Star Wars Knights of the Old Republic fan. Interests: Computers, Technology, Cars, Photography Favourite games: Star Wars KOTOR, Deus Ex 1, Half-Life PROUDLY SUPPORTING Logan23's brilliant Revenge of Revan KOTOR TSL II Mod

Comment History
JediArchivist
JediArchivist - - 21 comments @ Mira Romance Mod 2.0

Thanks for the review and for the kind words, i'm happy You like the mod!

Check out the 2.0 version of the mod! It fixes existing bugs, adds a video and a new outfit for Mira!

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ Mira Romance Mod 2.0

You are right. In order to trigger Mira's romance dialogue, You must have 100% influence with her, and have her fully trained as a Jedi!

Also, the mod only works for the English version of KOTOR!

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ Mira Romance Mod 2.0

This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
This is why You get the half black picture, because the game can't find the corresopnding dialogue in Your language!

P.S.: Check out the 2.0 version of the mod! It fixes existing bugs, adds a video and a new outfit for Mira!

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ Mira Romance Mod 2.0

In order to trigger Mira's romance dialogue, You must have 100% influence with her, and have her fully trained as a Jedi!

This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ Mira Romance Mod 2.0

Make sure You install the Mira Romance Mod after TSLRCM and M4-78!

In order to trigger Mira's romance dialogue, You must have 100% influence with her, and have her fully trained as a Jedi!

This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!

P.S.: Check out the 2.0 version of the mod! It fixes existing bugs, adds a video and a new outfit for Mira!

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ JediArchivist

Thank You for the kind words!

Good karma+2 votes
JediArchivist
JediArchivist - - 21 comments @ KOTOR II Mobile (K2M)

Development is halted at the moment, because we hit a roadblock regarding portimg the KOTOR II scripts to KOTOR I. The problem is that manually changing each line of code would take longer than a decade, so it is not an option, we are looking at automisimg the process... Our genius programmer also has some life problems rigjt niw and has halted work on the scripts right now...all we can do is hope him all the best and that he will resume work on the mod soon, and / or recruit some additional new programmers!

There will be an article soon detailing the developmwnt problems we have so far and why we hit this roadblock, stay tuned for news!

Regarding the state of the mod, the mod is certainly NOT abandoned or cancelled, and we guarantee this will NEVER be the case! As long as it will take, we will work on it and release new builds as soon as they are ready! At the moment we have no estimate as to when this will be ready, just stay tuned for news.

Thank You all for Your interest and support for this project!

Good karma+5 votes
JediArchivist
JediArchivist - - 21 comments @ KOTOR II Mobile (K2M)

Unfortunately we are not allowed to take momey for the mod. If donations were allowed, we would need around 100.000 dollars, to recruit a top programmer.

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ Star Wars: KotOR III (A fallout 4 Mod)

I and a friend are now working on porting the KOTOR II TSL PC version unto the mobile KOTOR I version!
Please check out our project here:
Moddb.com
Kotor2mobile.wordpress.com

We decided to implement a concept we created and called "open-development", meaning that we just release everything as we create it, and from there it gets spread everywhere on the internet and other modders could see it and want to contribute, etc and this makes it too late for greedy companies to C&D it!

I firmly believe thet if the Apeiron team had implemented open-development (which i recommended them when they started the project but they choose not to heed my warning!), we would have had a partially finished game where other modders could pick up and finish it, or even the original devs could continue work annonimously!

Good karma+2 votes
JediArchivist
JediArchivist - - 21 comments @ KOTOR II Mobile (K2M) Update

Actually this is the roadblock we hit, we are having issues with the scripts... Thor110 is working tirelessly on finding a way around this problem! If evem he won't be able to figure it out, we will need lots of help from somebody skilled in programmimg the Aurora / Odyssey Engine.

There is also a plan B, to attempt to use Jade Empire Mobile as a host for the mod / port, because it has a newer version on the game engine and came closer to KOTOR II than the old KOTOR I engine.

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ KOTOR II Mobile (K2M) Update

It has been already posted! Thanks for the suggestion!

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ KOTOR II Mobile (K2M) Update

Thank You! We are glad You appreciate our work!

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ KOTOR II Mobile (K2M)

Thank You! We are happy You like it!

We will try to incorporate TSLRCM somehow as well if possible. It depends on whether we will be able to convert KOTOR II's scripts to work with KOTOR I. At the moment this is the roadblock we hit amd are hoping to find a solution. Help would be much needed and appreciated.

Good karma+2 votes
JediArchivist
JediArchivist - - 21 comments @ KOTOR II to KOTOR I Mobile Port [Version 0.4.0]

We will try to incorporate TSLRCM somehow as well if possible. It depends on whether we will be able to convert KOTOR II's scripts to work with KOTOR I. At the moment this is the roadblock we hit amd are hoping to find a solution. Help would be much needed and appreciated.

Good karma+2 votes
JediArchivist
JediArchivist - - 21 comments @ Expanded Galaxy Project KotOR 2&1

Great job! Many Kudos for releasing these awesome resources. This will enable the community to create great mods!

Good karma+3 votes
JediArchivist
JediArchivist - - 21 comments @ Expanded Galaxy Project KotOR 1&2

Great job! Many Kudos for releasing these awesome resources. This will enable the community to create great mods!

Good karma+3 votes
JediArchivist
JediArchivist - - 21 comments @ JediArchivist

Thank you, i am very happy i could help this great project! I hope Logan is well and he will continue working on the mod!

Good karma+1 vote
JediArchivist
JediArchivist - - 21 comments @ Star Wars: KotOR III (A fallout 4 Mod)

You could also try to rip off assets like models, textures, sounds, etc. from other older Star Wars games such as: Star Wars: Jedi Knight 1 & 2, Star Wars Republic Commando, Star Wars Battlefront 1 & 2 (obviously the ones from 2002 - 2004, not the new EA ones)...

The assets look really similar to the ones from the Kotor games and im sure they would blend in perfectly, since they're about the same size and poly count and from roughly the same time period!

I believe some of these games were even developed in Unreal Engine 2, so technically importing them to UE 4 should be possible.

Good karma+2 votes
JediArchivist
JediArchivist - - 21 comments @ Star Wars: KotOR III (A fallout 4 Mod)

You have my sincere and utmost respect! That's the attitude if we want something done!

By the way, since you're switching over to Unity 3D and this mod based on Fallout 4 will be discontinued, could you release here what you've been working on so far? Not only will your hard work so far be preserved instead of being lost, but releasing the assets would inspire other modders and would come as some consolation after what happened with Apeiron!

Another word of advice, that I also sent to Apeiron back in 2015 when they started their project but they chose not to heed this warning, and if they would have followed this advice the project would have been at least partially preserved: publish all your work as you go! Store a public backup of your mod on an online platform like GitHub, and update it as frequently as possible. This way we can store content on our computers and send it between us in case on a C&D!

And if this helps, somebody managed to import most assets from Kotor I directly into the Unreal Editor IV!
Here is the video: youtube.com/watch?v=sMKlsbzhKOg
This is how the modder said he has done it:
"First I decompressed the .bif files into a .mdl format then then converted them into .obj format then imported them into blender then exported it from blender into a .fbx format and then imported all the files one by one into unreal which took about 7 hours on its own (just South Taris alone is made up of about 62-70 (I lost count after 53) different files)"

Good karma+2 votes
JediArchivist
JediArchivist - - 21 comments @ Revenge of Revan

Can anyone please confirm that Logan is ok? I'm really worried, since he said he was dealing with some health problems, and all records from Moddb, Deadlystream and the Facebook RoR group seem to indicate that he never logged on or had any activity since around August 2017!
I really wish him all the best and hope he is doing well!

Good karma+2 votes
JediArchivist
JediArchivist - - 21 comments @ Revenge of Revan

Hey, Logan!

I've been following this project since its beggining! Noticed the website gone offline (domain expired), so I thought I could lend a helping hand... So, I managed to recover your website from archive.org and also got a new domain for it ;)

You're back online, check it out! Head to www.revengeofrevan.net

You should be covered for the next three years (domain and hosting services have been paid in advance) and as soon as I get some extra "credits" to spare I'll extend the domain period more!

It's the least I can do to support this awesome project!

Good karma+5 votes