not even going to try seeing how many people are confused about this.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Moded TdGame FIX 2.0

Black bars on 21:9 resolution. It was fixed with Flawless Widescreen, but after installing this mod, it no longer works. You need to fix this.

EDIT: Never mind, you just need to restart the computer to fix this issue.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Multi-Fixer can't use my FarCry2.exe because it's not version 1.03. The instruction on the site isn't that clear.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

I haven't touch hex. Everything in the _unpack folder only needs Notepad++ and BigTinz modding tools.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

That's what I've been doing and using, and again, logic doesn't help reading the file. Some line that doesn't feel like AI-related might actually be related, but is extremely easy to miss.

Good karma+2 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

I also recommend to focus on New Dawn itself and see if you can make the AI similar to Redux (if that’s your preference, otherwise Another Realism offers the best stealth). The file I suspected to have influenced the AI is player.xml, a file that is within the fcb file from the generated folder. You can first try to just replace the New Dawn’s file with the Redux. I tried it myself but the game crash on launch, but as BigTinz said, the latest modding tools have problem, so it’s possible it will work if you use his.

EDIT: Okay, so I was finally able to get the game started without crashing after replacing the file thanks to BigTinz modding tools. However, as I test both Another Realism and the altered New Dawn on the same save file, there is still a noticeable difference. I'm starting to suspect that player.xml may not have been the one, same goes for ghostpatrol.xml, to have altered the AI significantly.

EDIT 2: Furthermore, the strangest thing is when I decided to replace the player.xml from New Dawn with Another Realism all together without any editing and stated a new game. For some reason, the game kept the same editing I did with previous player.xml and not use the new player.xml from Another Realism. The proof is that New Dawn player.xml edits the jump height and running speed, and there is a huge difference between that and Another Realism, but it kept the editing I did from New Dawn regardless whether I use the player.xml from Another Realism instead. Next, I found a perfect spot where I get to test the Another Realism and the altered New Dawn separately. At the location, I have three guards and all of them are facing away from each other at minimum distance. The test is to see how often I could sprint, how far I am from guards' line of sight, and how I can kill all three of them with the silencer pistol without any of them being alerted or spotted me in search mode. The amount of quickload I used is also considered. For Another Realism, I was able to kill all three without ever having them noticed anything 4 times, with a total of 7 quickloads, with 3 of them usually had the guards in search mode after I killed one, but was able to kill them all without being spotted. The altered New Dawn, however, had bad result. I was only able to kill them all while being unaware once, with a total of over 10 quickloads, 6 of which immediately put the remaining guards in search mod after I kill one and immediately open fire on my location when I was able to kill another without being spotted. The remaining quickloads are due to them immediately open fire on my location after quietly killing one of them without ever being spotted. Regardless of whether I replaced the player.xml from New Dawn with Another Realism, the result remains the same, so there's some changes, but not a lot. Figuring out what other files besides player.xml changes the AI would lead us one step closer to fixing this problem.

Good karma+2 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

Well, I just starting this, and it's mostly based on comparison files and logic thinking. However, because these files don't have notes on them, logical thinking doesn't always help and can lead to misunderstanding and confusion, so don't have high hopes on my mission here. In fact, I hit a wall, because when dealing with some of the code that should have made some changes, they didn't make any differences at all. Example being the AI, I found some lines that says this-and-that on AI that should have made them harder to see you and increase reaction time - all of these changes copying over from Another Realism -and in the end, AI functionality is still the same as New Dawn.

Plan B was to just copy the player.xml file from Another Realism to New Dawn, meaning I'm losing the speed of which I can run and increase jump height, but screw them for a moment and see if the AI has changed. Once I launch the game...it crashed. So at this point I'm stopping and am going to rely on Another Realism. I am extremely upset to lose the vehicle, IED, and shorter prologue tweaks, but I seriously can't play this game without the full stealth functionality that Another Realism offers. Believe me when I say that Redux is in between New Dawn and Another Realism, so it's not for me.

Good karma-1 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

I didn’t do the merge, I was talking about using Redux alone. As I said, the detection time and distance is different, but their reaction remains the same. It gave the feeling of challenge but unrealistic, unlike Another Realism.

Good karma+2 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

Well, he's not too wrong there. The AI in terms of alertness is the same as his. Only difference is the detection time and distance. Also, it's a headache with the merge because some files causes crash due to missing elements from the mod it was edited for. The way I see it, I can have the same player running speed and sliding, while the jump height has been reduce a bit. The weapons, I have yet to figure out how to get the IED as part of the machete slot because I don't know where that is edited from. The files I suspected causes crash when copying and pasting from New Dawn to Another Realism. The vehicle, I use the one from New Dawn file, but I hardly noticed the difference from Another Realism, so likely that particular file is the wrong one. As for the AI, it's in the same file as the one that changes the player movement speed, so I have to do a comparison in order to find the detection part and edit it to match the Another Realism.

Right now, the most important ones are the AI, vehicle, IED, and shorter prologue. However, I am having trouble working around vehicle and IED because there's just too many files to sort through unless the mod author, or anyone who has experience with those files for that matter, can direct me to the right place. I hope BigTinz is kind enough to tell me. Additionally, because the game is very sensitive, every time I rebuild the patch I have to start the game over, meaning I have to suffer the 8 mins prologue and the entire tutorial missing, just to test half of what I want. It's such a pain that I'm halfway in giving up. Again, the best case scenario to see this through would be getting a helpful tip from already experienced modders who have done this before. BigTinz seems to be the only one left that can help.

Good karma-1 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

I'm just merging. Meaning copying and pasting, and would only edit files if I have specific direction given by mod author. The machete would just be too much.

Good karma+2 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

Thanks, I gave it a shot. Reason I asked is because I just returned to play the game after a year of absent. I don't remember which mods I used that gave me the best stealth experience in the most realistic-modern-stealth-game-sense. At first it looks like this was the one, and I used my usual 3 stealth weapons (as listed from your reply), until the way guards get alerted and are completely aware of my presence and position immediately did the immersion died off and I noticed that this is likely not the mod.

Turns out it was Another Realism. That one provided the most stealth experience.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

Right now I'm playing around merging yours, New Dawn, and Another Realism mod. Another Realism actually does more in the stealth by creating new stages of alertness to the guard. If you get spotted by one guard and kill him fast, it doesn't affect the rest. If you make loud open fire, guards will be alerted, but they won't know your present. you can sneak around and hide until they all calm down. Heck, you can even open fire on one of them, and they won't even know which direction is coming from because they can't see you. It is only when you are literally in their line of sight or they see their companions shot down too much from your same position would they be aware of where you are. Playing with your mod, however, you get spotted really fast and one alert guard alerts every guards and your position will always be aware by everyone. There's no dynamic. I can tell when I'm screwed immediately when one guard's head is turn to my direction or when guards are put on search mode, because I know the next kill I make will alert everyone and be ware of my position, even if they never once saw me, but just their companions dying. Still better than New Dawn's AI, lol.

Reason I'm saying all of this is because I want to use Another Realism as the foundation of my merge, mainly holding on to the AI so the stealth is maintained, and also the map marker being altered to be slightly less obvious, rather than being gone all together. New Dawn would provide the new vehicle, player movement, and IED being part of the machete slot tweaks. For yours, what I really love is the shorten taxi ride sequence when shortly when the game start, you get hit with the malaria.

Can you provide a detailed info reply on what files exactly did you altered in order to achieve that? I will be doing this myself of course. I just need to know the what-what and the how-how in order to copy and paste it onto Another Realism.

Good karma+2 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

Well, as my comment stated, I'll do the changes myself, you don't have to do it and release it. That'll just be asking too much.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Get Lost

Can you post a comment here on how you did it? Because there are other mods out there that I like, but they also removed the player map marker. Knowing how it was done would help me trace the step back to re-enable the marker without losing the new icons.

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

I like everything except the map marker. Is there a SPECIFIC line in the gadget.xml which I have to change in order to "switch it on"?

Good karma+1 vote
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Redux

How is the stealth with this mod? I tried Far Cry 2.5 and its "Extreme AI" is horrendous!

Good karma+2 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Remastered (New Dunia)

I have to agree with Marc13Bautista, I feel like the extreme AI is making the game more like Far Cry 1. In fact, this video demonstrates some similarity of the AI to the game thanks to this mod. I am 10 times more careful, patient, and stealthy than the guy playing, yet somehow my experience ended up almost like his.

From my memory, I remember doing the swarm mission where you have to assassinate a person with a different mod called Realism/Infamous/Jackal, or whatever - they improved the stealth. I was able to infiltrate, avoid guards, and kill some in the most realistic sense where it is avoidable to be alerted. I even got spotted by one and killed him quick before he utters a word or open fire. The guards were never alerted, and when they were, they only know my last position and engaged on my last position while I sneak past to the rear. I re-do it again, and this time was able to do everything I said before and killed my target with only the guards on caution and never spotted me.

When using this mod, however, they saw me the moment my boat entered the area. I guess there's a reason why this game is called FAR cry...

Anyway, I tested again in the Villa where you have to intimidate someone to sabotage a coordinate. I was only sprinting before entering the Villa and already everyone was alerted. I heard gun fire, music starts playing and shots were coming from the Villa. I restarted it, and just kept myself crouch until I made it to the Villa. I was doing some tranquilizer-sniping and then hide in a guard post office. A guard was 10 feet away outside of the building and he could/should "see" me in plain view from the entrance because I was exposed. Never got alerted. I took care of him. Next guard that does show up in the same place, I got alerted. However, it was only him who spotted me, yet somehow everyone knows where I am no matter how long I hide or completely different the location I "sneaked" to. Bull. ****.

Marc13Bautista said that this mod had better stealth before the extreme AI came. I would really appreciate it if we can have that option included in the next update!

Good karma+2 votes
JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments @ Far Cry 2: Remastered (New Dunia)

Thanks for giving us the option to re-enable the user icon on map!

Good karma+4 votes