Post news Report RSS KOTOR II Mobile (K2M) Update

UPDATE 1: So far i managed to port the K2 maps to K1 using Thor110's brilliant tutorial "01 - [TUTORIAL] - Creating a Module for TSL using a KotOR Map!", found here: deadlystream.com/topic/6886-tutorial-kotor-modding-tutorial-series/ Now the maps can be warped to but there are no story elements, most NPC's are present but interaction with them does not work, most containers are empty, some still have the loot inside, area transition works for some arear but fails many times

Posted by on

UPDATE 1:

So far i managed to port the K2 maps to K1 using Thor110's brilliant tutorial "01 - [TUTORIAL] - Creating a Module for TSL using a KotOR Map!", found here: deadlystream.com/topic/6886-tutorial-kotor-modding-tutorial-series/

Now the maps can be warped to but there are no story elements, most NPC's are present but interaction with them does not work, most containers are empty, some still have the loot inside, area transition works for some arear but fails many times, especially when you want to enter the docked Ebon Hawk. Most levels load fine but some of them crash the game (especially the Peragus levels), and the mini-map does not display at all, strangely when the map section is accessed it always shows the Manaan Hrakert Rift Underwater Station map. The character animations also got "broken" after adding the ported files (that is why the characters look so "stiff" in the pictures)... So i could say i had very partial success so far!

==============================

STATUS UPDATE:

Project Completition: 20%

Project Status: Phase 2 (KOTOR 1 to KOTOR 2 converted files adapting and optimising)

Progress: Ported all KOTOR 2 maps to KOTOR 1 format using Thor110's tutorial. Loaded ported / converted maps into the mobile version of KOTOR 1.

Practical Result: Got partial success, most levels work and have been ported fine, some content / features / characters like story elements and NPC interaction do not work, the minimap does not display at all and the map does not work on the ported levels (it always displays the Hrakert Rift Station level map), some area transitions (Return to the Ebon Hawk) do not work, the text above NPC's / area transitions / story objects in level does not display at all (the field is always blank). The character animations also got broken because of the added ported files.

I copied the ported levels into the mobile version of KOTOR 1 (after renaming all filenames in lowercase characters) and managed to get the game to load the ported levels by making a savegame for each module, them transferring that savegame on the mobile version, and loading that save in KOTOR 1 mobile. I am using an iPad 3 to test the mod.

To do next: Adapt and optimise the files causing the bugs / glitches / problems, like script files, restore all functionality (story elements, characters, scripts, etc.). This will be the hardest part (if possible at all)!

==============================

Some pictures of the mod in action (notice the KOTOR 1 mobile HUD):

image

image 1

image 2

image 3

image 4

image 5

image 6

image 7

image 8

Post comment Comments
Mongolranger
Mongolranger - - 223 comments

This is super impressive

Reply Good karma Bad karma+1 vote
JediArchivist Author
JediArchivist - - 21 comments

Thank You! We are glad You appreciate our work!

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

Shouldn't you be posting this on the mod's main page

Reply Good karma Bad karma+1 vote
JediArchivist Author
JediArchivist - - 21 comments

It has been already posted! Thanks for the suggestion!

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

what will you do if you can't adapt the script files?

Reply Good karma Bad karma+1 vote
JediArchivist Author
JediArchivist - - 21 comments

Actually this is the roadblock we hit, we are having issues with the scripts... Thor110 is working tirelessly on finding a way around this problem! If evem he won't be able to figure it out, we will need lots of help from somebody skilled in programmimg the Aurora / Odyssey Engine.

There is also a plan B, to attempt to use Jade Empire Mobile as a host for the mod / port, because it has a newer version on the game engine and came closer to KOTOR II than the old KOTOR I engine.

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

This comment is currently awaiting admin approval, join now to view.

z0mbiebanana9891
z0mbiebanana9891 - - 1 comments

This is really cool. I'd love to know if there has been any progress on this at all? I understand there was a big roadblock a while back.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: