I usually do small mods for myself...

Comment History  (0 - 30 of 144)
hexef
hexef - - 144 comments @ deathmessage (Anomaly 1.5.1/1.5.2)

You can't change the current reality and the zone kick you out!

Good karma+10 votes
hexef
hexef - - 144 comments @ Tough Important NPCs and Companions [1.5.1]

Sure, I uploaded a new version which does that.

Good karma+1 vote
hexef
hexef - - 144 comments @ Tough Important NPCs and Companions [1.5.1]

It's in the script file that comes with the add-on. There is a set defined which contains NPC sections, and the in-game names are also documented there.

Good karma+2 votes
hexef
hexef - - 144 comments @ Warfare ALife Overhaul 1.4.2

That's a good point. You never know when some add-on or official update modifies the original function. One scenario that I'm thinking about is when some new code is added that saves some kind of value to the save file.

So if one would outright replace that function, then some time later the game might try to read that value but since the original function doesn't store it anymore, it would return nil and that could potentially result in a crash.

BTW, 2 of the overridden functions don't have the original parameters in their definition anymore("xr_conditions.has_task_target_anomaly" and "xr_effects.setup_task_target_anomaly"). I'm not sure how the game would react when they're called by the engine, even if they're not used at all.

Good karma+1 vote
hexef
hexef - - 144 comments @ Warfare ALife Overhaul 1.4.2

Regarding the monkey patch modification from the last version, is there any reason why you're calling the original functions within the overridden ones? I mean, even the return values are ignored when calling them.

It doesn't make any sense to me but I'm most likely missing something, since this was obviously intended.

Good karma+1 vote
hexef
hexef - - 144 comments @ Warfare ALife Overhaul 1.4.2

> Ah, you must be xCf in some of the random script files

Yup, that's correct.

> Well, Werejew/Ben has apparently returned and has cool plans for Anomaly Warfare he's been discussing in the Anomaly Discord

That's great news, and I thought that he moved on...

> I also have plans for adding respawning leaders and dealing with their quest support, potentially for storymode as well. Perhaps you could join in and say hello, maybe even offer pointers?

Sure, I will join the discord channel once I make an account. For the most part my modding days are over, but I do poke around the code from time to time for debugging purposes and tweaking.

Nevertheless, I'll try to help if I can. See you soon on discord :)

Good karma+2 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R. Anomaly

Finally someone who also noticed this. And I thought I was going crazy, because searching on the internet yielded no results about this bug.

I noticed that bug but I could never reproduce it. At first I thought that I bought something expensive and I simply forgot about it. It's very easy to miss if you have a lot of money.

Once I had around 100k and I was kinda aware of that amount. Then an upgrade message from an NPC popped up on my PDA, and a few seconds later I opened up my inventory and to my surprise I had only 85k left(it's much easier to notice if you have around 100k because the reduction stands out).

I even have a save game that I made just a few seconds before a NPC/mechanic transaction is made(which vanished my cash), but when I reload it the issue does not occur anymore. I usually loose around 10k-20k.

And no it's not due to any addons. I do play with Warfare overhaul and some misc changed but nothing that touches the npc trading scripts. So it must be some vanilla issue with the logic.

I gave a quick glance at the script(axr_trade_manager.script) and I've seen instances of npc:give_money(money - money_before) in the code, but nothing that would reference the player actor. Weird.

Good karma+4 votes
hexef
hexef - - 144 comments @ Warfare ALife Overhaul 1.4.2

Thanks for the new patch! Will try it out later.

> Also - were you a CoC Warfare dev? Werejew in disguise? Just curious

"dev" would be too much. I did help Werejew with a few bugs and ported Warfare to CoC 1.5. The core of the mod though, like the logic behind smarts and squads and how the warfare simulation worked were all written by him.

My work mostly encompassed the misc stuff, such as adding the dynamically spawned traders/mechanics and their tasks, tweaking some code/variables for balance reasons, and adding new options.

Warfare development stalled when Werejew lost interest, but I continued to support it until CoC 1.5r5 came out. I lost all motivation when Alundaio ceased his work on improving CoC, and haven't played any CoP based mod since then. This was all way back in '17.

I noticed the other week that Anomaly 1.5.1 came with Warfare support so I decided to give it a shot, and it was great to see how smooth it runs due to the x64 engine. Didn't expect to see my work being part of Anomaly's version of Warfare, as I saw one of my old nicknames in the code(had to mark my changes until Werejew taught me Git, code used to be on a bitbucket repo but it was removed). It's good to see that Warfare was resurrected after all this time.

All in all, it was an awesome experience, because I learnt a lot about Lua and using Git, but I'm digressing.

Funny thing is that one of my goals was to make Warfare get along with Story mode. Therefore, thank you for all of the hard work you're putting into this add-on. Cannot play Anomaly without it!

Good karma+1 vote
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R. Anomaly

Fell into that damn trap too, Imgur.com.

I started digging through the file searching for "Amomawy" or "Amomawous" but after a few minutes it finally hit me. xD

Also the game suddenly stopped writing any logs after this segment:

* CREATE: DeviceREF: 3
* Texture memory: 11048 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine...

Is this still related to April Fool's?

Good karma+3 votes
hexef
hexef - - 144 comments @ Warfare ALife Overhaul 1.4.2

I recently found 2 bugs related to Warfare tasks, that I think would be suitable to be implemented in your add-on.

1. In tm_warfare.ltx, there are a couple of typos within the definition of "sim_default_ecolog_trader_task_3", where a couple of entries, namely "name", "descr", etc. are using values from "sim_default_ecolog_trader_task_1" instead of 3.

2. There's a bug when you try to finish the "Escort the Ecologists"(jup_b6_scientist_tech_task_1), it actually completes another unrelated quest, specifically "Anomalous Research"(yan_stalker_sakharov_task_2). This makes our escort task impossible to complete.

More info can be found here, it's a simple fix: Moddb.com

Good karma+2 votes
hexef
hexef - - 144 comments @ Warfare ALife Overhaul 1.4.2

Just checked again. I totally forgot that this was an optional feature, available during installation.

I've only looked into the main files, not the ones from "optional" directory which contain the pda.script, as expected. Sorry about that.

Good karma+1 vote
hexef
hexef - - 144 comments @ Warfare ALife Overhaul 1.4.2

The new version(1.3.7a) doesn't contain the change from pda.script regarding the storymode map spots. Was this intended?

This if-block used to be commented out as follows in the earlier version:

function on_game_start()
local function on_game_load()
-- if (not alife_storage_manager.get_state().enable_warfare_mode) then
CreateTimeEvent(0, "ScanForSpots", 2, discover_spots)
-- end
end
[...]

Good karma+1 vote
hexef
hexef - - 144 comments @ Tough Important NPCs and Companions [1.5.1]

I'm pretty sure mutant attacks count as well, though I haven't tested yet.

Good karma+3 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

That was really unexpected, keep up the great work!

Good karma+6 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Drink some vodka and you will see the game in Russian.

Good karma+7 votes
hexef
hexef - - 144 comments @ Back to the Zone v1.32 (CoC1.5R6)

I suggest changing the word to "their" as "its" is not used on people.

Good karma+2 votes
hexef
hexef - - 144 comments @ Call of Chernobyl: Battle Royale [OUTDATED]

You know what would be great? No respawns.

When starting a new game, all stalkers spawn only once. When you are the only one left alive in the Zone, you win.

Good karma+20 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I can totally relate to this, as this is what happened to me while waiting for version 0.6.9.3 of OGSE like 5-6 years ago.

When it finally released at the beginning of 2015, I was so disappointed because it was in Russian only so I had to wait another year until the English translation was done.

In the meantime, trying out new games was a pretty good way to pass the time(at least this is what works best for me).

Good karma+4 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

CoC is not on the front page anymore :(

Good karma+3 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Lore-breaking or not, I'd rather there being more fighting in between the Zone's factions. When factions are neutral to each other it makes the game too boring, in my opinion.

Good karma+5 votes
hexef
hexef - - 144 comments @ Map Edits

Dude, I literally see you in every corner of the internet. :P

Good karma+2 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I can't believe that S.T.A.L.K.E.R. 2 will be a thing in my lifetime...

... provided I won't be mangled by an anomaly until then.

Good karma+4 votes
hexef
hexef - - 144 comments @ New realistic AI (April fools)

OMG, Alundaio is back!!! Thank god you are here, man. I almost lost hope in 1.5. :D

Good karma+1 vote
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

The hell is wrong with that guy?

*sees Freedom badge*

Oh.

Good karma+7 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Call me sadistic if you want to, but I always love seeing fresh rookies becoming lunch for the Zone.

Good karma+6 votes
hexef
hexef - - 144 comments @ Mental Omega

Damn, I would've never expected that the Save/Load feature would be a thing. Great job, devs! Now I'm not sure where my MOTY vote should go to between CoC and Mental Omega xD.

Good karma+4 votes
hexef
hexef - - 144 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I could always imagine the construction workers while building that wall before the '86 accident:

Vladimir: "Can you hand me that hammer, Ivan?"
Ivan: "Wha… didshu s-sssay? *hiccup* D-ddidn't c-cccatch that."
Vladimir: "Ivan, why you always gotta be a useless piece of ****? You're such a drunk ****, incapable of doing anything."
Ivan: "Ooohh rr-rrreally? I... c-ccan finnn-nish this. Just hh-hhold mmm-my vodka."

Good karma+4 votes
hexef
hexef - - 144 comments @ Taunts

Now I wonder how would Big Smoke survive in the Zone. With no Cluckin' Bell and all that ****.

Good karma+1 vote
hexef
hexef - - 144 comments @ Stalker Tweaks

"he probably got diarrhea moment from all the "battle" excitement , causing him not to think clearly and tactically ."

Dafuq?

Good karma+1 vote