will the fallout 3 version work on new vegas? im playing ttw and prefer the small differences in the fallout 3 hud compared to new vegas
will the fallout 3 version work on new vegas? im playing ttw and prefer the small differences in the fallout 3 hud compared to new vegas
Would be nice if it launched from an executable file, would really like to use mod organiser 2 with it. is there any other mod manager that will work with it?
how should the load order be arranged, AWAR requires souvlakis fn FAL reanimation to be loaded before AWAR, but then your patch needs to be loaded after, which overwrites those files messing up the weapon position, is my load order wrong??
How are they unrelated? they both edit some of the same files.
They edit some of the same files??
Is this safe to remove mid save game, provided you don't have any active tasks from any of the dynamic task mods? it wont cause my game to crash or i wont have to backdate my save?
ah okay, I never noticed before when using other viewmodels. love the mod though its great, I wasn't too happy with cements 2.0 models, they didn't really fit the style I was looking for, but these are perfect, thanks for your hard work.
Just a heads up, some of the ADS animations are too quick and look unnatural, i've only noticed it on the PM and the TOZ-66 sawn off so far, so its possible that its something to do with the blindside patch since they are both reanimated weapons.
So i've done a little bit of testing with my crashing issues, it seems to consistently crash when im using SCO 3 even though im using the patch included, if i disable SCO 3 it doesnt crash. The crashes generally occur when im just walking around in the vicinity of mutants, im assuming its in the range that triggers the sfx from SCO 3 thats causing the crashes, but no one else seems to be suffering from these issues.
This mod seems to be causing some really hard crashes for me, ive had to roll back my save several days to before i installed the mod. but it seems that whenever i enter a new area and something spawns the game just crashes instantly. i did have on the additional mutants as i didnt realise it added new ones, then i turned them off, could that have something to do with it? i also had anomaly spawns at 0.75 and the mod at 1000, is this too much? im puzzled because no one seems to have any issues
Do barrels slowly degrade regardless of weapon cleanliness, ive kept my smg above 85% the whole time but my barrel condition has crept down to 92% and all other parts are at 99% just wondering if this was intended as I haven't seen it mentioned anywhere in the description. Great mod though.
Any chance you could add the Ammo icons with symbols to signify if the ammo is old or damaged etc. ?
Does this work with EFT bullet cracks, i tried but it crashes when i shoot so i chnaged to jsrs instead, but i prefer EFT sounds
Does this work with anomaly magazines addon?
Just letting you know a lot of the scopes are still misaligned, mainly the kar98k and mosin PU that noticed, also the kobra sight is misaligned and the eotech Yellow has the incorrect file structure, the textures go into the acog folder so it doesn't work. The mod is really good though and i look forward to further updates.
Back to the pixelated ground textures, i tried the other winter mod that came out not too long ago, the ground textures were fine in that mod, but the textures were just installed in a regular folder, not through a database file. maybe try installing the textures in a folder instead to see if it still happens.
My ground textures are pixelated at anything over about 5 metres away from me, all my settings are high and i'm not sure whats causing it. it must just be the game, i guess i'm just used the grass hiding the texture quality, either way its awesome. could you by any chance merge the particle file with that of the original particles remade mod, i don't have a clue how to use the particle editor or even how to access it.
I've noticed the gas mask breathing sounds don't work.
There aren't any gas mask breathing sounds, well they don't work at least.
What figure is it that affects the amount of damage the ammo type does? Impair? I've noticed that the good condition ammo doesn't have an impair figure, i only tend to use good ammo which is probably why it never went down at all. I might modify this slightly for my own use, since i only use good ammo i find that the gun oils never get used because my guns never get damaged.
The description says you changed weapon degradation to realistic levels, to what extent exactly? ive fired probably 1000 rounds through my AK at 100% and i've just noticed it hasn't gone down at all. pretty sure that's not right. when i uninstall the addon my weapon degrades, but with it installed nothing happens.
Thanks i'll give this a try, after playing for a while after that i did find a few bandages, but out of the 50 or so stalkers i killed, only 4 or 5 of them actually dropped bandages.
I'm not finding any bandages when playing, i can buy them but can't find them anywhere
Broken with update 4, crashes on startup
Needs updating for the recent update.
Broken with the new update
Broken with Update 3
I had an add on which made multi tools more durable and repair kits more common, this caused the same thing. i had the toolkit but they wouldn't show up on the vice
My game crashes if i accept missions from barkeep, it didn't before i downloaded the hotfix. edit* only seems to crash with collect important document missions
Jmsborland97
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