This project is a remake of the game Wolfenstein 3D released in 1991 by id Software under the Source Engine. This is not a port of maps into Source, but a remake of all; rebuilding maps for fit with the game engine, add props and others stuff. For help to understand, ex; Half-Life 1, I not make the "Half-Life: Source" but like "Black Mesa". For the moment I'm alone in the project for making all, if you can help, contact me (levelKro).
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Frames ............ | 100% | 100% | 100% | 100% | 100% | 100% | .90% | ..0% | ..0% | ..0% |
Textures .......... | .90% | .90% | .90% | .80% | .75% | .60% | .50% | ..0% | ..0% | ..0% |
Doors ............. | .90% | .90% | .90% | .90% | .90% | .50% | .50% | ..0% | ..0% | ..0% |
Lights ............ | 100% | 100% | .95% | .80% | .70% | ..0% | ..0% | ..0% | ..0% | ..0% |
Objects ........... | .90% | .90% | .50% | .50% | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% |
Test .............. | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% | ..0% |
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Consult the complete list here: Moddb.com
The mod uses resources (textures and models) from creators outside the project. First, we design the mod and use the resources found if necessary. Before putting a public playable version online, the authors whose resources have been used will be contacted to ask for their authorization to use. If you are the author of a visible resource in one of our media, and whether or not you wish to grant your authorization, you can communicate with me via levelkro (a) Yahoo (dot) ca. We respect the work of others, we do not appropriate creation.
Some news on the Mod, nothing very important but it's a matter of keeping you informed. As explained in a previous post, I focus more on the basics before getting to the design with the objects in the maps. And by continuing to work on the other levels, I realize that I will have to revisit everything for the design on the first ones, which lowers the completed rate, but in fact, it is to better harmonize all the levels. . But nothing is lost, because it allows me to test some concept.
The textures will also be reviewed, as will the lighting, in part. Again, to ensure a smooth continuation between levels.
I'm also planning how I'm going to distribute the Mod, but it won't be until at least the end of the year (sorry, but I'm alone on it) for an acceptable product. As I do not want to do just a port but a revisit of the game, I have to bring a result that is up to the game and enjoyable.
And I want to clarify that this mod is not the continuation of another, there are several other versions under the Source engine, but I only work with my creations from zero, and of course the objects listed in the list of credits. The game DLL is also modified by me (and I should probably revisit it, too), and this from the Valve Wiki documentation.
Depending on the progress, nothing prevents you from perhaps releasing a short version, just to get your impression. With that, summer is coming, I wish you a good vacation and a good time.
Some minor news and advancements on the Wolfenstein 3D project: source.
Some news about the mod after this summer. I continue to mapping.
Some news about the Mod with details about features.
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