This member has provided no bio about themself...

Comment History
itstheflash69
itstheflash69 - - 30 comments @ Wolfenstein 3D: source

Anytime soon?

(I modwatched it)

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Project Deleted Scene

hello... anyone?

Good karma+3 votes
itstheflash69
itstheflash69 - - 30 comments @ SWAT: Elite Force

...

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Counter-Strike: Source Offensive

hmm...... any update?

(it's a good game anyways)

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Project Deleted Scene

hmm...

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Combat Mod Remastered

ok thx

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Wolfenstein 3D: source

hmmm....

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Development has started!

Cool...

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ CS-CZ (UE)

de_dust2_cz (or maybe just de_dust2)

But did not receive an error message.

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Heat of Battle: RUSH

Solution: If it crashes randomly, go to Settings > Video > Overall quality: Medium.

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Combat Mod Remastered

How can I port BF2 maps to CMR 1.15?

(any help?)

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Heat of Battle: RUSH

Randomly crashes. Any help?

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ MoRoZ Rebalance MOD

Very promising...

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ CS-CZ (UE)

Worked once, and then it crashed...

Good karma0 votes
itstheflash69
itstheflash69 - - 30 comments @ Combat Mod Remastered Version 1.15 Released!

Or maybe in a patch? (let me know)

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Development has started!

I am the first lover of this project

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Project Deleted Scene

Nice. After many months there is an update to this.

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Combat Mod Remastered Version 1.15 Released!

Well... I wish there was a health bar... (will it be added to the next update, maybe?)

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ MATiK12

Man. I wish there was an update to Counter-Strike: Condition Zero Deleted Scenes Source.

Right now, I'll wait. For any updates.

Good karma0 votes
itstheflash69
itstheflash69 - - 30 comments @ Counter-Strike: Source Offensive

Only if this was CSSO 2, then yes. But I think this is good for now, in my opinion.

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ SWAT: Elite Force v7 Released

No Label

Crash Time: 01/25/24 15:33:00

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1805 MHz with 2047MB RAM
Video: Intel(R) HD Graphics 4000 (5161)

UserName: itsth
ComputerName: DESKTOP7QMAS5A
Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy0'] <- UAI_RunnableAction::ProcessState <- action->ProcessState ['EnemyComplianceAction SP-HalfwayHouse.EnemyComplianceAction12'] <- UAI_Resource::ProcessState <- APawn::UpdateCharacterAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [SwatEnemy0 - Location: (1692.226807, -2230.279297, 311.950012)] <- ASwatAICharacter::TickSpecial <- AActor::Tick [Actor: 'SwatEnemy0' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

Help...

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ SWAT: Elite Force

No Label

Crash Time: 01/25/24 15:33:00

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1805 MHz with 2047MB RAM
Video: Intel(R) HD Graphics 4000 (5161)

UserName: itsth
ComputerName: DESKTOP7QMAS5A
Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy0'] <- UAI_RunnableAction::ProcessState <- action->ProcessState ['EnemyComplianceAction SP-HalfwayHouse.EnemyComplianceAction12'] <- UAI_Resource::ProcessState <- APawn::UpdateCharacterAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [SwatEnemy0 - Location: (1692.226807, -2230.279297, 311.950012)] <- ASwatAICharacter::TickSpecial <- AActor::Tick [Actor: 'SwatEnemy0' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

Anyone know how to fix it? I tried multiple ways but nothing worked.

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ SWAT: Elite Force

Same here. But can't find the swat.ini file. Only swat4.ini.

No Label

Crash Time: 01/04/24 15:42:30

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1796 MHz with 2047MB RAM
Video: Intel(R) HD Graphics 4000 (5161)

UserName: itsth
ComputerName: DESKTOP7QMAS5A
Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.NotifyReadyToRagdoll' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.BecomeRagdoll' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.PlayDying' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAICharacter.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.Died' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.PostTakeDamage' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.PostTakeDamage' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.PostTakeDamage' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='Engine.Actor.TakeDamage' OBJ='SwatEnemy3'] <- UObject::CallFunction [SCRIPT='Engine.FiredWeapon.DealDamage' OBJ='ColtM1911HG0'] <- UObject::CallFunction [SCRIPT='Engine.SwatWeapon.HandleBallisticImpact' OBJ='ColtM1911HG0'] <- UObject::CallFunction [SCRIPT='Engine.SwatWeapon.BallisticFire' OBJ='ColtM1911HG0'] <- UObject::CallFunction [SCRIPT='Engine.FiredWeapon.TraceFire' OBJ='ColtM1911HG0'] <- AActor::ProcessState [Stack: 'ColtM1911HG SP-Arcade.ColtM1911HG0'] <- AActor::Tick [Actor: 'ColtM1911HG0' Actor->bDeleteMe: FALSE] <- AHandheldEquipment::Tick [(ColtM1911HG SP-Arcade.ColtM1911HG0)] <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Recovered Operations

welp...

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Image 1

See what I mean? A preview, but not whole (at least an effort, I think). But I'm sure you'll restart the project after all.

Good karma+1 vote
itstheflash69
itstheflash69 - - 30 comments @ Project Deleted Scene

If it isn't dead, then when is it released? Any update?

Good karma+1 vote