Anytime soon?
(I modwatched it)
Anytime soon?
(I modwatched it)
hmm...... any update?
(it's a good game anyways)
Where do I install?
de_dust2_cz (or maybe just de_dust2)
But did not receive an error message.
Solution: If it crashes randomly, go to Settings > Video > Overall quality: Medium.
How can I port BF2 maps to CMR 1.15?
(any help?)
Or maybe in a patch? (let me know)
I am the first lover of this project
Nice. After many months there is an update to this.
Well... I wish there was a health bar... (will it be added to the next update, maybe?)
Man. I wish there was an update to Counter-Strike: Condition Zero Deleted Scenes Source.
Right now, I'll wait. For any updates.
Only if this was CSSO 2, then yes. But I think this is good for now, in my opinion.
No Label
Crash Time: 01/25/24 15:33:00
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1805 MHz with 2047MB RAM
Video: Intel(R) HD Graphics 4000 (5161)
UserName: itsth
ComputerName: DESKTOP7QMAS5A
Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\
SWAT Build Number: 7.0
Access Violation caused General protection fault!
History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy0'] <- UAI_RunnableAction::ProcessState <- action->ProcessState ['EnemyComplianceAction SP-HalfwayHouse.EnemyComplianceAction12'] <- UAI_Resource::ProcessState <- APawn::UpdateCharacterAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [SwatEnemy0 - Location: (1692.226807, -2230.279297, 311.950012)] <- ASwatAICharacter::TickSpecial <- AActor::Tick [Actor: 'SwatEnemy0' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
Help...
No Label
Crash Time: 01/25/24 15:33:00
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1805 MHz with 2047MB RAM
Video: Intel(R) HD Graphics 4000 (5161)
UserName: itsth
ComputerName: DESKTOP7QMAS5A
Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\
SWAT Build Number: 7.0
Access Violation caused General protection fault!
History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy0'] <- UAI_RunnableAction::ProcessState <- action->ProcessState ['EnemyComplianceAction SP-HalfwayHouse.EnemyComplianceAction12'] <- UAI_Resource::ProcessState <- APawn::UpdateCharacterAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [SwatEnemy0 - Location: (1692.226807, -2230.279297, 311.950012)] <- ASwatAICharacter::TickSpecial <- AActor::Tick [Actor: 'SwatEnemy0' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
Anyone know how to fix it? I tried multiple ways but nothing worked.
Same here. But can't find the swat.ini file. Only swat4.ini.
No Label
Crash Time: 01/04/24 15:42:30
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1796 MHz with 2047MB RAM
Video: Intel(R) HD Graphics 4000 (5161)
UserName: itsth
ComputerName: DESKTOP7QMAS5A
Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\
SWAT Build Number: 7.0
Access Violation caused General protection fault!
History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.NotifyReadyToRagdoll' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.BecomeRagdoll' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.PlayDying' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAICharacter.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.PostTakeDamage' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.PostTakeDamage' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.PostTakeDamage' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='Engine.Actor.TakeDamage' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='Engine.FiredWeapon.DealDamage' OBJ='ColtM1911HG0'] <- UObject::CallFunction [SCRIPT='Engine.SwatWeapon.HandleBallisticImpact' OBJ='ColtM1911HG0'] <- UObject::CallFunction [SCRIPT='Engine.SwatWeapon.BallisticFire' OBJ='ColtM1911HG0'] <- UObject::CallFunction [SCRIPT='Engine.FiredWeapon.TraceFire' OBJ='ColtM1911HG0'] <- AActor::ProcessState [Stack: 'ColtM1911HG SP-Arcade.ColtM1911HG0'] <- AActor::Tick [Actor: 'ColtM1911HG0' Actor->bDeleteMe: FALSE] <- AHandheldEquipment::Tick [(ColtM1911HG SP-Arcade.ColtM1911HG0)] <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
See what I mean? A preview, but not whole (at least an effort, I think). But I'm sure you'll restart the project after all.
If it isn't dead, then when is it released? Any update?
itstheflash69
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