This mod removes any indicators from the game's maps that reveal the player's location on the map. The purpose is to make the player use landmarks and compare the surrounding terrain to what's drawn on the map for navigation instead of magical markings.

Features:
- Player position indicator removed from the map
- Compass screen removed from use
- Safe house indicators removed from the map
- Mission location indicators colored black

Safe house icons are removed, since otherwise a blinking safe house icon would reveal your position.
Mission location indicators are still drawn on the compass screen. They are black so they blend in with the black screen, effectively making them not visible on the compass.

Known issues:
- Colors of the faction HQ indicators on the map might look weird. Does not affect gameplay, but looks funny
- Diamond indicators on the map might get covered by other nearby icons. Eg. if a diamond is found near a guard post, the guard post icon might cover up the diamond icon.

The mod does work with existing save files, you don't have to start the game over after installing the mod.

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Get Lost for vanilla Far Cry 2, no Fortunes Pack

Get Lost for vanilla Far Cry 2, no Fortunes Pack

Full Version

A version of the Get Lost mod that works when the game is installed without the Fortunes Pack DLC.

Get Lost for Fortunes Pack DLC

Get Lost for Fortunes Pack DLC

Full Version

A version of the Get Lost mod that works when Fortunes Pack DLC is installed.

Comments
Blitzkriegrekrut
Blitzkriegrekrut

Is this compatible with Dylans Mod?

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RaresThepenguin
RaresThepenguin

Crashes the game instantly on the steam version.
Good thing i followed the instructions and backed up the files :)

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zabenoid
zabenoid

Nice mod! I hate magic markers.. only, could i have option to have only compass? I do have several lethal weapons and a mobile phone, y know. I understand that in africa gps might not work :)

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Guest
Guest

This mod looks awesome, but my game crashes instantly as soon as i install the mod. I'm sure I copied the files to the right place, overwriting the original ones. Any help would be much appreciated.

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Guest
Guest

I have the Steam 'Fortune's Edition' if that makes a difference.

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riksteri Creator
riksteri

I double checked it, and the uploaded files do work for my own installation of non-Steam Far Cry 2 without Fortune's Pack DLC installed.

From what I have learned, it seems the mod indeed would need a separate version built with Fortune's Pack. The Steam version of the game also might or might not work with the current version of the mod. I only have a boxed retail copy of the game.

To get the mod working with Fortune's Pack, I would need the unmodded patch.fat and patch.dat files from a Fortune's Pack installation. I don't have access to those, so there is not much I can do currently.

Reply Good karma+1 vote
riksteri Creator
riksteri

Ah, my bad for not mentioning it in the description! I don't have the Fortune's Pack myself, and thus the mod is developed and tested with just the vanilla Far Cry 2. I would not be surprised at all if the mod just cannot work with Fortune's Pack.

So in short, I don't know for sure that the Fortune's Pack is the reason for the mod not working, but I think it's a strong possibility. I don't think there's much I can do, but I'll take a look to see if there's some way for me to make the mod compatible with the DLC somehow without owning the DLC myself.

I also have not heard from anyone else if the mod works at all on any other machine than my own. For all we know, maybe I accidentally uploaded the wrong files or something! I'll double check for all this as soon as I can.

Reply Good karma+1 vote
Maggy_

You can download fortunes pack for free. Just search from google

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