Finally, BF1 is getting the era support that BF2 always had!
Finally, BF1 is getting the era support that BF2 always had!
I have been using neither (just a version I downloaded years back). I'll try this with the GoG version.
All I get when I turn on the game is a black screen. I did hit F10 and compiled the shaders, but that didn't change anything.
As someone who hasn't installed the previous release, is this one meant to replace it or are both compatible?
Blocking was changed? When? How?
What are the key differences between this and GCW-1035? Honestly, that is, right now, the definitive 2015-to-2005 mod.
Sounds neat! How and when will voting be done?
Definitely worth trying just for the concept alone.
Is that General Grievous? If so, that's unbelievable! I always wanted to see him in BF1!
Can you at least give us a hint about what this map does so uniquely? And idea of how to find it, perhaps?
Hi, I'd like to learn more about that penguin easter egg on Tusken Camp
I like the new units, the philosophy of the weapon design, and the skins. I'm, however, a little disappointed that going prone has been removed (even if it was entirely cosmetic). This, overall, seems to feel more like a whole new mod rather than a continuation of previous versions.
Are there any plans to add maps? I wasn't particularly fond of the originals, but there was a lot of innovation, like with how you can use SPHAATs to destroy core ships.
Those skins look better than they have any right to be.
There's some really awesome and unique skins here and I'm a huge sucker for anything Thrawn.
As for era names, may I suggest "The Return of Thrawn" era? Or "The Imperial Reclamation"?
After 15 years of modding, I did not think that such a concept was possible in this engine. Thank you for proving that wrong!
ABRIDON: CITY by rends
Kashyyk Kachirrho.
Crazy Water Arena 1.0 by AnTeevY
Big Hoth Map 2.1 (outdated, 2.2 exists)
Dude, Where's My Kart? by Mikeman
ENDOR:CONFRONTATION by L-5-R
Dantooine 1.0 by Eddie
Q City 1.0 by Eddie
Death Star 1.0 by Eddie
Base 42 by Eddie
Kashyyyk: Plains 1.2 by PaNzEr gsp
Tynna 1.0 by Eddie
Europa Caves
Geonosis: Battleground v.8 by ruasoh
Geonosis Mission 1
HOTH: ESCAPE by rends
Jundland 2.5 by rends
KASHYYYK: WOOKIEELAND 1.0 by rends
Seenland
mod4 (yes, that's its name)
Imperial Ground Assault
RANCORS LAIR by MIKEMAN
Naboo Encounters 2.0
TAW City
NABOO: THE PHANTOM MENACE (beta) by lord bandu
RATOOINE by Darth-Derkie
Ziost: Order 66.
Maze Battle 1.0 by Sandcrawler
Mountain Wars 1.0 by Sandcrawler
Tatooine: Desert Alliance
Death Star Trench Run v0.5 by konicon
Utapau Mission 2
Gamorrean Camp 1.1
I was excited.
Now I'm amazed.
To begin, the presentation is perfect. The launcher and menu look GORGEOUS and, to my complete surprise, feel GOOD to click through. Most impressive. Oh, I also love that the settings provide the option to remove points--no more messing with the cluttered console commands; I wanted that for so long!
The skins, classes, and heroes are all well-implemented. I love the Hero Hunt mode, but I also wish for the classic Hero Assault to be on more maps.
The Sereja maps, however, are a bit disappointing. For the most part, the graphics seem worse and there's fewer units, less unique elements, and worse pathfinding. It feels great to actually be able to sprint through them, but the experience feels hollow.
I wonder: will the experience of making this mod lead to further improvements in The Ultimate Pack?
There was an update that released earlier this year. What changed since then?
GONK droid hero? YES!
Joking, joking!
That is a VERY interesting addition!
There's a lot of great mods that I wished would be updated. I'm glad to see you doing that!
Those are some very unique models! I don't think any other mod has them!
That is probably the coolest looking blade I've ever seen in a Battlefront mod. Nice!
Will this be the classes from the BF3 Legacy mod or will those classes be modified to more accurately reflect the design of the canceled game they're based on?
What would you say are some of the key differences between the PSP and the DS versions?
Honestly, we don't need another Clone Wars mod. We just need Clone Wars Extended 3.0 to become 4.0. That's really the most comprehensive mod out there, but it's riddled with bugs and could use some polish, as well as maybe some new maps.
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