I am the founder of DBolical and creator of ModDB, IndieDB and SlideDB. My aim is to make it easier for gamers to find great games/mods no matter their stage of development. And more importantly give game/mod developers a place to share their work and grow their fanbase - without being dependent on press/editors gatekeeping the important news sites. If you have any ideas or suggestions, hit me up I am always available to talk with the community.

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One of the hardest thing about modern day modding, is that games have basically become "software as a service" and so they are continually being patched and changed. Whilst these changes are almost always for the better, they are usually done with little backwards compatibility in mind.

Whilst this is a minor inconvenience for actively developed mods, many old and classic mods are no longer being worked on as their team has understandably moved onto bigger and better things. Sadly this means many of these mods wind up incompatible with the latest version of the game, until members like malortie step up. Malortie (and others) have worked tirelessly to fix upwards of 50 Goldsource and Source engine mods.

This includes a few of my favorites like Ravenholm, Research and Development, They Hunger and Poke 646. Whether you play Source mods or not, it is the tireless efforts of individuals like malortie that make modding such an amazing community and we encourage everyone to thank him for his work to date. Best of luck malortie and whenever you find the time, you are always welcome here.

Site updates

I thought I would add onto the end of this post a few quick site updates for everyone. Firstly we have being patching and fixing minor things all over the place. The most recent is an update to the groups system so companies and community groups are more easily found. They are now ordered by most recently updated (not alphabetically) to reward the active groups on the site.

Secondly, work on v5 experimentation has finally begun. Right now we are just exploring ideas, they are all extremely buggy and hypothetical, but once they get a little more polished we plan on inviting our community in to explore them, and help us refine them into something amazing. Busy times ahead!


I am glad to see that I have been able to help one of
the greatest, if not the greatest modding community
out there.

It was a way to give back to the community for all
the fun, entertainment it gave me during all those
years and it taught me as well the true value that
game modding can bring to a game, and also to extend
it's life and replay value.

I am also very grateful to anyone who participated
and contributed suggestions to improve these

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INtense! Author

Thank you, no need to thank us. Because of your work many of my favorite mods are still easily playable and not lost in the grind.

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