Description

Makes unique NPCs and companions able to sustain more damage.

Preview
Tough Important NPCs and Companions [1.5.1]
Comments
Guest
Guest

Need a new game?

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hexef Author
hexef

Nope.

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nb79
nb79

This is good thanks

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Guest
Guest

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RickRiera
RickRiera

Finally bruh

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massimogrecoab
massimogrecoab

Perfect, but can you make companions and important npcs also more resistent to mutant attacks? Thanks anyway.

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hexef Author
hexef

I'm pretty sure mutant attacks count as well, though I haven't tested yet.

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massimogrecoab
massimogrecoab

Ok, I'll try, thanks.

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SparksTheUnicorn
SparksTheUnicorn

Is there a list of npcs affected by the mod?

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hexef Author
hexef

It's in the script file that comes with the add-on. There is a set defined which contains NPC sections, and the in-game names are also documented there.

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TheVoidPancake
TheVoidPancake

So simple, yet such an effective addon. What I like the most is that it works both ways, so Faction Hubs are no longer a "yeah another enemies", but actually can be turned into a real "Raid" of sorts, like a Boss Fight, since Named, Important NPC's are tough to fight now. The fact that this is also configurable is even better. Well done, absolute 10/10.

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SparksTheUnicorn
SparksTheUnicorn

Any plans to include an important npc vs mutant similar to the recent companion one

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hexef Author
hexef

Sure, I uploaded a new version which does that.

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Tweaki_Breeki
Tweaki_Breeki

Yeah, this is a good idea. Really helps out, there have been so many times Hip will run off to attack the cordon military base and die... or Leishy the guide in Army Warehouse I find dead somewhere.

There are a couple of characters missing from the list I have noticed... one of them was 'Oak' (string id="yan_merc_02" in 'st_characters.xml') who is in Yantar, I find him dead in various locations. However he doesn't exist in 'spawn_sections_yantar.ltx' so I don't know if we can add him, any ideas?

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dezsoeszabo
dezsoeszabo

Did you figure it out?

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RHST
RHST

I think Hip was already tankier than other NPCs even without this addon.
so I wonder if I try this addon will this make Hip as tanky as Eidolon?
and is there available balancing if the player recruits Hip?
I usually never recruit her but just in case.

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MothZhenya
MothZhenya

Question, does this affect Strelok, Rogue and Stitch during the story?

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adamjpurtee
adamjpurtee

Is there anyway to make certain NPCs not immortal? Like Gatekeeper and ppl at rookie village. I dont wanna kill Sid or Barman.

I think one should be able to completely wipe out a camp.

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RiCZrd
RiCZrd

Hi, can you add NPC "Vaska Beekeeper"? He is located in the Army Warehouse and he's food & beverage vendor. Thanks.

P.S. I'm not sure if he's in the vanilla game or he's part of any addon.

EDIT: I probably found it. Just add a new line to the "Army Warehouse" section: "mil_freedom_barman_mlr", -- Vaska Beekeeper

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xX[Warrior250]Xx
xX[Warrior250]Xx

How do I configure this so that only the important characters get the buff in health and damage protection? I'd love to still see my generic spawned companions fall.

I'm looking at the file right now with lines starting with Local Companion, I believe they are the closest but I'm not sure of the repercussions the omission of them would do towards the unique NPCs.

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Guest
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Theisgood
Theisgood

Can you add a patch for MCM?

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