This project is above all a personal achievement and does not aim to become a paid / lucrative project. The subject of the game does not represent the thinking of the authors of the original game, nor of the participants in the current project. id Software, Valve and all other entities are not associated with this project.
Official Website (French), see progress in percent of each maps : levelkro.com/wolfenstein3dsource
Steam Group (French), if you want help and test mod : steamcommunity.com/groups/wolfenstein3dsource
Here is the only place with information in English about this Mod. For the latest news in this language, you must follow this ModDB project's page.
The mod uses resources (textures and models) from creators outside the project. First, we design the mod and use the resources found if necessary. Before putting a public playable version online, the authors whose resources have been used will be contacted to ask for their authorization to use. If you are the author of a visible resource in one of our media, and whether or not you wish to grant your authorization, you can communicate with me via levelkro (a) Yahoo (dot) ca. We respect the work of others, we do not appropriate creation.
Today, I post a news about the Mod, because I not have made big advance in mapping, but have modified many scripts, sounds and others ressources. The core of the Mod is almost done; skill looking good, sounds are working and have completed menu and intro of the mod.
Now we use a remasterised sounds in HD from the original game. You can found the Knife, Pistol and Machine gun sounds. I not forget to also replace sound for pickup items, and others. We have also modified the HUD with new fonts, colors and icons (you can see in videos the result).
In the original game, you need to found 'tresor' items, in Source engine, the score system is not made for that (and can't use score data for display it to player), but Half-Life 2 have 'battery' for recharge the 'HEV suit' (need to display health and weapons ammo), I have replaced the battery item by a goldbar, now find and take 'tresor' get you shield. (like some old games)
I continue to search about a Luger or a Mauser C96 pistol for replacement of the CZ52, I have found one or two model, but one not have hands and compatibility with NPC, and the other was made for left hand. I'm not a modeler and not clearly understand the 'Bones' settings. i prefer keep CZ52 for the moment, and find another solution in the future, anyway, is just a model to replace, and not need to recompiling maps for that.
I have worked also on translation. I have little problem to handle the credits translation, but is not a big feature and looking for some documentation about that. But Source engine require to made game in English first, and after translate to another (in my case, I want also support French).
The map 1-1 was done, I need to run few tests with players, the 1-2 need more objects and add few guards. The 1-3 structure was made this last week-end, I have begin to working on textures and secrets doors. Entrance and exit of map was also available.
Credits about the Wolfenstein 3D: Source content. For the respect of copyright of used ressources, if I forgot one, please inform me.
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