A Great Battle Between the forces of Light and Dark Clash in a remote village on Dantooine.
Chaos on Dantooine 1.4
Story:
During the heat of the Clone Wars, Count Dooku summons as many Sith and Dark Jedi as he can find to join him in a secret meeting in a small mining village on Dantooine. With their combined energy, the Sith Lords managed to open a portal in time, summoning the presence of beings of the dark side from both the past and future to assist them in the war. Luckily ,Kit Fisto, whom was also on Dantooine at the time, picked up on this great disturbance. He contacted Cin Drallig of the Jedi Temple. As chief of security at the Jedi Temple, Cin provided Fisto with the Temple Guards, the Shock Legion of Clone Troopers, a select group of Jedi, and a few volunteer Arc Troopers. Will the Republic forces be enough to subdue Dooku's band of Sith Lords and Legion of Confederation Droids? Or will the galaxy fall under the sith's oppression?
General Description:
This mod is similar to a hero assault, however, it follows conquest rules.
- Both the Republic and the CIS have a helping team that can capture CPs.
- Note that killing heroes is quite difficult due to high health and rapid regeneration.
- This is because we want the battle to simulate somewhat realistic saber duels that last much longer.
- While you can only play as the heroes, the majority of the battle is between teams 3 and 4, Clones and Droids.
- Clones and Droids spawn at CPs under the correct control. CP4 is the only post that cannot spawn local helpers.
Playable Units:
Only the Following Characters Count Toward the Reinforcement Meter
For the Republic team, the following heroes are:
- Anakin Skywalker (CW)
- Luminara Unduli
- Barriss Offee
- Plo Koon (EP3)
- X2 (Jedi Robes)
- Shaak Ti
- Cin Drallig
- Adi Gallia
- Ahsoka Tano
- Kit Fitso (hero)
The CIS team contains:
- Cydon Prax (With Lightsaber because why not?)
- Starkiller (Jedi Hunter)
- Yun
- Darth Malgus
- Pre Vizsla
- Savage Oppress
- Darth Maul (CW)
- Darth Krayt
- Darth Revan (Duel Sabers)
- Asja Ventress (hero) (CW)
Unplayable Units
Both Teams consist of a Semi-Hero that spawns as in the battle on teams 3 and 4
The Republic gets Serra Keto (From EP3 PS2) and the CIS get Count Dooku.
Team 3 (Republic Helpers) consists of the following units:
- Clone Trooper (Red Markings)
- Jedi Temple Guardian
- Arc Trooper Fives
- Arc Trooper Echo
- Commander Fox
- Arc Trooper Fordo (Custom Animation and weapons)
- Serra Keto
Team 4 (CIS Helpers) have:
- B2 Super Battle Droid
- BX Commando Droid
- OOM-9 Commander Droid
- Droideka
- Count Dooku
Both Teams get 17 units Each.
Things to know about units:
Force Push as been modified with increased power and no longer effects allies.
- X2 Possess a Force Shield ability. This is just like the Droideka's Shield. While he can still be kicked around, he cannot take damage while the shield is active. Because of this, he has less health.
- Sadly Kit Fisto does not possess his custom Combo. Apparently, the game cannot support both it and stock animations. So Sorry.
- Shaak Ti and Adi Gallin both possess a custom combo that is a mix between Luke's and Obiwan's.
- Fives ,Echo, and Fox all possess a powerful pistol and a rocket launcher (Only used on the tanks). They possess more health than the a normal unit, but less than a hero. Only 1 of each can exist in the battle at a time.
- Fordo uses his custom pistols with a custom animation, while the bullets deal the same amount as damage as the other troops, he fires two shots at once, dealing double damage.
- The Jedi Guardians have much less health than the other heroes and provide minimal affect on the battle.
- Serra Keto and Darth Raven both use a custom combo that is a mix between Aalya's and Luke's.
- The BX Commando Droid possess a Vibro Sword he will draw if you get too close. This sword will not cause a stumble, but will deal great melee damage.
- Count Dooku does not possess force lighting and follows Obi-wan's combo instead of whatever bazaar movements he was designed with.
- Since Cydon Prax lacks force abilities, he posses detpacks and mines that can be very effective again enemies.
- Pre Vizsla is the only hero that contains a blaster as well as a lightsaber. He also contains several rockets useful for blowing up tanks.
Bugs:
- Sometimes, Tanks and units end up in the river and cannot escape.
- Extreme combat can cause lag on lesser PCs.
- There have been reports of units getting stuck under the floor in the hanger. Near CP1
- Vizsla's Flamethrower is invisible.
- After you drop a mine/detpack as Prax, his ability to attack will be stalled.
- Sometimes, models will looked streached and contorted from a distance. This is caused by lack of lowres msh.
- Ahsoka's foot looks weird when she walks.
- Revan's cape tends to clip through him.
Credits:
Note that many of the used assets contain other people credited to them as well. I am only crediting the uploader. Find their post of it for all credits.
- TheComicCorvette - Prime Developer
- Kinx_Hydratic - Contributing in various ways
- NickNackJack Society - Testing and Moderating Progress
- Hello_There_U_2 - Prime Requester and Overseer
- IAmTheSenate - Overseer
- J.Pikes - Tester, Overseer, and asset hunter.
- Pendemic - The game, Stock models and combos.
Assets:
Teancum - Elite Squadron Dantooine Map, Cydon Prax Model, Starkiller Model, Yun Model, Savage Oppress Model, Darth Krayt Model, Ventress Model, Serra Keto Model, Abi Gallia Model, X2 Model, Ahsoka Model. Combo used for both Serra Keto and Darth Revan, Cin Drallig Model, and Darth Malgus Model.
DEVISS - Pre Vizsla and everything included with him (Weapons and stuff), Darth Maul Clone Wars Model, Luminara Unduli Model, Barriss Offee Model, Jedi Temple Guard Model and Saber Hilt, Clone Shock Trooper Model, Fives Model, Echo Model, Commander Fox Model, Fordo's Pistol Models.
Raigiku and Krome Studios - Anakin Skywalker Model, Plo Koon Model, SWBF3 Super Battle Droid, Asja Saber Hilts, Scatter Shotgun (Used my OOM-9)
DarthSith - Shaak Ti Model (Deviss had something to do with this as well), custom combo used for Shaak Ti and Abi Gallia.
Kinetosimpetus - BX Commando Droid, Vibro Sword Combo, and BX Rifle Fire sounds.
AceMastermind - Uploaded the Unmunged Kit Fisto Model (The Model itself is stock)
Gogie - Darth Revan Model
OOM-9 - OOM-9 Battle Droid
Needo62 - Duel Pistol Animations (Used by Fordo)
WhiskeyTangoFoxX - DC-17 Blaster Pistol (Used by Arc Troopers)
giftheck - DC-15A Blaster Rifle (Used by Clones)
Ahhhhhh naaaaaaah Cydon Prax with lightsaber, he appears so rarely in mods and you break him when he does xp
Nah seriously though it sounds like an interesting concept and I shall give it a try !
I know, I really wanted to use Prax in this mod, but the requester wanted all-lightsaber characters. His weapons is actually called Stolen Lightsaber if you pay attention. I like to pretend it stole it from another jedi or something.
Ha ha no such salt intended about it ^^ Still gotta try it, and not doing it later than now
But, I see you take some requests ? I have one if ever interested in it you are...
Clue : I'm a huge fan of The clone Wars 2002 video game :D
Yes, Actually I only go by request. Go to my home page and find the send message button on the left. Then tell me your request there.
Ok, thank you, will do, and btw, I just tried the map (Sith side)
I was most impressed by character models quality overall, the choice for said characters (well, Prax, Revan, TCW Maul...I loved it !) and the map layout is really great !
It would fit well for a GCW conquest with small vehicles like AT-PTs or such.
Gameplay wise, I liked the TTK change for once, it fits great and allows battles to last longer, as described.
Really nice job ! :)
Awesome, glad you like it.
If you want, I can release this map with standard CW and GCW conquest if you'd like.
I didn't make the map though, The source files we uploaded by Teancum.
Thanks a lot for the support.
Well that would make it more complete, as it is now it's already great, but standard conquest mode would make a good use of the layout either.
Anyway, when it's good, you never have enough ^^
DarthSith - Shaak Ti Model (Deviss had something to do with this as well), custom combo used for Shaak Ti and Abi Gallia.
Correction actually :P I just did the texture Deviss ported the model from JKA
Yeah, Your credits made its sound like Deviss did a lot, so I thought I should credit you both.
Definitely worth trying just for the concept alone.
Glad you think so, I always thought this would be a cool idea, strange that I was the first to actually make it happen.
I really like the idea of this mod combining hero combat with nonplayable support units but i'm having a pretty serious graphics issue with this map. Whenever my character looks towards the center of the map from pretty much any direction, all these flashing shades of grey/brown/blue jagged shapes and opaque grey walls appear, which change on their own and as I move through the map. They aren't present at all when I'm facing away from the center of the map and as I move closer to the center, the interference mostly goes away. And the interference is worst when I'm at either end of the map facing the center, probably since that's the longest line of sight on the map. I tried lowering the lighting, water, shadow, and view distance settings but it didn't improve things at all, any ideas what's causing the problem? I don't have a good graphics card (intel hd graphics 520, i'm usinga surface haha) but I've tried many many bf2 map mods and never had this issue before.
And a less serious issue, Pre Vizsla's rockets and flamethrower weren't working for me, including before even switching to the darksaber. I saw there's a known bug with his flamethrower being invisible but it wasn't doing any damage or making a sound effect for me either.
Hopefully I can play this map since it was quite fun in the parts of the map without the issues I decribed and the combat feels unique with the hero/support unit combination
The lighting glitch is caused by the sure amount of choas in the battle. I too know exactly what you experienced as it happened to me during some of the test runs. It's because there are too any custom combos and your PC cannot register then all. The game is taking data from the skydome instead of crashing. I removed as much filler content as I could and the game stopped the flashing for me. This started happening after I added Fordo's combo. It is most likely just your PC and now that I know it is affecting others, I will release a version for lesser PCs to overcome this issue. It might not have as many custom combos or cool effects, but it would fix the lighting glitch. As I know exactly what is causing it. Most Bf2 mods don't contain this level of insanity.
As for Vizsla, the rocket's don't work you say? It is possible that the flamethrower no longer does damage as the NPC regen is higher than the damage caused. I haven't updated the flamethrower at all.
About the rockets, use your reload button to fire. Vizsla has weird controls. Use your secondary fire to block with the saber.
You might have to assign reload to a key in the controls menu.
If you've already tried that, I can run some more tests.
Ah so I was not alone ! I too had this bug of blinking textures a lot. I thought it was me, cuz I had graphics issues this morning, but it seems not
Thank you for such a helpful reply and for planning to release another version with fewer effects, looking forward to trying that one out!
Ah ok I was using the secondary fire for the rockets, good to know
Sorry about Vizsla, maybe I should have clarified it a bit better in the description. My bad.
I'll upload a new file when I have the time, so stay tuned.
You didn't tell me you posted it, I'll have to play when my hand heals.
When I went to visit you, modding was the last thing on my mind. Sorry I didn't put this mod over my best friend's health. 😂