This project is a remake of the game Wolfenstein 3D released in 1991 by id Software under the Source Engine. This is not a port of maps into Source, but a remake of all; rebuilding maps for fit with the game engine, add props and others stuff.
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Textures ....... | .90% | .90% | .90% | .80% | .75% | .60% | .60% | .50% | .80% | .50% |
Doors .......... | .95% | .95% | .90% | .50% | .50% | .50% | .50% | .50% | .95% | ..0% |
Lights ......... | 100% | 100% | .95% | .80% | .70% | .95% | ..0% | ..0% | .90% | ..0% |
Objects ........ | .90% | .90% | .50% | .50% | ..0% | ..0% | ..0% | ..0% | .70% | ..0% |
Test ........... | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% | .30% | ..0% |
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Consult the complete list here: Moddb.com
The mod uses resources (textures and models) from creators outside the project. First, we design the mod and use the resources found if necessary. Before putting a public playable version online, the authors whose resources have been used will be contacted to ask for their authorization to use. If you are the author of a visible resource in one of our media, and whether or not you wish to grant your authorization, you can communicate with me via levelkro (a) Yahoo (dot) ca. We respect the work of others, we do not appropriate creation.
Happy New Year 2022 compatriots! And no, the mod hasn't been completed for this past year, but don't give up hope, 2022 may be the right one.
During my few vacations I had a little time to move forward with the installation of the new doors, a somewhat long and boring job. But in the meantime I also wanted to redo my "Tech Map". Allowing to create my standards and to show some aspects. I will try to make it available to you as soon as possible. It will also include the new menu with adjustments from the latest changes.
Certain design aspects will be reviewed, less armored doors will be added for certain less important rooms. The passage design will try to keep the functionality of the original game, but perhaps some will be revised in terms of visual design with the Source engine.
The final scene, with current tests, is very Hardcore, more than 400 ammunition is required to overcome the Boss (Hitler). I would try by launch to balance the game to make everything less intense. I also have some difficulties with the exterior decor through the windows, this is something quite new to me.
The basic design of the maps is completed, ie the position and dimension of the pieces and this for all the maps, only the bonus level (# 10) will be completed at the end, the rest will be completed by wave of work; as is the doors, after lighting, textures etc ... But as soon as the doors and lights are installed, playability tests begin, to adjust between the original version and this remake.
The original game had a limited engine and I'm trying to dig a little deeper into what the designers wanted to reproduce. To create a certain logic of use of the places, to create a credible staging.
But everything is going well, tell yourself that half of the estimated work is done, that the concept works and that, other than time, nothing would prevent the release of this mod.
With that, another good year 2022, I will keep you informed as soon as I have any news.
Back in progress stats, but for a good replacement. The door has been fixed and relooked. Also a little information about the bonus level.
The look you like for the doors ? Trying to resolve the door shadow issue.
It's progressing well, but nothing final yet. The creation of the base maps is progressing well and the bonus has started.
A drop in levels completed, but nothing is really lost.
This package only contain files for running the Tech map of the mod.
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do that mod
Can't wait for Wolfenstein source!
THIS IS DEUTSCH!
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crash and quit :/
help please
Activate the Beta feature in the Source SDK. Read the description for details; Moddb.com
thx it work
im wait full addon
Played the Alpha and DAMN does the pistol and MP-40 need tweaking! They fire so so they are practically useless!
This looks very nice!