The link for the K2 mod and K1 Port is : Moddb.com
Unless for some un-likely reason I change my mind, I have cancelled plans for an Expanded Galaxy based in KotOR's engine and will instead focus on an Expanded Galaxy set in the Port of KotOR in TSL's engine instead, this will make working on both mods a lot easier and will also give me access to the content from both games once I have fully merged and integrated all of the files and lists.
If anybody for any reason in the near or far future wants to port the Port's Expanded Galaxy Project back to KotOR, they would be welcome to do so provided credit is given of course.
Sorry KotOR original players, you will have to get TSL and play the Port to experience any of the new content planned or already implemented for the first game, hopefully this might bring more people over to TSL as it is a good game that didn't get the attention it deserved from a lot of KotOR players for many fair reasons at the time, however in recent times it has been heavily improved thanks to the hearty efforts of many modders.
It is my hope that eventually both games will be played in TSL's engine using the Expanded Galaxy Project and any required mods all included in one package one-day!
Thank you everybody for the support for both ModDB pages, both main projects and any other expanded or side-projects that have appeared while I have been working on KotOR modding as a whole over the past two years.
Facebook : Facebook.com
Discord : Discord.gg - For Testing & Story Discussion.
Deadly Stream Topic : Deadlystream.com - Get involved, comment, test and let me know what you think.
The link for the K2 mod and K1 Port is : Moddb.com
Unless for some un-likely reason I change my mind, I have cancelled plans for an Expanded Galaxy based in KotOR's engine and will instead focus on an Expanded Galaxy set in the Port of KotOR in TSL's engine instead, this will make working on both mods a lot easier and will also give me access to the content from both games once I have fully merged and integrated all of the files and lists.
If anybody for any reason in the near or far future wants to port the Port's Expanded Galaxy Project back to KotOR, they would be welcome to do so provided credit is given of course.
Sorry KotOR original players, you will have to get TSL and play the Port to experience any of the new content planned or already implemented for the first game, hopefully this might bring more people over to TSL as it is a good game that didn't get the attention it deserved from a lot of KotOR players for many fair reasons at the time, however in recent times it has been heavily improved thanks to the hearty efforts of many modders.
It is my hope that eventually both games will be played in TSL's engine using the Expanded Galaxy Project and any required mods all included in one package one-day!
Thank you everybody for the support for both ModDB pages, both main projects and any other expanded or side-projects that have appeared while I have been working on KotOR modding as a whole over the past two years.
Thor110
I have been preparing various GitHub Repositories for both mods and other projects for the Yavin Demo as well as organising my files and committing it...
I have made a Discord for the project which will serve as a place to talk about Beta testing the mod and story ideas.
My thoughts on porting K2 to the K1 Mobile Version, while working on the Expanded Galaxy Project I decided this could be a possibility.
This is the v0_2_9 release of the K1 portion of the Expanded Galaxy Project for both KotOR games.
This is the K2 to K1 Beta & Modders Resource so far, you will need to have cheats activated for this to work and read the readme that is below.
Somebody on reddit asked for the name of this file, so I thought I would upload it in-case anybody else wanted the file for a ringtone.
These are the files to go along side a tutorial I will write for re-skinning modules as well as re-using them.
These are the files to go along side a tutorial I will write for fixing geometry errors in both games.
This is a set of tutorial files for making new modules out of existing maps in K1 the tutorial for the second game that is the same as this can also be...
Wow, ambitious. I haven't tried it yet, but I am amazed that this is possible
Currently all KotOR(K1) content is cancelled, other than content that will be implemented in the almost finished Port of K1 in TSL(K2)'s engine.
Check the TSL page for this project to see updates for that.
If you're still having this set as "Canceled" then, I would like to give it a shot, of course if I ever got anything done and posted about this mod I would definitely give you credit and inspiration credit.
I'll definitely try this for sure.
Currently all KotOR(K1) content is cancelled, other than content that will be implemented in the almost finished Port of K1 in TSL(K2)'s engine.
Check the TSL page for this project to see updates for that.
Nice!
Currently all KotOR(K1) content is cancelled, other than content that will be implemented in the almost finished Port of K1 in TSL(K2)'s engine.
Check the TSL page for this project to see updates for that.
Looks cool, nice stuff!
Currently all KotOR(K1) content is cancelled, other than content that will be implemented in the almost finished Port of K1 in TSL(K2)'s engine.
Check the TSL page for this project to see updates for that.
Great job! Many Kudos for releasing these awesome resources. This will enable the community to create great mods!
Currently all KotOR(K1) content is cancelled, other than content that will be implemented in the almost finished Port of K1 in TSL(K2)'s engine.
Check the TSL page for this project to see updates for that.